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不知道你们有没有办法解决这些冲突?
而且patch补丁长久发展下去产生冲突几乎是必然的,我举个例子,比方说最近有一个mod的效果涉及到了修改decision内的拼点结果,它自己会判定为自己和自己对拼会平手,但如果有另一个作者也使用了这种效果呢?两段patch代码只会执行一项,这样基本上是取决于mod名称(加载顺序)来决定谁生效了。或者所有mod都以某个公共的代码库为基础来实现效果,但目前来看似乎并不可能。
但一些情况应该是作者的思路问题。例如ego罗兰的get_desc是完全无必要的,它完全可以在初始化时修改bookxmlinfo来修改被动列表,这样理论上是最优的方案。而且就算不这样也可以改成postfix来修改吧。
Edit: just realized it may have been a simpler question, the folder you place non workshop mods in is
drive with steam -> Steam\steamapps\common\Library Of Ruina\LibraryOfRuina_Data\Mods
I even tested it by removing Furioso's card ability script all together and I got the same result
I know it worked without basemod so I reckon it's an issue with this extension
Not only furioso
Card-changes like in mod of ensamble rework(whom have card, that changes Phillips blazing strike to be usebla under emotional level 3, mid battle)
Too, doesn't work at all
So its something, preventing changes mid battle just in general)(and not furioso executive)
Because without it, cards change as expected