Library Of Ruina

Library Of Ruina

Suggested Passives
Lv 9 Reborn Nubblet  [developer] 14 Sep, 2021 @ 9:29am
More Ideas/Suggestions
Feel free to leave any idea or thoughts you might have for passives/card abilities. Once again, I'm new to programming and C#, but I've been enjoying it so far. So if I have enough spare time I'll have a go at making anything you suggest.
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Showing 1-4 of 4 comments
Shuckly 14 Sep, 2021 @ 3:28pm 
My only suggestion about it would make his key page have a limit of 2 or be a gold page. Since it has 110 hp and 55 stagger or you can nerf his page. For comparison, Purple tear has 103 base hp and 53 stagger.
Last edited by Shuckly; 14 Sep, 2021 @ 3:30pm
Lv 9 Reborn Nubblet  [developer] 14 Sep, 2021 @ 11:42pm 
Originally posted by Shuckly:
My only suggestion about it would make his key page have a limit of 2 or be a gold page. Since it has 110 hp and 55 stagger or you can nerf his page. For comparison, Purple tear has 103 base hp and 53 stagger.
I'll probably change the key page limit to 3 (limited) eventually, the highlight of this workshop are the passives so I wanted to let the player have enough to play around with, so I'll probably change the rarity to Limited instead.
That being said I intended the key page's low speed (2-4) to be balanced out with its higher stats, but it sounds like it was too strong. I'll change it when I'm able.
Shuckly 15 Sep, 2021 @ 3:13am 
Originally posted by Lv 8 Reborn Nubblet:
Originally posted by Shuckly:
My only suggestion about it would make his key page have a limit of 2 or be a gold page. Since it has 110 hp and 55 stagger or you can nerf his page. For comparison, Purple tear has 103 base hp and 53 stagger.
I'll probably change the key page limit to 3 (limited) eventually, the highlight of this workshop are the passives so I wanted to let the player have enough to play around with, so I'll probably change the rarity to Limited instead.
That being said I intended the key page's low speed (2-4) to be balanced out with its higher stats, but it sounds like it was too strong. I'll change it when I'm able.

I love the idea of aslow but powerfull page, but this nerf can easily be solved with "Automated movement" That give you two haste. Just slap 3 in a deck, some "steel knckles" and bam 2~6 speed and +5 to their dice with the right passives. So yeah, it just require a little bit of set up, but it is really a fun page to use. I still think if the limit of the key page was 2 would be perfect, but that is just my opinion.
Lv 9 Reborn Nubblet  [developer] 15 Sep, 2021 @ 6:10pm 
Originally posted by Shuckly:
I love the idea of aslow but powerfull page, but this nerf can easily be solved with "Automated movement" That give you two haste. Just slap 3 in a deck, some "steel knckles" and bam 2~6 speed and +5 to their dice with the right passives. So yeah, it just require a little bit of set up, but it is really a fun page to use. I still think if the limit of the key page was 2 would be perfect, but that is just my opinion.

That's true, I'll lower some of the page's stats in the mean time, I'll also add a new discussion for balancing suggestions/issues.
I also plan on splitting the passives over multiple other receptions instead of having them all on a single page, so that should also help with balance when I implement them, until then I hope you're enjoying playing around with these new passives, if you have any ideas feel free to leave them under suggestions

Note that suggestions are not limited to passives only and can instead be card effects and abilities, although I'm more comfortable with passives as I've yet to code custom card effects yet.
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Showing 1-4 of 4 comments
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