Arma 3
Squad Feedback
 This topic has been pinned, so it's probably important
kenoxite  [developer] 18 Sep, 2021 @ 5:02pm
[SQFB] Bugs & Feedback
Please, post here any bugs and feedback you find or want to share.
Thank you.
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Showing 1-8 of 8 comments
Ampersand 22 Sep, 2021 @ 11:55am 
I'm playing some campaign missions with voice control and squad feedback and it's going well =)
Description should say "visual cues" not "visual queues".
kenoxite  [developer] 22 Sep, 2021 @ 11:57am 
Oh, you're right lol.

Sorry, english is not my main language and got confused there. I'll fix all the instances I can find with this error.

Thanks for reporting!
TheIdiot 9 Oct, 2021 @ 10:15pm 
Could we get an option to enable the friendly icons for non-squad leaders? I'm not seeing it when I'm a non-leader member of the squad.
Additionally, I'd like to see the exact same system you've implemented for enemy spotting for friendly units if possible. I like the idea of the generic "?" showing for friendlies when they're obscured so that I would have an idea where friendlies are but not exactly where they are. It feels realistic since other soldiers in my squad should be able to inform me of where they last saw friendlies.
kenoxite  [developer] 12 Oct, 2021 @ 10:02pm 
Originally posted by TheIdiot:
Could we get an option to enable the friendly icons for non-squad leaders? I'm not seeing it when I'm a non-leader member of the squad.
Hmm... You should be able to see their icons, it doesn't matter if you're the leader or not. Make sure you're using the show squad HUD key, either the normal or the toggle one.


Originally posted by TheIdiot:
Additionally, I'd like to see the exact same system you've implemented for enemy spotting for friendly units if possible.
Do you mean any friendly units not part of your squad? I'm afraid that's not planned, sorry.
R. Gonzalez 14 Jan, 2023 @ 1:40pm 
Hello there!
Since the last update from AUG 8th, this mod is causing issues with "mouse click" in map view, or GPS devices, and even Zeus interface: One click in theses interfaces results in "mouse hold" click, making it impossible to Zeus or correctly manage map markers and stuff.

After a LOT of mod combinations, and finally testing it ONLY with ACE and CBA, I can surely confirm the problem is in this mod.

Besides it, thanks for your work on it!
kenoxite  [developer] 15 Jan, 2023 @ 12:31am 
I'm afraid I'm not able to reproduce the problem you mention.

That said, to make sure the problem is caused by this mod, test again without ACE.

If it does persists, try resubscribing to make sure the mod hasn't corrupted somehow since the last time you downloaded it.

But you mentioning using ACE makes me suspect that you might be using this in a MP environment. If so, remember that this is a singleplayer only mod, as stated in many places of the mod page.

Finally, just in case you are indeed using ACE in SP and the problem persists, try changing the default SQFB keybinds, as they might conflict somehow with the multiple keybinds ACE uses.

Thanks for reporting, in any case.
R. Gonzalez 14 Feb, 2023 @ 3:48am 
Originally posted by kenoxite:
I'm afraid I'm not able to reproduce the problem you mention.

That said, to make sure the problem is caused by this mod, test again without ACE.

If it does persists, try resubscribing to make sure the mod hasn't corrupted somehow since the last time you downloaded it.

But you mentioning using ACE makes me suspect that you might be using this in a MP environment. If so, remember that this is a singleplayer only mod, as stated in many places of the mod page.

Finally, just in case you are indeed using ACE in SP and the problem persists, try changing the default SQFB keybinds, as they might conflict somehow with the multiple keybinds ACE uses.

Thanks for reporting, in any case.

Thnks for response at the date, and I'm sorry it took ME too long answer back.... I forgot to subscribe to the topic...


You were right!

Besides the isolated test conditions I mentioned, the problem just magically vanished after the time I've been playing without your mod until today...

... Did the same tests and Vói-la, no problem at all!

Maybe it really was a "validation files thing" as you said, given that I did it during the period for other reasons, but we will never know for sure... Arma being Arma

For the note, I do use your mod in SP missions, but also use Zeus for the sake of "unexpected" behaviors - "AbA" again...


Tnks again very freaking much for your awesome work and support!
Last edited by R. Gonzalez; 14 Feb, 2023 @ 3:48am
kenoxite  [developer] 14 Feb, 2023 @ 5:27am 
Glad to hear!
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