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- Spectator Mode: A few times one of us went AFK. Would have been nice to let them go to a spectator mode and then come back to their team after. That and as we do game footage, would have been very helpful to have a free mode when spectating.
- Random Taunt Button: I managed to patch together F4 as a random taunt button combining the other prop hunt code and this one but the downside is to add taunts, I have to add them to 2 different locations. Would be helpful to have this built in.
Those are the major things we noticed.
Something else we noticed, team/game chat was acting weird. There was one time I did team chat that everyone saw. There was another time someone did team chat and no one saw, even those on the same time. Not sure if this is something with the game mode or not.
The custom taunts are also a bit glitchy. I tried to add some MP3's and some don't work. I made some already and they worked. I tried adding more doing the same thing I did before and they don't. Not sure why some work and others don't but not sure if this is something that can be fixed or if this is a bigger issue. The files are getting downloaded though.
Since no one is using end game chat on the leaderboard, I've binned Secondary fire (usually mouse 2) to close the leaderboard after viewing it. To do this, add this code after line 418 to cl_endroundboard.lua. NOTE: line.418 should contain end and follow up with another end on 419
The code for closing:
function KeyPressed (ply, key)
if key == 2048 then if menu:Close() != nil then
print(ply:GetName() .. " pressed " .. key .. " and closing menu.\n")
menu:Close()
end end
end
hook.Add( "KeyPress", "KeyPressedHook", KeyPressed )
You can also change text on line.356 like this
draw.SimpleText("Next round in " .. math.ceil(time) .. "\nUse SECONDARY FIRE Key to exit this menu", "RobotoHUD-20", w - 4, 0, col, 2)
- Enable free roam after/while dead by pushing space. Don't fully get why the code works but it works which is good enough for me. Needed changing and commenting something out which is the part that didn't make sense to me.
- Set round timer to static 5 min AFTER 30 seconds hide time. So technically, each round is 5.5 min.
- Add a new line at the top of the round timer that shows "Round x / 10" so we know how much longer before the map change.
- Gave more ammo to match the original prop hunt (clip + 255 for machine gun, clip + 64 for shotgun)
- Got rid of the slower small props. I ban the really small ones and I liked the challenge of trying to hit a smaller object.
- Put fall damage back to flat 10 damage per fall.
- Likely only really useful to my server but set F4 to be random taunt. Mixed in code from the original which means I need to copy all new taunts in my custom lua file to the shared lua file like the original to random the table. Not ideal but I'm not familiar enough to know how to grab the taunt list from the new method to random it based on prop/hunter
- Also likely only really useful to my server but set F2 to be a single taunt for a single person. What this means is if my friends give me their steamid and tell me what single taunt they want as a prop and what they want as a hunter, I map that single file to F2. If they don't give me their steamid, I use ones I felt appropriate (prop = custom quote said by a friend, hunter = sc2 terran scan sound).
Once me, or someone, figures out the zoom aspect on the props, this will be perfect from my point of view. Right now, it's pretty much perfect.