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That means various units are not baseless output.
So I want for Agony mod to adjust in the Truth of the myth mod.
The base(/historic) mode will get more variety and units though, since this is what I am working on at the moment.
But I also think that is a time-consuming work.......so I'm worried about I can't enjoy your mod fully until your mod arrive final goal
It was because of that I hoped Truth of the myth mod can play in your mod.
As previously, a selection of those will be available to other factions via regional recruitment system which I intend to implement for every playable faction.
By both modes you mean that Mythos will be enabled with the submod as well? I love the agony overhaul mod, but I miss my single-entity heroes and true mythos monsters. I blame Total War: Warhammer for converting me.
Also, when you say that the base(/historic) mode will get more variety and units, do you mean that as a definite finality or will the two mythological modes eventually receive the same treatment in the future?
I am agonizing about either porting over the mechanic from 3KTW of heroes seeking each other out, even if part of a unit (though not sure that is even possible) or eventually trying to convert bodyguards to single unit heroes. It would need to be balanced though and not sure how well it can be but a reason behind going for single unit heroes is the Iliad and how they have been depicted in the Epos.
There are no plans at the moment to work on Truth behind the Myth or Mythos mode because I realized that you often have to put 3x times the effort for every change and on top of that consider the balancing in each mode. It is just not feasible at the moment and with the resources/time I have.
I like the idea of having them but don't like single entitiy generals.