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So it would be nice if you could switch to the Livonia buildings in the future.
Only for the Livonia terrain itself (and some other things line) you need the Contact DLC.
See for example https://community.bistudio.com/wiki/Arma_3_Contact, at the end of the page it lists buildings etc. as free and it was stated this way by BI also on other places during release of Contact DLC.
So it might be interesting to actually connect all islands through shallow waters, maybe ca. 1m deep. This should also be deep enough for boats to cross the water without problems.
These walkable underwater connections could also be relative sparse and small, so players would have to search the right places in the waters where its shallow enough to walk, if they do not want to swim to the next island.
I started the terrain with only CUP Terrains Core activated and judging from the error messages the dependencies to CUP Terrains Maps seem to be just clutter and other configs. A over 3 GB dependency just for some clutter and configs seems a bit much.
You might even find the same clutter you use from CUP Terrains Maps also under a slightly different name in CUP Terrains Core. This is for example already the case for some buildings, but they keep the old versions for backward compatibility.
The inherited configs should be pretty similiar to the old Chernarus.
Might be a good alternative in case Livonia as parent world does not fit your needs.
Visibility seems to be just around 10-20m in the forests. In combination with AIs ability to see through these kind of obstructions pretty well, there is pretty much nothing interesting to do when marching through forests, it seems all luck now.
Previous versions had a pretty good forest density.