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Yeah, because I had to work a lot with the background walls and bring them closer, meaning that the doors had to go at sprite 0.500 to avoid nasty visual bugs.
The bug I mentioned seems to have been fixed since I last played, as I hopped on and the bots had no difficulty with the reactor. Not sure what could have fixed that, but thanks for checking up on it anyway.
For the auto-shutdown on dock, I had that a few updates back, but people made me notice that it's a bad idea - it shuts down the reactor when you dock to abandoned outposts and shuttles too.
Now, there are probably cool circuits that can measure whether power is passing or not, but I'd rather keep it simple. Simple circuits are more difficult to break and easier to fix.
The first fix will likely be to reduce the amount of power that the docking hatch can transfer. Right now the relay allows for more than what is needed, and that probably causes an overvolt. But considering that it only has to power an idle ship, I can see if I can lower that. Otherwise I can try out something else
Another option could be to give about the same power it takes to power the ship when idle, and have any extra power be handled by the reactor - it would mean that you can stay idle for pretty much all the time you want, and anything more than that would be taken from your fuel (really a small amount).
I hate this docking thing so much.
So I've compromised a bit, and now being connected to an outpost will give the ship 2500 power.
By default, the idle ship has a power request of 2690, meaning that a small amount of fuel will usually be used when at an outpost.
It's a really small amount, and unless you spend hours at an outpost, it shouldn't be noticeable. Right now it's the best compromise I could find, hopefully I'll find something better somewhere in the future.
Fires shouldn't be a problem anymore. Again, I can't state enough how much I hate this docking thing.
Now that battery is used only if the room is ON and the reactor isn't outputting power.
Technically this means that if you're docked to an outpost and you have the doors closed you deplete the battery, but to be honest it's such a small problem that I don't care.
I did take a look at the wiring though, and after a bit of fiddling, it seems that the two inputs for the Greater-Than component were in the wrong positions. Namely, Signal_In_1 should have been the Reactor input, while the Signal_In_2 should have been the memory component. In the Iroh right now it's the other way around, which causes an error in the wiring and the power doesn't turn on.
But I have to check it out, you might be right, I haven't tested it thoroughly to be honest.
Anyway, if you find errors regarding the new update that are not on the list in the top comment, please tell!