The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Coming Down: Stomps
WitchAmy 27 Sep, 2021 @ 6:57am
Suggestions
Don't mind me, just making a list of all entities that could be affected by this mod, while they aren't now :dip:

Bosses:
-Monstro (doing the large leap)
-Mega Fatty (doing the long leap; short leap is way to quick for the tell to have any sense)
-Peep (doing the leap)
-The Adversary (leap)
-The Bloat (leap and laser)
-The Cage (doing the leap)
-Monstro II (large leap)
-Gish (doing the large leap)
-Blastocyst (doing the large leap)
-Daddy Long Legs (both stomp attacks, along with the head slam)
-Mama Gurdy (doing the spike attack)
-Triachnid (both stomp attacks, along with the head slam)
-Sisters Vis (large leap)
-Bumbino (for the falling rocks)
-Reap Creep (for the falling rocks in phase 3)
-Lil Blub (doing the leap)
-Wormwood (doing the tail attack)
-Singe (doing the explosive leap)
-The Heretic (doing the multiple side-bite, laser attack)
-Mother (for the charge in phase 2, laser while switching between the phases)
-Ultra Greed (for the falling coins)
-Ultra Greedier (doing the leap)
-The Gate (laser)
-It Lives/Mom's Heart (laser cross)
-The Fallen/Krampus (Laser attacks)
-The Stain (tentacle attack)
-Hornfel (brimstone bombs)
-The Visage (lasers)
-The Lamb (charge, laser)

Monsters:
-Deep Gapers (for the brief moment before they emerge)
-Leapers (doing the large leap)
-Sticky Leapers (doing the large leap)
-Mr. Mines (for the brief moment before they emerge)
-Adult Leeches (when falling on top of the player)
-Tar Boys (doing the tentacle attack)
-Fat Sacks (when jumping)
-Quakeys (for the falling rocks)
-Mom's Hands
-Mom's Dead Hands
-Hardies (for the falling rocks)
-Slides (right before they charge)
Last edited by WitchAmy; 27 Sep, 2021 @ 11:11am
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Showing 1-7 of 7 comments
krameraad  [developer] 27 Sep, 2021 @ 10:21am 
Heyy hahah thanks! this is very helpful

I was also thinking of the angels, Krampus, the Fallen, Mom's Heart, etc. using their cross beam attacks. The tainted boom fly in the ascent emits a subtle cross of light right before exploding in a cross shape, which I really liked. The Brimstone Death's Heads in mausoleum also emit a subtle light beam before shooting. I'd like to make something like that for most beam attacks that are currently unpredictable.
WitchAmy 27 Sep, 2021 @ 11:03am 
Originally posted by krameraad:
Heyy hahah thanks! this is very helpful

I was also thinking of the angels, Krampus, the Fallen, Mom's Heart, etc. using their cross beam attacks. The tainted boom fly in the ascent emits a subtle cross of light right before exploding in a cross shape, which I really liked. The Brimstone Death's Heads in mausoleum also emit a subtle light beam before shooting. I'd like to make something like that for most beam attacks that are currently unpredictable.
True that. And if you're saying so, I'll update the list for similar entities
Klo 28 Sep, 2021 @ 5:54am 
i'd really like to see a telegraph for burrowing monsters like Pin, The Frail, and Scolex; their position is currently only visible if they have status effects
if you're planning on adding a lot of monsters to the mod, it would be nice to be able to configure which ones are active (and perhaps other options like different colours? i've no idea if that's possible though).

love this mod, visible attacks make the deaths feel a lot less cheap haha
need all of this. you guys rock.
Gamey Supreme 1 Oct, 2021 @ 4:26pm 
please do what your doing for those falling rock enemys. I skip mines as much as i can specificaly because i hate these attacks and their hardly visible shadow telegraphs
LaserBungalow 30 Nov, 2021 @ 8:34pm 
maybe also show where Mom's Hands fall? great mod :steamthumbsup:
Full Clown Regalia 29 Mar, 2022 @ 10:57pm 
Not sure if it was suggested already, but a indicator for blast radius would be nice too, it can be nice especially for people like me who constantly underestimate the range of explosions
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Showing 1-7 of 7 comments
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