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1/ Food aging is not related to container temperature nor aging factor.
This is vanilla behaviour, I kept it in that mod to be vanilla friendly by using the same formula as Java food class updateAge() method.
see: Coolbag.computeNewFoodAgeInCoolbag for details
As a consequence, all your cellars are infinite coolers no matter the pockets.
2/ Mod current design does not allow to make changes on itemContainer (temperature, agefactor..) within setCooling.
Why?
setCooling is called (nearly) only when the cooling state changes.
To change this with minimum modification, you could alter Coolbag.computeNewFoodAgeInCoolbag to take into account the container temperature in the aging formula.
3/ Beware performances. (This is just a warning, not a statement that anything you did was bad)
I had to remove functionnalities because of the computational complexity they added and the CPU load this induced.
Mostly, there is a loop on a list of "poped food items" that is running and partially feeding both:
- the food aging modification.
- the pockets freezing / melting.
When you add a loop inside a function called intensively by that loop, you may add substancial CPU load.
It may be the case with isCoolingContainer and any change on computeNewFoodAgeInCoolbag.
I know what you ask is "in between" as it only would relate to some containers and not to all, but I feel like there is an infinity of inbetween and each user would have its own preference so I prefer to not try to make it all. (also I escape work and CPU load hasards that way
Whatever, thanx for your interest in that mod and its insides.
I put a lot of time in it and while I was already very happy with its relative success, seeing your technical interest adds to it.
In the Options menu under the Mods tab I see the ones I use, Eggon's Hotkeys, ExtraSauce Sac, GunFighter Options, QOL Equipment Tab, Rain Wash, Weapon Condition Iducator. Then Expanded Helicopter Events with it's own tab.
But your option dropdown, from looking at your files is two options, is not showing up anywhere in any menu or tab.
Also, I have tried loading just ModManager, ModOptions, and CoolBag. But still no options.