Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hi, I spawned 15 Phoenix in Ragnarok Desert and no one give me that problem, can you also tell me what map did you get that bug?
Ok, I tested it in my server and found it now, by tonight I'll let it be tamed by Tranq KO until I find out how to fix the Ashes Taming Method.
So I'll ask you to test it now, if it works as intended then I'll go to the next Phoenix (Ice one aka Tundra Phoenix).
confirmed. I didn't get an error when I killed Crimson Phoenix in my server environment
Also, the tundra phoenix was confirmed safely.
Also the recipes you can find in the Item Discussion Page.
Both Tundra and Crimson Phoenixes have worse controlling now. If you're flying up or down and stop, they move forward for a bit on their own, while automatically positioning themselves horizontally (same as Wyverns for example). Sometimes makes it more difficult to aim with some of their attacks, mainly ice Phoenix's "X" attack. After the update my normal Tundra Phoenixes also converted to X variants, wiping their inventory in the process, which shouldn't happen.
All Phoenixes also have weird swaying movements on slopes while landed (perhaps because of added IK?).
Tested on single player.
The movements (Tundra and Crimson Phoenix) I'm working in it yet, I changed its animation files for its Lateral Flying for the same model as Tapejara, which is causing some issues.
The Twilight Phoenix also has this problem because I'm using Snow Owl animation files now, their movements are under work yet.
As for Wyverns is strange, I didn't change their movements in anything, just reworked their graphing a little to make them less hardware impacted.
The convertion is something strange, weren't to convert in X variant, but its normal Tundra, and their inventory should've go to the ground in a bag. The convertion is happening because I recreated Tundra from 0, so some issues happened, but I'm going to rework it.
I keep Phoenixes in soul balls. The Tundra ones were normal, but when I deployed them, the saddle disappeared (there wasn't any bag on the ground) and became a X variant. The Crimsons are fine, though I can't breed them together (the ones obtained before). Thankfully acquiring a new one to breed with helps, so no mutations are lost.
About the Phoenix you are talking about, its because to make Crimson and Tundra Phoenix hostile when you attack them I based on Crystal Wyvern AI with some changes to fill the Phoenixes AI, maybe its because of this.