A Total War Saga: TROY

A Total War Saga: TROY

A G O N Y [ overhaul ]
geotraf 4 Jan, 2022 @ 9:55am
Agony Submods - Truth of the myth
waiting for epicstore submod
< >
Showing 1-10 of 10 comments
gimmidum 4 Jan, 2022 @ 11:04pm 
Truth of the myth is worth mod because many variuos units that is output of effort(attempt to try finding truth in the myth)
That means various units are not baseless output.
So I want for Agony mod to adjust in the Truth of the myth mod.
gimmidum 4 Jan, 2022 @ 11:08pm 
I think good total war game is more realistic and more various. Real and various thing are going togather in order to make game best
Ganossa  [developer] 5 Jan, 2022 @ 1:05am 
When I release a submod that reactivates modes, it would be both modes naturally.

The base(/historic) mode will get more variety and units though, since this is what I am working on at the moment.
gimmidum 5 Jan, 2022 @ 3:46am 
I understand your final goal is also like my seeking.
But I also think that is a time-consuming work.......so I'm worried about I can't enjoy your mod fully until your mod arrive final goal
It was because of that I hoped Truth of the myth mod can play in your mod.
Ganossa  [developer] 5 Jan, 2022 @ 4:00am 
Units will come with the next update. First for the newly added factions and later for vanilla factions.
As previously, a selection of those will be available to other factions via regional recruitment system which I intend to implement for every playable faction.
stewy.bush 8 Jan, 2022 @ 12:59pm 
great mod
Firaeveus Carron 11 Jan, 2022 @ 6:53am 
Originally posted by Ganossa:
When I release a submod that reactivates modes, it would be both modes naturally.

The base(/historic) mode will get more variety and units though, since this is what I am working on at the moment.

Originally posted by Ganossa:
Units will come with the next update. First for the newly added factions and later for vanilla factions.
As previously, a selection of those will be available to other factions via regional recruitment system which I intend to implement for every playable faction.

By both modes you mean that Mythos will be enabled with the submod as well? I love the agony overhaul mod, but I miss my single-entity heroes and true mythos monsters. I blame Total War: Warhammer for converting me.

Also, when you say that the base(/historic) mode will get more variety and units, do you mean that as a definite finality or will the two mythological modes eventually receive the same treatment in the future?
Ganossa  [developer] 11 Jan, 2022 @ 6:15pm 
Once I have a submod, it will unlock modes for both, Mythos and Truth behind the Myth. (not sure yet how well or if that will work at all, since new factions have not been implemented for those modes for example)

I am agonizing about either porting over the mechanic from 3KTW of heroes seeking each other out, even if part of a unit (though not sure that is even possible) or eventually trying to convert bodyguards to single unit heroes. It would need to be balanced though and not sure how well it can be but a reason behind going for single unit heroes is the Iliad and how they have been depicted in the Epos.

There are no plans at the moment to work on Truth behind the Myth or Mythos mode because I realized that you often have to put 3x times the effort for every change and on top of that consider the balancing in each mode. It is just not feasible at the moment and with the resources/time I have.
stewy.bush 12 Jan, 2022 @ 3:21am 
i hope you keep concentrating on the historical mode as the work you have done on this mod really is awesome
levoy1 13 Feb, 2022 @ 8:33am 
It would be lovely to have a submod in the future which adds mythological creature units in historical mode or change the behind the myth mode.

I like the idea of having them but don't like single entitiy generals.
Last edited by levoy1; 13 Jun, 2022 @ 8:44am
< >
Showing 1-10 of 10 comments
Per page: 1530 50