Stellaris

Stellaris

Warhammer 40/30k factions OUTDATED
Zuruel  [developer] 5 Apr, 2024 @ 8:53am
Changes / English
Greetings, I hope you are well, for those who know and those who don't, I suffered a robbery in my house about 1 month ago, among the stolen things was my PC, which contained this mod and all the material related to it, that's why my absence.

Although I am still in the process of building another PC, a friend lent me a notebook, so I can continue developing this mod.

I have been attentive to your comments, so there will be changes.

The mod will be divided into smaller mods, 1 for each faction, 1 for eldar, marines, tyranids, etc.
Currently the mod weighs just over 2 GB, so separating them will make it easier for me to update them and solve problems, since it is annoying to search through so many files.
And for those who are only interested in using just one or a couple of factions, you won't have to download everything.

When will this change be? I don't know yet, but it will be before the end of the month. As you know, I lost everything related to the mod, so I had to search again and gather material.
In addition to another expansion coming out for the game, big changes are coming for the mechanicus and necrons.
Last edited by Zuruel; 5 Apr, 2024 @ 9:02am
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Showing 1-4 of 4 comments
MCoockier 5 Apr, 2024 @ 10:54am 
your dedication is very appreciated :)
This is very very sensible approach. Thanks for your hard work!

I want to pinpoint an issue/weird behaviour of some civics. Namely civic_adeptus_mechanicus_research, civic_solar_auxilia and imperial cult.

I copied over Mechanicus faction and for got "imperial cult" Inactive, I have dictatorship/election upon ruler death type of goverenment. Ad Mech research got broken too and I couldn't figure out why.
For civic_solar_auxilia I am not sure if I am supposed to have that one as Ad Mech

Other than that everything worked nicely!
Soda 28 Apr, 2024 @ 12:21am 
:steamsad:sad, wish luck, when can have different translations, such as chinese or japanese:steamhappy:
Eternity 8 May, 2024 @ 2:52pm 
Hey is there anyway i can help you? Also i have a request, could you make the mod NSC compatible, and also could you make a general inperium faction, i want to be able to use the genetics tree to make things like space marines for example, so i can have space marines and my normal humans, all from my empire while killing the xenos from others.
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Showing 1-4 of 4 comments
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