Starbound

Starbound

K'Rakoth Mod
VolteVaris 11 Jul, 2023 @ 2:51am
big ol' thread of mine
Assorted comments and suggestions of mine will go here. Likely to update over time.
I have a lot, sadly I can't contribute much aside from 'ideas' and really bad scribbles.
I do have a screenshot of the ship I'm working with atm for my bizzare Avali Cultist critter, but it's a disorganized mess and not a 'directed' build.

This is an extremely well-done mod, so I can't really provide much constructive criticism- you've already aced what you're going for here so far. All I can provide is ideas for suggestions and loose scribbles, I ain't an artist, nor am I competent, so I can't offer much. Sorry!

-NPCs and quests segment

Existing NPCs might have something to say about the K'rakoths!
Esther might be concerned about the K'rakoths and their stuff; and might have to look over her notes again; This level of Ruin Worship shouldn't have gone unnoticed by her for so long; and the destruction of the Ruin only seemed to help it, in the end.

Maybe Asra's had time to reflect; Showing her some stuff from the K'rakoths might have her comment on them, as well as her talking to the player about various things (in essence, have the player able to visit her while she's imprisoned at the peacekeepers, She supposedly has more characterization but nobody touches on it, so let's have her talk to the player about life's events and the terror of her village getting destroyed)

Colt's pretty intresting; almost bordering on obsessive over the K'rakoths and Ri'shaan. Wonder if anything would come of this;- he could be an intresting stepping stone for a Novakid 'variant' but I'm not sure what it could be, lore-wise. (saw him praying to the k'rakoth statue there, nice touch)

dungeons, missions, and world
First of all, bravo with the bait-and-switch execution of that new mission. Loved it, reminded me of how FFS does instance transitions a little bit.

See 'objects' segment; Sometimes other races and factions have set up shop or gotten to these places before you. They're not always hostile, though some are and some aren't, and their purposes there might vary greatly! These abandoned facilities do make a good starting point for shelter and other settlements that would crop up from research, salvage, and tomb-raiding teams setting up shop nearby; These might have unique or rare objects for trade, like the paintings or the drone you find in chests and crates the same way.

Infested and Crystallized variants of K'rakothian facilities or other variants, like the aforementioned NPC populated ones.- Generally 'run-down' versions that blend with the terrain or damaged/looted a bit, or weathered, or what have you. I think I saw one like this on the FU compat addon image so they do exist already.

'Mini'/Custom Outpost worldgen things; Arcana? supposedly does this, spawning 2-Stops and other Outpost Vendors in the world; This makes sense, some of these are established stores and multiple would exist, right?

Museums and general archaeology 'sites', I'm surprised this isn't done for mods more; In general, the fossil stuff isn't often touched upon. Not specific to just K'rakoth content; either.

The "Cosmic Invader" virtual reality enemy has a unique sprite when in the 'real' world. It might be of use to you.

Items Segment

Weapons in general, Other odds and ends that they would have used, no matter how useless or mundane

K'rakothian mace. They're already doing friggin' sea-mines and spike-balls amuse me greatly, so more of that good ♥♥♥♥, please.

-races segment

Avali and the Fragments seem the most intresting for terms of racial-focused bits like the other addons, though Elithian also seems like a good pick. I am going to be very biased towards the 'Vali, (used hylotl in alpha/beta, novakids are pretty cool but underutilized in vanilla, and avali were probably my first major 'modded' race to play around with so go figure.), but there are a few other races i'm fond of too, like Avikans, the aforementioned fragments, the weird thelusian's aesthetic, etc. There's a lot to comb over these days so I'll need to get back to you.

Little is known about the Fragments; but what little I've come together with, they like to call the snow-raptors 'Heralds' for some reason relating to the Ruin. I'm not sure what their secondary aesthetic is supposed to be, but their primary one is obviously 'fleshy tentacles', There's an 'additions' mod atm that has a few furniture peices but it's hardly complete. This seems like a very logical race to do support for, as it's an interesting concept that isn't touched upon often.

Novakid Segment
Nicely done on this, as with everything else. I like the use of the existing novakid peices repurposed for ancient archeologist purposes.

There was art of some sort of "sun church", but this seems to be unused by most? Might be intresting as a worldgen and decorative props, This was the only one I could find of it: here[static.wikia.nocookie.net]

Avali Segment

Avali are notoriously difficult to make alternative cosmetics for, so this would be useful for those clamoring for alternative ones (Cthonic armor for instance).

Furthermore, it's said their tech-level is similar in many ways, so perhaps the two races may have encountered eachother before

I don't know what the official stance on 'Vali would be for the K'rakoths and vice-versa

https://drive.google.com/file/d/10_27PBZ8W9tnj3K7y9fCwg3HQInrzFvn/view This is a big document that's more up to date than their wiki.


-objects segment

Perhaps 'erchius' themed furnitures/objects?

More 'miniaturized' versions of some objects using the compressor; Some decorative objects take up a lot of space; A smaller coral tree would be nice, for instance.

Make the grand piano/organ interactable, it felt like a major setpeice of the dungeon it was in, so it'd be nice for the decorative reward to do something fancy like play a little tune.

Elder objects; but an alternative 'erchius encrusted' variant (For instance, an 'eye' on the Elder themed stuff's eyesockets and other places, Gives a dull glow, counts as a lightsource, and is fullbright.)

A way to craft those delightful coral lights. Love 'em, but can't craft 'em, More blueprints jammed in chests (or give a new use to the translator + corrupted k'rakothian codices+ebooks)

'Deconstructed/Mid-Research/Broken/etc.' versions of existing props; especially useful for spawning NPC encampments near the dungeons, hostile or otherwise. Other races have likely discovered these places too, and are slowly reverse engineering their own! (like the broken Aeon Engine/Generator. That's a good one.), The broken tablet being placable and combinable into a fixed version was cool, so like that.

New Tesla Globe/Disk, in K'rakothian theme.

New Erchius (magenta) Geode placable.

Big ol' peice of mining equipment, like the human drills or the Autominer of Maple32

BYOS stuff (ship magenta. aeon generators. docking beam thingy. thrusters. erchius magenta, yummy.), Might already be in FU's ship parts menu, idk.

Decorative Naval Mines? (I just think little spikeballs are funny.) Maybe as a chandelier unless you can come up with other ideas.

A reverse-light object that makes an area darker, intended to be used in conjunction with actual lights? (frackin's insanity/madness darkens the player's view, I'm not sure if you can 'void' light from an area locally and then use that voided light to enhance the other lighting but who knows.)


-Misc Segment
Tanz Lighting Patch, for light bleeding through blocks.
Last edited by VolteVaris; 11 Jul, 2023 @ 2:10pm
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Showing 1-10 of 10 comments
Angry Turret  [developer] 11 Jul, 2023 @ 12:16pm 
Thank you for your feedback! I'm glad that you're enjoing my mod so far! Now, to answer some of these points:

- Colt should become important later on, indeed. I'm not going to reveal anything specific yet but his questline should receive a continuation at some point.

- Funny enough, recently there was a similar suggestion to add Letheia encounters to the Underwater Ruins. This shoudn't be too difficult to do so there may be a few NPC encounters added to existing dungeons. But not too many.

- (this partially answers one point from the deleted thread) I know that all that magenta glow typical of K'Rakothan tech looks similar to erchius, but it's actually caused by an unrelated power source only known as Aeon energy. At the moment there isn't much lore around it other than a sidenote that it may be extradimensional in origin. Furthermore, the only reason erchius-filled tanks are present in the latest mission is because the Glitch Devouts don't know how to generate more Aeon energy, so they resort to more conventional fuel sources.

In short, while K'Rakothan tech can be partially powered by erchius, it normally isn't. So there isn't much point in erchius-infested dungeons unless you have something more specific in mind.

- The Outpost-themed encounters don't really fit this mod thematically. I mean, it already contains some tag-along stuff that was meant to be a stand-alone mod at some point, and a few small things here and there were added in just because I felt like it (in case anyone spotted that one weird underground biome that looks like something straight from The Binding of Isaac, it's added by this mod, yeah). So this one is unlikely to happen.

- There are currently no plans to make any Fragment/Avali content. The Elithian Races patch however is already in development and will hopefully be finished at some point.

- I like some of the object suggestions. A bit more decoration variety won't hurt, I guess.

Uh... Eating alien fuel that attracts space ghosts is probably a terrible idea though.

- BYOS content has also been suggested before but I keep forgetting about it. Maybe I'll do something about it while making a space-themed update (it will add new space encounters).

- I didn't know Tanz Lighting mod was a thing but I'll look into it.
Last edited by Angry Turret; 11 Jul, 2023 @ 12:27pm
VolteVaris 11 Jul, 2023 @ 1:27pm 
Originally posted by Angry Turret:
Ah, stellar, good to read all of this.
It's good to know about stuff like the Aeon energy; especially since the 'magenta' color is typically associated with the Erchius.

I have some loose ideas for mods in mind but I have zero talent, so I figured I'd just throw such things around.
I did have loose stuff for Fragments+'Vali+others but eh, It's nonsensical regardless.

Perhaps one such loose idea for that would be toying around with the synthwave stuff, the 'virtua' mod's planets being something of a result of the Novakids and space-raptors (among others) collaborating on an 'artificial world' project; likely pulled from K'rakothian tech too.- Theoretically, since the Virtua worlds do not have much of their own natural content; and sadly lack the weird filter in typical peacekeeper VR; but it would also be of note to see a world slowly being worked into one of these for practical purposes by wayfarers.

Another 'Vali thing I was thinking of involved the use of the Alien Worm Gun, Occular Reaver, and other such things; you don't ever really see NPCs use those sans the one type of very-rare glitch encounter. This is for a 'culty' subfaction.

For regards to the Fragments, I don't have much in regards to ideas for them aside for them calling the 'Vali "Heralds", and their weird personality trait quirk name thing. (rage, despair, vanity, decay, noise, toxin, etc.)

This is obviously not the purpose of this mod, though it's something I was personally intrested in exploring.
yes, eating erchius seems very bad, as is literally eating bits of the Ruin it's apperantly a thing however with a few mods.

I'd love to help out, but I'm not sure as to how; since I've no idea how to mod the game.
Last edited by VolteVaris; 11 Jul, 2023 @ 2:22pm
VolteVaris 11 Jul, 2023 @ 2:11pm 
added a note about the cosmic invaders to OP.
In regards to 'infested' facilitys, they were also working with bits of flesh and the ruin; so perhaps the various more 'invasive' biome samples might have broken out and spread?
VolteVaris 11 Jul, 2023 @ 2:15pm 
Oh, here's one.

Space encounter. Peices of a possible k'rakothian 'dyson sphere' or other constructs. Couldn't put it directly on the sun's orbit for the star map, most likely.
Last edited by VolteVaris; 11 Jul, 2023 @ 2:16pm
VolteVaris 11 Jul, 2023 @ 2:31pm 
Forgot to mention it but figured it was pretty spoilery; that mocked boss-fight was pretty neat.
Armok 11 Jul, 2023 @ 11:29pm 
Originally posted by VolteVaris:
added a note about the cosmic invaders to OP.
In regards to 'infested' facilitys, they were also working with bits of flesh and the ruin; so perhaps the various more 'invasive' biome samples might have broken out and spread?

Funny actually, for a time I had a similar thought regarding the Cosmic Intruder monsters, having made a closer comparison between them and the Ruin's Jelly Blobs it doesn't look like they're actually related as the coloration and details between the two don't quite match up, plus the eye looks too different from that of the Ruin and its spawn.
VolteVaris 12 Jul, 2023 @ 5:14am 
Originally posted by Armok:
Originally posted by VolteVaris:
added a note about the cosmic invaders to OP.
In regards to 'infested' facilitys, they were also working with bits of flesh and the ruin; so perhaps the various more 'invasive' biome samples might have broken out and spread?

Funny actually, for a time I had a similar thought regarding the Cosmic Intruder monsters, having made a closer comparison between them and the Ruin's Jelly Blobs it doesn't look like they're actually related as the coloration and details between the two don't quite match up, plus the eye looks too different from that of the Ruin and its spawn.
Eh, either way. A slightly tweaked version would probably work for that purpose then, but that's a minor thing.
Last edited by VolteVaris; 12 Jul, 2023 @ 9:23pm
VolteVaris 12 Jul, 2023 @ 8:10pm 
had a thought about 'fleshy' versions of the Foundry Ladles, did a scribble of something like them a while back.
Angry Turret  [developer] 14 Jul, 2023 @ 7:15am 
Originally posted by VolteVaris:
Oh, here's one.

Space encounter. Peices of a possible k'rakothian 'dyson sphere' or other constructs. Couldn't put it directly on the sun's orbit for the star map, most likely.
Dyson spheres and similar system-wide projects are out of question, and not just because of technical limitations of the game.

The K'Rakoths were advanced for sure but nowhere near the point where they could build such megastructures. The best they have is orbital shields (they can be found as actual biomes above some Boiling planets) but even that is achieved by satellite networks rather than large monolithic constructs. Moreover, they had a trend of making their tech occupy less space by utilizing the 4th dimension, not more.

Besides, Project Ancient Cosmos already features Artificial planets which are Dyson spheres in all but name. Cyber Spheres from FU count as well I guess. So basically, there are other mods that cover this sci-fi trope.

That being said, K'Rakothan space encounters that feature their ruined ships and stations should become a thing eventually.
Last edited by Angry Turret; 14 Jul, 2023 @ 7:18am
VolteVaris 14 Jul, 2023 @ 11:13am 
Originally posted by Angry Turret:
Originally posted by VolteVaris:
Oh, here's one.

Space encounter. Peices of a possible k'rakothian 'dyson sphere' or other constructs. Couldn't put it directly on the sun's orbit for the star map, most likely.
Dyson spheres and similar system-wide projects are out of question, and not just because of technical limitations of the game.

The K'Rakoths were advanced for sure but nowhere near the point where they could build such megastructures. The best they have is orbital shields (they can be found as actual biomes above some Boiling planets) but even that is achieved by satellite networks rather than large monolithic constructs. Moreover, they had a trend of making their tech occupy less space by utilizing the 4th dimension, not more.

Besides, Project Ancient Cosmos already features Artificial planets which are Dyson spheres in all but name. Cyber Spheres from FU count as well I guess. So basically, there are other mods that cover this sci-fi trope.

That being said, K'Rakothan space encounters that feature their ruined ships and stations should become a thing eventually.
This is all very intresting information and while some of this can be gleaned from the given logs; some of what you given here is very useful and informative; I'm aware loosely of the orbital layer but that's not often something a player goes to when exploring. I'll need to find a way up; there's probably nifty doodads for me to collect.
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