Starbound

Starbound

K'Rakoth Mod
Bug: Crashed on beam to Ashy planet
Tried to beam down to an ashy planet ad my game crashed to desktop, this was the last thing that showed up in the log:

[16:05:15.787] [Error] Fatal Error: Access violation detected at 00007FF7D5136361 (Read of address 00000000000000F8)
[0] 7ff7d4c1a213 Star::captureStack
[1] 7ff7d4c1a45c Star::fatalError
[2] 7ff7d5136361 Star::MaterialDatabase::radiantLight
[3] 7ff7d5122c43 <lambda_5a76fe35d12bfa042c2f00b0d3af9e5c>::operator()
[4] 7ff7d5116492 Star::SectorArray2D<Star::ClientTile,32>::evalColumnsPriv<<lambda_8a98115b9af8469eadd3bf2387f471eb> & __ptr64>
[5] 7ff7d511cc8c Star::TileSectorArray<Star::ClientTile,32>::tileEvalColumns<<lambda_5a76fe35d12bfa042c2f00b0d3af9e5c> >
[6] 7ff7d51379b4 Star::WorldClient::render
[7] 7ff7d4b62234 Star::ClientApplication::render
[8] 7ff7d532d506 Star::SdlPlatform::run
[9] 7ff7d532d68d Star::runMainApplication
[10] 7ff7d4b67731 WinMain
[11] 7ff7d55107af __scrt_common_main_seh
[12] 7ffafc74257d BaseThreadInitThunk
[13] 7ffafe68af28 RtlUserThreadStart

Copied the rest of the log to here, but had to cut out some of the middle. I don't think it's this mod, but whatever adds a "primordialhunger" status effect was throwing so many errors it went over pastebin's limit. I think the cut part was just that same error over and over again.

https://pastebin.com/aYbw813L
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Showing 1-11 of 11 comments
Armok 21 Aug, 2024 @ 6:15pm 
Hmmm, best guess I can make here is that this might be due to a tile conflict, but I could be wrong, tile conflicts might just prevent certain mods from loading together at all after all, this "primordialhunger" status effect certainly isn't part of the K'Rakoth mod either though
Unadjectivable 22 Aug, 2024 @ 9:54am 
Happened again, this time it was short enough to get the whole log. Also didn't crash immediately, but happened when I move to a new biome with lava in the ground.

https://pastebin.com/zbpdzqEX
Armok 22 Aug, 2024 @ 10:24am 
Ah, it looks like there's some issues with "/stagehands/terra_biomespread.lua", not really sure what mod that's from, but I don't think that's from the K'Rakoth mod itself, or from vanilla for that matter
Unadjectivable 22 Aug, 2024 @ 12:29pm 
Checked that error and part of the line was talking about a material exception that included a 63, looked it up and that was the ID for Dark Tomb Bricks (tombbrick4), I think I've seen those in some of the glitch buildings for this mod and it is usually areas around where they would show up that the game crashes.

Kind of guessing but I remember one of the buildings in this mod being a glitch castle with some painted bricks in it, and I think there were old bugs in the game that caused painted blocks to crash people, maybe some kind of conflict is bringing those back? Tried painting some of them myself but couldn't crash myself that way.
Last edited by Unadjectivable; 22 Aug, 2024 @ 12:32pm
Armok 22 Aug, 2024 @ 12:48pm 
There shouldn't be any reason for an issue like this to come up... best I can think of is that somehow there's a mod you're using that has a tile ID conflict with a vanilla tile value, as unlikely as that seems
Unadjectivable 22 Aug, 2024 @ 12:55pm 
I'm wondering if it's a conflict with Terralib going by the "Terra" in the lua name, is there any information on how to decode these access violation errors?
Armok 22 Aug, 2024 @ 1:24pm 
I hardly know my way around the access violation codes either unfortunately, as for Terralib, that's a possibility, probably ought to bring up the issue with its author
Ackmann 26 Oct, 2024 @ 5:54pm 
Unfortunate. I seem to be running into the same issue. My crash popup is almost the exact same as the one described here. Was a solution ever found?
Armok 26 Oct, 2024 @ 7:37pm 
Originally posted by Ackmann:
Unfortunate. I seem to be running into the same issue. My crash popup is almost the exact same as the one described here. Was a solution ever found?
Doesn't seem so unfortunately, it does seem like the issue you're having is a bit different though
Armok 29 Oct, 2024 @ 11:42pm 
@Unadjectivable well, I know this is a few months late but we've finally uncovered the cause of your crashing. It seems that Aetherium Engine is to blame here
Unadjectivable 30 Oct, 2024 @ 9:33am 
Right, thanks for getting back to me on that.
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