Crusader Kings II

Crusader Kings II

Flogi's Buildings & Technology Mod
flogi  [developer] 27 Sep, 2018 @ 3:40am
[Announcement] New Big Update
Hello guys. I'm very happy to anounce that I've started working on a bigger update for this mod. I gathered some ideas from your suggestions and from other sources and of course my personal immagination and am now ready to really start working on this again after spending almost all of my modding time on EU IV.
This is also a teaser and kinda a dev diary, revealing a bit more than that there is gonna be an update.
So what is the next version gonna do?

1) Forts
This was requested very often since forts were introduced. At first there weren't really many options, but that has changed now as recent testing and the view on some other mods showed.
So I've developed some very nice ideas I think, but as they are all still a bit up in the air I won't reveal exactly what they are and probably won't do it till release. But you should know that there are some things comming.

2) AI Improvements
I'll try to improve the AIs handling of buildings even more.

3) Compatibility with other mods
There were always huge requests for better compatibility. This version will achieve probably the highest possible compatibility at least what I can influence.

I'll show you a piece of code that I designed here. Maybe one of you can guess what this means.

map_selection = {
name = "RULE_MAP_SELECTION"
group = "RULE_GROUP_FLOGI"
option = {
name = vanilla_map
text = "vanilla_map_sel"
desc = "vanilla_map_sel_desc"
}
option = {
name = ck2plus_map
text = "ck2plus_map_sel"
desc = "ck2plus_map_sel_desc"
}
option = {
name = hip_map
text = "hip_map_sel"
desc = "hip_map_sel_desc"
}
}

4) When will this be released?
I hope in October.

Cheers
flogi