Teardown

Teardown

Shredding Facilty Mk2
The Baxterman 2 Oct, 2021 @ 1:34am
Suggestions
IDK if you made the human assets. Those ragdoll guys. I used the Rasengan mod on them and it looked so crazy. The way they are made the Rasengan strips the flesh until its just the stringy frame and that instantly evaporates after. So cool.

(This was originally a comment but I guess I out typed the limit which means I'm tired)


You could make little carts of bodies to roll onto the conveyor belt, that would be pretty funny or however else, like dump trucks full of bodies. Something else instead of throwing them up on the belt one by one.

Add plenty of drivable cars. Otherwise those ramps you made onto the belts are pointless, besides the dumptrucks but you get me.
The houses were fun. I would add a few more different houses, furnished houses would be recommended.

Add some explosives to throw in there, Gas Trucks, Crates of explosive bottles, ect.

The random items in a grid like that is unsightly. Some of it looks cool but if there was a way to take all of those random items and put them into dumpsters or little piles or something that would be more fitting.

The only reason I would keep items set up in a grid shape like that is if they are special in some way and attractive or interesting to destroy (like a safe or even a washing-machine) rather than tables and doors ect. which would do better as junk piles. Although it was cool to see a bunch of assets out like that they are just not useful for the purpose of the map.


I would also suggest changing an entire side of the "building"s wall to glass or whatever works to make it transparent like the windows you have near the end. Either the entire side or giant portions. If the building is even editable after you release, I don't mod, I don't know how much you can update.

On another note although the physics gun is obviously what you would want for a map like this you could make platforms sitting next to the giant conveyor belt with items to push down into it. Not over the top of the shoot but along the top of one side of the belt.


Also I don't want to mention it because I cant think of a fix without knowing the limitations and all that but if there was something to add to help the large items on the belt not get stuck near the end that would be better

maybe a couple rollers on either side of the mouth to help the process so plane wings would break (i think) and anything else.

Also if something long gets in the conveyor belt will just push it into the wall without it falling down a good example is the body of the airplane being too long. Now I know that's why you added the lid but the length problem could probably be solved by another roller on the back of the mouth and probably on either side horizontally.


I like the map and it's fun to ominously watch a body go under the rubber shades XD



The only reason I dumped all this on you is because I find it annoying when you asked for feedback in the bio and someone just said "boring" so no matter if you take head to any of this advice or not I wanted to give you ideas




P.S. I set the houses on fire before putting them through and that was really fun to watch. So many some sort of incineration button?

Good Luck, I'll be checking back.
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Showing 1-7 of 7 comments
Dangly Bird  [developer] 2 Oct, 2021 @ 4:47pm 
Thanks for these suggestions, I'll try to add some of them when I have time to as they seem quite interesting.
Dangly Bird  [developer] 22 Oct, 2021 @ 2:01pm 
Originally posted by The Baxterman:
IDK if you made the human assets. Those ragdoll guys. I used the Rasengan mod on them and it looked so crazy. The way they are made the Rasengan strips the flesh until its just the stringy frame and that instantly evaporates after. So cool.

(This was originally a comment but I guess I out typed the limit which means I'm tired)


You could make little carts of bodies to roll onto the conveyor belt, that would be pretty funny or however else, like dump trucks full of bodies. Something else instead of throwing them up on the belt one by one.

Add plenty of drivable cars. Otherwise those ramps you made onto the belts are pointless, besides the dumptrucks but you get me.
The houses were fun. I would add a few more different houses, furnished houses would be recommended.

Add some explosives to throw in there, Gas Trucks, Crates of explosive bottles, ect.

The random items in a grid like that is unsightly. Some of it looks cool but if there was a way to take all of those random items and put them into dumpsters or little piles or something that would be more fitting.

The only reason I would keep items set up in a grid shape like that is if they are special in some way and attractive or interesting to destroy (like a safe or even a washing-machine) rather than tables and doors ect. which would do better as junk piles. Although it was cool to see a bunch of assets out like that they are just not useful for the purpose of the map.


I would also suggest changing an entire side of the "building"s wall to glass or whatever works to make it transparent like the windows you have near the end. Either the entire side or giant portions. If the building is even editable after you release, I don't mod, I don't know how much you can update.

On another note although the physics gun is obviously what you would want for a map like this you could make platforms sitting next to the giant conveyor belt with items to push down into it. Not over the top of the shoot but along the top of one side of the belt.


Also I don't want to mention it because I cant think of a fix without knowing the limitations and all that but if there was something to add to help the large items on the belt not get stuck near the end that would be better

maybe a couple rollers on either side of the mouth to help the process so plane wings would break (i think) and anything else.

Also if something long gets in the conveyor belt will just push it into the wall without it falling down a good example is the body of the airplane being too long. Now I know that's why you added the lid but the length problem could probably be solved by another roller on the back of the mouth and probably on either side horizontally.


I like the map and it's fun to ominously watch a body go under the rubber shades XD



The only reason I dumped all this on you is because I find it annoying when you asked for feedback in the bio and someone just said "boring" so no matter if you take head to any of this advice or not I wanted to give you ideas




P.S. I set the houses on fire before putting them through and that was really fun to watch. So many some sort of incineration button?

Good Luck, I'll be checking back.

Hey, sorry for the late reply. I'm currently working on a massive, I mean MASSIVE shredder and will instead try to implement these suggestions into the new one instead of the old one. Thanks once again for these amazing suggestions.
we need spawning on the shredder maps
CqmrdeUwU 25 Feb, 2023 @ 4:34pm 
hey a suggestion: make it sandbox
Originally posted by Cqmrde:
hey a suggestion: make it sandbox
that wud be awsome
Catcreeper10 31 Jan, 2024 @ 5:57pm 
the shredder doors don't work
hi is there any chance you could release a version with no existing props as i don't have a good PC and its quite slow when i use it. Sorry if i"m being blind and there is already on. Other than that its great map thanks!
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Showing 1-7 of 7 comments
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