ARK: Survival Evolved

ARK: Survival Evolved

Strange Creatures
 This topic has been pinned, so it's probably important
Izanagi  [developer] 15 Sep, 2021 @ 2:12pm
Bugs/Glitches
Any bug or glitch leave a comment below, this will really help me.
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Showing 1-15 of 74 comments
ネット 19 Sep, 2021 @ 6:39am 
Depending on the environment, killing the phoenix may cause a fatal error. There was no problem when it was a single and only this mod
Izanagi  [developer] 19 Sep, 2021 @ 8:36am 
I'll give a look to this. Just to acurate, what environment did this error happened to you?
Izanagi  [developer] 19 Sep, 2021 @ 9:32am 
Originally posted by imperial_knight2011:
Depending on the environment, killing the phoenix may cause a fatal error. There was no problem when it was a single and only this mod

Hi, I spawned 15 Phoenix in Ragnarok Desert and no one give me that problem, can you also tell me what map did you get that bug?

Ok, I tested it in my server and found it now, by tonight I'll let it be tamed by Tranq KO until I find out how to fix the Ashes Taming Method.
Last edited by Izanagi; 19 Sep, 2021 @ 1:01pm
Izanagi  [developer] 20 Sep, 2021 @ 12:48pm 
Originally posted by imperial_knight2011:
Depending on the environment, killing the phoenix may cause a fatal error. There was no problem when it was a single and only this mod
Hi, I've reworked the Ash Spawn system, I've tried 3 times now 2 times in Ragnarok Desert and 1 in NW Beach Area and worked fine this time.

So I'll ask you to test it now, if it works as intended then I'll go to the next Phoenix (Ice one aka Tundra Phoenix).
Last edited by Izanagi; 20 Sep, 2021 @ 12:49pm
ネット 21 Sep, 2021 @ 3:03am 
Originally posted by Izanagi:
Originally posted by imperial_knight2011:
Depending on the environment, killing the phoenix may cause a fatal error. There was no problem when it was a single and only this mod
Hi, I've reworked the Ash Spawn system, I've tried 3 times now 2 times in Ragnarok Desert and 1 in NW Beach Area and worked fine this time.

So I'll ask you to test it now, if it works as intended then I'll go to the next Phoenix (Ice one aka Tundra Phoenix).



confirmed. I didn't get an error when I killed Crimson Phoenix in my server environment
Also, the tundra phoenix was confirmed safely.
Izanagi  [developer] 21 Sep, 2021 @ 5:39am 
Originally posted by imperial_knight2011:
Originally posted by Izanagi:
Hi, I've reworked the Ash Spawn system, I've tried 3 times now 2 times in Ragnarok Desert and 1 in NW Beach Area and worked fine this time.

So I'll ask you to test it now, if it works as intended then I'll go to the next Phoenix (Ice one aka Tundra Phoenix).



confirmed. I didn't get an error when I killed Crimson Phoenix in my server environment
Also, the tundra phoenix was confirmed safely.
Ok, thanks. That's good to hear.
marowc91 7 Oct, 2021 @ 1:05am 
The Pet Cooker has no recipes. Can't find their engrams either.
Izanagi  [developer] 7 Oct, 2021 @ 4:03am 
Originally posted by marowc91:
The Pet Cooker has no recipes. Can't find their engrams either.
It works like the Vanilla Industrial Cooker. Put the required materials and it will craft alone. But be aware that it need to be put above a pipe, and the recipes use water too. To turn it on use gasoline.
Also the recipes you can find in the Item Discussion Page.
Last edited by Izanagi; 7 Oct, 2021 @ 4:05am
marowc91 7 Oct, 2021 @ 5:03am 
Oh, right. I totally forgot about vanilla crafting haha, I'm too used to S+ nowadays which has visible engrams (played at least a year without it before) and other mods too. And yeah, I found out that it works just like vanilla cooker (the required structure placement and irrigation) and I already knew about recipes. Thanks!
Izanagi  [developer] 7 Oct, 2021 @ 6:36am 
Originally posted by marowc91:
Oh, right. I totally forgot about vanilla crafting haha, I'm too used to S+ nowadays which has visible engrams (played at least a year without it before) and other mods too. And yeah, I found out that it works just like vanilla cooker (the required structure placement and irrigation) and I already knew about recipes. Thanks!
Yeap. I'm in the same boat, I used S+ for a long time, but the actual S+ is a little heavy for servers (or at least the one I rented was causing huge lag, will try a new host next month). By night I'll change the Super Dino Energy Brew recipe to don't use the same materials as normal one.
marowc91 14 Jan, 2022 @ 2:46am 
The Twilight Phoenix does very little (initial) damage with a secondary attack. Its sound effect is also loud, very loud. If you're playing with headphones on (where you usually want to play with louder audio than speakers), it could even harm your ears. Beware!

Both Tundra and Crimson Phoenixes have worse controlling now. If you're flying up or down and stop, they move forward for a bit on their own, while automatically positioning themselves horizontally (same as Wyverns for example). Sometimes makes it more difficult to aim with some of their attacks, mainly ice Phoenix's "X" attack. After the update my normal Tundra Phoenixes also converted to X variants, wiping their inventory in the process, which shouldn't happen.

All Phoenixes also have weird swaying movements on slopes while landed (perhaps because of added IK?).

Tested on single player.
Izanagi  [developer] 14 Jan, 2022 @ 5:20am 
Originally posted by marowc91:
The Twilight Phoenix does very little (initial) damage with a secondary attack. Its sound effect is also loud, very loud. If you're playing with headphones on (where you usually want to play with louder audio than speakers), it could even harm your ears. Beware!

Both Tundra and Crimson Phoenixes have worse controlling now. If you're flying up or down and stop, they move forward for a bit on their own, while automatically positioning themselves horizontally (same as Wyverns for example). Sometimes makes it more difficult to aim with some of their attacks, mainly ice Phoenix's "X" attack. After the update my normal Tundra Phoenixes also converted to X variants, wiping their inventory in the process, which shouldn't happen.

All Phoenixes also have weird swaying movements on slopes while landed (perhaps because of added IK?).

Tested on single player.
The sound will be changed tonight.

The movements (Tundra and Crimson Phoenix) I'm working in it yet, I changed its animation files for its Lateral Flying for the same model as Tapejara, which is causing some issues.

The Twilight Phoenix also has this problem because I'm using Snow Owl animation files now, their movements are under work yet.

As for Wyverns is strange, I didn't change their movements in anything, just reworked their graphing a little to make them less hardware impacted.

The convertion is something strange, weren't to convert in X variant, but its normal Tundra, and their inventory should've go to the ground in a bag. The convertion is happening because I recreated Tundra from 0, so some issues happened, but I'm going to rework it.
Last edited by Izanagi; 14 Jan, 2022 @ 5:23am
marowc91 14 Jan, 2022 @ 6:19am 
Ah, should've worded it better. The Shadow Wyvern is fine, didn't found any issues with it, but Phoenixes (except Twilight) have the same behavior all Wyverns have (vanilla or not), where they move on their own to the same position to just as they would be landed if you don't move forward, which isn't happening with other flyers. It's hard for me to explain, but it is easy to see for yourself.

I keep Phoenixes in soul balls. The Tundra ones were normal, but when I deployed them, the saddle disappeared (there wasn't any bag on the ground) and became a X variant. The Crimsons are fine, though I can't breed them together (the ones obtained before). Thankfully acquiring a new one to breed with helps, so no mutations are lost.
Last edited by marowc91; 14 Jan, 2022 @ 6:23am
Izanagi  [developer] 14 Jan, 2022 @ 8:24am 
Originally posted by marowc91:
Ah, should've worded it better. The Shadow Wyvern is fine, didn't found any issues with it, but Phoenixes (except Twilight) have the same behavior all Wyverns have (vanilla or not), where they move on their own to the same position to just as they would be landed if you don't move forward, which isn't happening with other flyers. It's hard for me to explain, but it is easy to see for yourself.

I keep Phoenixes in soul balls. The Tundra ones were normal, but when I deployed them, the saddle disappeared (there wasn't any bag on the ground) and became a X variant. The Crimsons are fine, though I can't breed them together (the ones obtained before). Thankfully acquiring a new one to breed with helps, so no mutations are lost.
Your Phoenixes aren't breeding? Strange, I'll see why this is happening, in last update I enabled its breeding by eggs.

About the Phoenix you are talking about, its because to make Crimson and Tundra Phoenix hostile when you attack them I based on Crystal Wyvern AI with some changes to fill the Phoenixes AI, maybe its because of this.
Last edited by Izanagi; 14 Jan, 2022 @ 8:29am
Izanagi  [developer] 14 Jan, 2022 @ 8:34am 
Originally posted by Izanagi:
Originally posted by marowc91:
The Twilight Phoenix does very little (initial) damage with a secondary attack. Its sound effect is also loud, very loud. If you're playing with headphones on (where you usually want to play with louder audio than speakers), it could even harm your ears. Beware!

Both Tundra and Crimson Phoenixes have worse controlling now. If you're flying up or down and stop, they move forward for a bit on their own, while automatically positioning themselves horizontally (same as Wyverns for example). Sometimes makes it more difficult to aim with some of their attacks, mainly ice Phoenix's "X" attack. After the update my normal Tundra Phoenixes also converted to X variants, wiping their inventory in the process, which shouldn't happen.

All Phoenixes also have weird swaying movements on slopes while landed (perhaps because of added IK?).

Tested on single player.
The sound will be changed tonight.

The movements (Tundra and Crimson Phoenix) I'm working in it yet, I changed its animation files for its Lateral Flying for the same model as Tapejara, which is causing some issues.

The Twilight Phoenix also has this problem because I'm using Snow Owl animation files now, their movements are under work yet.

As for Wyverns is strange, I didn't change their movements in anything, just reworked their graphing a little to make them less hardware impacted.

The convertion is something strange, weren't to convert in X variant, but its normal Tundra, and their inventory should've go to the ground in a bag. The convertion is happening because I recreated Tundra from 0, so some issues happened, but I'm going to rework it.
About Twilight Phoenix 2nd attack, it is intended to deal low initial instant damage, but deal DoT applied by a buff, I'll fix it in next update.
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