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i think the idea in the original mod was, you get clay and sand from terraforming the ground and grinding dirt. and also the other way around. getting dirt this easy feels a bit like cheating. fertilizing my first field is like an achievement.
a quarry like pit with digging up dirt, sand, clay and small rock would be nice, but i am not able to create it.
Mineable clay (with deep drill) and this new sand trap thing is a idea to ease early and mid-game a bit.
Without FF 1.1 sand and clay lose thier importance.
i would love to create a poll to see what all of you think about it.
lets test it. if i need to ban the pit again, it will give red errors one time but shouldn't brake anything.
i personally don't use this mod. so you have to tell me, if there is still someting needs patching.
i also like this idea for a remote tribe game and hoped the manure mod would update. but i didn't do anything yet, because it isn't really Ceramics anymore. maybe a standalone or addon mod may be the best way to do it.
right now i got some personal trouble and help a team to create a new mod. so i can't start tomorrow... i will take a look, when i find some time to breathe.
It's fun to expand this game and do something with this great mod community.
Sorry, I haven't advertised the little mod yet. but Manure Bricks VEF is out and (for now needs fecal sludge from Dubs Bad Hygiene.
the dried Manure bricks are also useable for fuel, LWM's Fuel Filter is ne nice way to manage that.