Crusader Kings II

Crusader Kings II

Flogi's Buildings & Technology Mod
flogi  [developer] 30 Jun, 2014 @ 5:02pm
Suggestions
Do you have any suggestions for new buildings or other features you'd like?
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Showing 1-15 of 54 comments
Ragatokk 27 Jul, 2014 @ 6:51pm 
Make paradox do a revamp on the buildings and technology part.
King Jerkera 22 Aug, 2014 @ 12:59pm 
you could add a unique economic cultural building for the different cultures
Edit: I got the idea and then had a brain fart in the actual writing of and forgot to add the important word of economic in.
Last edited by King Jerkera; 24 Aug, 2014 @ 9:16pm
johnthepatriot 3 Sep, 2014 @ 2:01pm 
I'd love to see more improvements that give the game a more 'edgy' feel, offer some evil rulers more flexibility, and help out relations and Council abilities...

an Assassin's Guild (to improve assassinations)
a Mason's Guild (for improved build time... make it a Freemason's Guild for improved spy networks... :) lol)
Churchy types of schools (Parochial, perhaps?) to lower unrest AND improve conversion %... an improvement to the University might also be tapped for such things)
a Forger (for improved Chancellor forgeries)
a Sherrif (to improve arrest and lower unrest)
an Apothecary (or Healer, or Doctor, to improve health)
a Brothel (to improve relations and lower unrest)
...and perhaps a series of Dungeon improvements... which lower tax revenue and increase unrest, but improve conversion % and bring up blind and castrate (I'm not keen on getting these for free from a mod, nor am I keen on loading TOO many mods... more chance for conflict)

Perhaps some of the more 'evil' kinds of improvements also lower piety. Sucks to inherit such a thing, but them's the breaks, right? Or is there a way to make an improvement go away when the ruler changes (not a complete change, like when the capitol changes, but perhaps attach an improvement to the current ruler)?.

I'm sure I'll come up with more as I go :)
Last edited by johnthepatriot; 3 Sep, 2014 @ 2:12pm
flogi  [developer] 6 Sep, 2014 @ 7:05am 
@johnthepatriot: Thank you. Interesting ideas. I'll definitely consider them!
Consul Maximus 16 Sep, 2014 @ 12:10pm 
Oh, I found one Bug:
- Upgrading of III Theatre -> IV Big Theatre requires (nobuilding I) and can't be built.

Consul Maximus 16 Sep, 2014 @ 12:53pm 
Next, I suggest to improve lavish money spending on your castle to improve prestige and improving feasts!

Building tree of Feast Hall!

/ I Baron's Feast Hall - 50 Gold, +0.1 Prestige/month
(+Level 1 tiny feasts) No requirments
/ II Count's Feast Hall - 75 Gold, +0.5 Prestige/month
(+Level 2 small feasts) be Count ot higher
/ III Duke's Feast Hall - 125 Gold, +1 Prestige/month
(+Level 3 normal feasts) be Duke ot higher
/ IV King's Feast Hall - 250 Gold, +2 Prestige/month
(+Level 4 large feasts) be King or higher
/ V High King's Feast Hall - 350 Gold, +3.5 Prestige/month
(+Level 5 huge feasts) be King or higher
/ VI Emperor's Feast Hall - 500 Gold, +5 Prestige/month
(+Level 6 great feasts) be Emperor or higher
/ VII Great Emperor's Feast Hall - 1000 Gold, +10 Prestige/month
(+Level 7 amazing feasts) be Emperor or higher

Events:

First event asks your what type of feast you want to perform and shows only decisions that you can use:
Tiny Feast (up to 50 Gold)
Small Feast (up to 100 Gold)
Regular Feast (up to 150 Gold)
Large Feast (up to 200 Gold)
Huge Feast (up to 350 Gold)
Great Feast (up to 500 Gold)
Amazing Feast (up to 5000 Gold)

Next popups start to ask you:

Tiny Feast
1/5/10 Gold on Food
1/5/10 Gold on Drink
0/5/10 Gold on Candles
0/5/10 Gold on Fun
0/5/10 Gold on Women

Next Levels can allow spending on somethings else in addition
Exotic food
Exotic drinks
"Magicians" (dissaprovement by church)
Exotic woman from distant countries

Okay, I think you cought the idea

Next:
Royal Gardens in case to replace ugly Statue I-II-III

/ I Alley 50 Gold + 0.1Prestige/month
/ II Flower Garden 100 Gold+0.2Prestige/month
/ III Sculpture Garden 200 Gold+0.3Prestige/month
/ IV Fountain 250 Gold +0.5Prestige/month
/ V Ruler's Statue 500 Gold+0.7Prestige/month
/ VI Fountain with Ruler's Statue 600 Gold+1Prestige/month
/ VII Scenic Sculpture with Hero 700+2Prestige/month
/ VIII Sculpture Composition 800 Gold+3.5Prestige/month
/ IX Amazing Royal Gardens 1000 Gold+5Prestige/month

flogi  [developer] 16 Sep, 2014 @ 2:24pm 
Thank you for reporting the bug and of course for your suggestions. They are pretty interesting. The Bug should be fixed now.
Consul Maximus 17 Sep, 2014 @ 12:41am 
Oh, flogi, I have some spare time on my vacation now, so I can try to help you with Feast eventing and I have tons of ideas about it now.
Viloc 29 Sep, 2014 @ 10:57pm 
Just want to first say how much I love this mod and thanking you for continuing it. For myself the part of the mod I like the most are the unique buildings found in constantinople, rome and jerusalem. These are what help to give so much more immersion to the game. I would love to see more of these add, even having to build them, to the game. I would love to see building like the old palace of Westminster in london or the principle holding of westminster itself. The tower of London or Windsor castle. To save time a space i'll cut short of making a list but these types of buildings would be great to see. ANyways love the work and look forwards to what ever comes next. Keep it up, this is one of the best mods for this game
flogi  [developer] 1 Oct, 2014 @ 4:03am 
Thanks Viloc. I do plan on adding more historic buildings like that :) If you have more suggesstions regarding them, feel free to contribute.
jamie 18 Dec, 2014 @ 7:01am 
i was wondering you have added buildings can you just have the new building put in there own file like 01-buildings and such i like the idea of having theses buildings but i am not german so i do things in english most mods not change the main building file so it will work with all mods thanks much
flogi  [developer] 18 Dec, 2014 @ 3:41pm 
@jamiea249: I could do that with the newly added buildings of course. But then I wouldn't be able to modify the old buildings which is part of this mod. So exporting the new buildings in a different file won't solve the issues you are describing I'm afraid.
Also I don't really get why you are referencing the languages. There is an english version that works as far as i know. Cheers!
flogi
Dave Stevens 20 Jan, 2015 @ 1:48pm 
It would be useful if you were to eliminate the other folder that savegames go into when you use the mod. I can't load any of my Flogi savegames because that directory isn't accessible from the CK2 menu.
Inucroft [HN] 5 Mar, 2015 @ 12:57pm 
odd, i can load my flogi saves fine

On topic:
1) More culture focused buildings (non military) for all holding types? Giving minor bonuses
2) Maybe a one or two new buildings for trade Posts? They always feel under loved.
2a) Maybe a culture based building for trade post depending on the culture (indivigual or group) a trade post is built in?


Even if you don't follow up on these ideas. You sir, are doing a splended job and i cannot play CK2 without this mod. I'm aware, with SO many cultures in CK that No.1 & No.2a may be difficult to achieve.
flogi  [developer] 5 Mar, 2015 @ 2:30pm 
Interesting ideas. Do you want those culture focused buildings more in the economic direction or the military? And do you have an example name or something like that?
And yeah, the trade posts really deserve more love.
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