Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Hotmod 1968
 This topic has been pinned, so it's probably important
zverofaust  [developer] 18 Oct, 2021 @ 12:08pm
ALPHA Bug Reports
Please report issues here.
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Showing 1-15 of 298 comments
Last Soviet 19 Oct, 2021 @ 7:42am 
T-64 sabot rounds have 62pen on all ranges,
soviet btr gunner and driver are crewman, while they should be motostrelki,
atgm anti infantry capability has to be nerfed somehow, while the explosive filler shouldn't have problems killing infantry, it is definitely too effective.. Probably should be really expensive to resupply or smth.
Maybe ATGM generations should be more relevant, malyutka is easy to control and very accurate, while a rather terrible weapon platform in reallife but not sure what is possible in the engine in that regard..
What the doctrinal command unit is supposed to do ? Not implented?
Anyway, so far very promising mod.. i like
zverofaust  [developer] 19 Oct, 2021 @ 2:55pm 
Hmm I'll check 125 APDS.

From information I found, BTR-60 vehicles and crews came from Motor Rifle Battalion APC platoon, not from squad - BTR-60 were still considered "battle taxi" with soldiers fighting dismounted and the BTR assigned externally and not organic to the squad. It isn't until introduction of IFV mechanization with BMP that the vehicle and crew becomes part of the squad.

I'm still trying to figure out GoH's different targeting parameters - they should not be firing at infantry.

As for ATGM controls this may be hard-coded into engine as I've not discovered way to affect this, but I'd love to.

When Command Car is selected, artillery options become available (they are unselectable until then).

get this error whenever I try skirmish AI as the soviets:

---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Block terminator expected! (E:\git\GEM\source_work\eSDLReader.cpp:510)

RIP=7ffe448a4f99 [main_loop]
RAX=7ffe46de1040 RBX=b6631cc0
RCX=140000000 RDX=14031a88f
RSI=11bfbdce0 RDI=0bad0001
RSP=07f5d6d0 RBP=000001fe
>>>>>>>>>>> gui.cmd.exec_all
>>>>>>>>>> gui.cmd.exec(generic)
>>>>>>>>> gui:cmd:exec_generic
>>>>>>>> gui.mp.showpage
>>>>>>> gui:pm:show
>>>>>> gui:pm:activate(page_launcher_multiplayer)
>>>>> world: load mission "/map/multi/3v3_wotan/battle_zones.mi"
>>>> file "/map/multi/3v3_wotan/battle_zones.mi"
>>> entity:raw
>> file "/entity/service/-multiplayer/flag_point/flagpoint_ammo/flagpoint_ammo.def"
> file "/properties/resupply.inc"

118: {item "m16 "ammo" 20 {value 1}}«
119: ;// AT
120: {item "bazooka" "ammo" 1 {value 10}}
121: {item "m67" "ammo" 1 {value 10}}
122: {item "gustav" "ammo" 1 {value 10}}


CALL TO ARMS - GATES OF HELL - v1.014.0 - standard x64
2021.09.26 23:17 - x64 - 71ee40aeb - 0x015E96F0

---------------------------
OK
---------------------------
xerifebingbing27 23 Oct, 2021 @ 7:33am 
Hi, I would like to report that I downloaded just now and I went to take a look at what you have already done and it is very good...I activated it and looked through the library part (in EXTRAS).....however something happened.... in the Soviet Union part when asked to look at the vehicles...simply the page disarms and exits the game indicating an error....if you ask any of the others as weapons or soldiers...enter ok and you can see one for one normally....something is causing the page to fall in vehicles...if you can take a look, the rest looks ok although i haven't tested it yet.....thanks.
zverofaust  [developer] 24 Oct, 2021 @ 12:15am 
T-64 Sabot issue and issue with resupply causing crash should be fixed.

@xerifebingbing27, A lot of Editor assets are not yet complete or even stable.
fx 24 Oct, 2021 @ 3:00am 
After loading mod, conquest mode cannot be played, and there is an error in operation
Hello!
Whenever I try playing skirmish AI I get this.

---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Block terminator expected! (E:\git\GEM\source_work\eSDLReader.cpp:614)

RIP=7ffe448a4f99 [main_loop]
RAX=7ffe46de1040 RBX=32bf0ef0
RCX=7ffe46db0000 RDX=7ffe46e02651
RSI=e7937570 RDI=0bad0001
RSP=07f0e820 RBP=00000266
>>>>>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>>>>>> mp.tp.update
>>>>>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>>>>>> mp.tp.update.loopback
>>>>>>>>>>> mp.tp.update.loopback.process
>>>>>>>>>> mp.tp.update.process_msg
>>>>>>>>> mp.tp.update.dispatch
>>>>>>>> mp.tp.update.dispatch.listeners
>>>>>>> mp.tp.update._dispatch: d(26) s(8) m(4)
>>>>>> mp.service._dp
>>>>> mp.service.s.client_create
>>>> mp.service.session.s.player_slot_assign
>>> file "/set/multiplayer/units/common.set"
>> file "roster_mid.set"
> file "mid/units_usa.set"

149: "squad_reservist_moto(usa)"«
150: ("squad_vehicle5" period(mid) cd(0) ci(15) side(usa) t(vehicle) vehicle(m35) crew1(sup_vehicleman:1) crew2(rsv_squadlead:1) crew3(rsv_autorifle:2) crew4(rsv_rifleman:7) b(inf1) cw(2) cp(4)){squad_cost_factor 1}
151:
152: {"squad_rifle_moto(usa)"
153: ("squad_vehicle7" period(mid) cd(0) ci(0) side(usa) t(vehicle) vehicle(m113a1) crew1(sup_vehicleman:2) crew2(reg_squadlead:1) crew3(reg_autorifle:2) crew4(reg_grenadier:2) crew5(reg_teamlead:1) crew6(reg_rifleman:2) crew7(reg_lat:2) b(inf1) cw(2) cp(8)){squad_cost_factor 1}


CALL TO ARMS - GATES OF HELL - v1.015.0 - standard x64
2021.10.22 22:04 - x64 - 1ebf8ff70 - 0x015F5155

---------------------------
OK
---------------------------
Kikish™ 25 Oct, 2021 @ 5:09pm 
Hi , when i want start lobby i get game crash all time :(
Mallear 25 Oct, 2021 @ 6:22pm 
also getting skirmish bug, can't even get into a lobby:

---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Block terminator expected! (E:\git\GEM\source_work\eSDLReader.cpp:614)

RIP=7ffe448a4f99 [main_loop]
RAX=7ffe46de1040 RBX=32bf0ef0
RCX=7ffe46db0000 RDX=7ffe46e02651
RSI=e7937570 RDI=0bad0001
RSP=07f0e820 RBP=00000266
>>>>>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>>>>>> mp.tp.update
>>>>>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>>>>>> mp.tp.update.loopback
>>>>>>>>>>> mp.tp.update.loopback.process
>>>>>>>>>> mp.tp.update.process_msg
>>>>>>>>> mp.tp.update.dispatch
>>>>>>>> mp.tp.update.dispatch.listeners
>>>>>>> mp.tp.update._dispatch: d(26) s(8) m(4)
>>>>>> mp.service._dp
>>>>> mp.service.s.client_create
>>>> mp.service.session.s.player_slot_assign
>>> file "/set/multiplayer/units/common.set"
>> file "roster_mid.set"
> file "mid/units_usa.set"

149: "squad_reservist_moto(usa)"«
150: ("squad_vehicle5" period(mid) cd(0) ci(15) side(usa) t(vehicle) vehicle(m35) crew1(sup_vehicleman:1) crew2(rsv_squadlead:1) crew3(rsv_autorifle:2) crew4(rsv_rifleman:7) b(inf1) cw(2) cp(4)){squad_cost_factor 1}
151:
152: {"squad_rifle_moto(usa)"
153: ("squad_vehicle7" period(mid) cd(0) ci(0) side(usa) t(vehicle) vehicle(m113a1) crew1(sup_vehicleman:2) crew2(reg_squadlead:1) crew3(reg_autorifle:2) crew4(reg_grenadier:2) crew5(reg_teamlead:1) crew6(reg_rifleman:2) crew7(reg_lat:2) b(inf1) cw(2) cp(8)){squad_cost_factor 1}


CALL TO ARMS - GATES OF HELL - v1.015.0 - standard x64
2021.10.22 22:04 - x64 - 1ebf8ff70 - 0x015F5155

---------------------------
OK
---------------------------
Urip 31 Oct, 2021 @ 3:39pm 
Some tank shells doesnt deal any damage to lighty armored vehicles and the USA faction have no unit icons at all
zverofaust  [developer] 1 Nov, 2021 @ 5:29am 
Mod is updating and should address most if not all these issues.
Archmagos 8 Nov, 2021 @ 3:24pm 
Spotted another bug, I think - the soviet arty doctrine has a 75mm American howitzer in its spawns.
MR_JIBLETS 25 Nov, 2021 @ 2:15am 
confirming the above post, there is an american howitzer in the soviets doctrine
zverofaust  [developer] 26 Nov, 2021 @ 7:01am 
Yep, that'll be fixed next update, thanks!
Tolmuimeja9000 23 Dec, 2021 @ 10:56am 
American M113A1 is impossible to kill (neither tanks nor AT-weapons can destroy it).
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