Garry's Mod

Garry's Mod

rp_scp_site19
Things that the map may still need or could be added
Hey
I wanted to note that:
1. at Gate B the roof on the watchtowers is missing
2. That would still be important for RP! that you have the opportunity to reach the helicopter landing pad via one of the two doors at Gate B and maybe also a helicopter pad at Gate A.
3. that the Medbay is made a little bigger (if possible)

Otherwise, I just think the map is extremely awesome because it is so big and detailed and the surface GOD ... I just can't describe it ... there is so much space.

If you still have ideas you can just write them down here but @developer that is not a must but it would be nice if that would be on the map
Last edited by ♿ Jibril ♿; 7 Oct, 2021 @ 8:33am
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Showing 1-14 of 14 comments
dequalityed 10 Oct, 2021 @ 6:01pm 
There should be the area in the Nine Tailed Fox mod where the helipad is where you arrive
Cashew. 19 Oct, 2021 @ 1:24pm 
I think There should be SCP-205 and SCP-1162 and SCP-910 and maybe SCP-1048
dequalityed 20 Oct, 2021 @ 4:47pm 
Originally posted by Cringe Police:
I think There should be SCP-205 and SCP-1162 and SCP-910 and maybe SCP-1048
pretty sure 1048's containment chamber is in the map
clunky  [developer] 22 Oct, 2021 @ 12:51am 
SCP-1048 doesn't have a containment chamber in SCP:CB, so it's not in the map. Neither will basically anything else being suggested unless your suggestion is about an issue in the map that needs to be fixed. If you'd like to see the map a bit more fleshed out I just recommend checking out our server or discord (that you can find in the description of this map).
Akomanx 4 Nov, 2021 @ 9:17pm 
I would recommend one mod pack to be compatible if you have the power to but there is a well known scp NPC pack called SCP: CB SNPCs plus other available packs for it I feel if these NPCs could open doors and move around the facility properly it would make it a lot better.
clunky  [developer] 4 Nov, 2021 @ 9:32pm 
Originally posted by Akomanx:
I would recommend one mod pack to be compatible if you have the power to but there is a well known scp NPC pack called SCP: CB SNPCs plus other available packs for it I feel if these NPCs could open doors and move around the facility properly it would make it a lot better.

The map is fully noded, if an addon doesn't work with the map that's up to the addon creator to fix.
Hello i think i wait for it when eventualy release the vmf but a little bit bigger foundation can be ^^

i hope the vmf is coming i wait and search a long time for a actualy map that i can edit myself

Greetings from Germany.
macc2d 30 Dec, 2022 @ 1:45am 
cooooool map:steamthumbsup:
ilovehorrorcats 22 Apr, 2023 @ 1:31pm 
there should be the 0-96 containment room
UZGJTY 26 Apr, 2023 @ 7:00am 
I know you dont take suggestions, but it would've been cool if you added the scp cb ultimate 096's chamber.
bUh8 9 Nov, 2023 @ 1:09am 
Nodes don't really allow the npcs to use map buttons just to get through doors. Npcs do NOT open them. Would be really cool if npcs could trigger them.
^ pretty sure NPCs CAN open doors, since I used some 096 mod and he got up to me and quickly
Where's SCP-970?
Originally posted by clunky:
SCP-1048 doesn't have a containment chamber in SCP:CB, so it's not in the map. Neither will basically anything else being suggested unless your suggestion is about an issue in the map that needs to be fixed. If you'd like to see the map a bit more fleshed out I just recommend checking out our server or discord (that you can find in the description of this map).
It doesnt have a chamber in lore as well. It is lost in the facility. And it was considered safe before getting lose and start to create dangerous bears. So they were probably allowing it to roam around in the facility
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