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That being said I intended the key page's low speed (2-4) to be balanced out with its higher stats, but it sounds like it was too strong. I'll change it when I'm able.
I love the idea of aslow but powerfull page, but this nerf can easily be solved with "Automated movement" That give you two haste. Just slap 3 in a deck, some "steel knckles" and bam 2~6 speed and +5 to their dice with the right passives. So yeah, it just require a little bit of set up, but it is really a fun page to use. I still think if the limit of the key page was 2 would be perfect, but that is just my opinion.
That's true, I'll lower some of the page's stats in the mean time, I'll also add a new discussion for balancing suggestions/issues.
I also plan on splitting the passives over multiple other receptions instead of having them all on a single page, so that should also help with balance when I implement them, until then I hope you're enjoying playing around with these new passives, if you have any ideas feel free to leave them under suggestions
Note that suggestions are not limited to passives only and can instead be card effects and abilities, although I'm more comfortable with passives as I've yet to code custom card effects yet.