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soviet btr gunner and driver are crewman, while they should be motostrelki,
atgm anti infantry capability has to be nerfed somehow, while the explosive filler shouldn't have problems killing infantry, it is definitely too effective.. Probably should be really expensive to resupply or smth.
Maybe ATGM generations should be more relevant, malyutka is easy to control and very accurate, while a rather terrible weapon platform in reallife but not sure what is possible in the engine in that regard..
What the doctrinal command unit is supposed to do ? Not implented?
Anyway, so far very promising mod.. i like
From information I found, BTR-60 vehicles and crews came from Motor Rifle Battalion APC platoon, not from squad - BTR-60 were still considered "battle taxi" with soldiers fighting dismounted and the BTR assigned externally and not organic to the squad. It isn't until introduction of IFV mechanization with BMP that the vehicle and crew becomes part of the squad.
I'm still trying to figure out GoH's different targeting parameters - they should not be firing at infantry.
As for ATGM controls this may be hard-coded into engine as I've not discovered way to affect this, but I'd love to.
When Command Car is selected, artillery options become available (they are unselectable until then).
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Block terminator expected! (E:\git\GEM\source_work\eSDLReader.cpp:510)
RIP=7ffe448a4f99 [main_loop]
RAX=7ffe46de1040 RBX=b6631cc0
RCX=140000000 RDX=14031a88f
RSI=11bfbdce0 RDI=0bad0001
RSP=07f5d6d0 RBP=000001fe
>>>>>>>>>>> gui.cmd.exec_all
>>>>>>>>>> gui.cmd.exec(generic)
>>>>>>>>> gui:cmd:exec_generic
>>>>>>>> gui.mp.showpage
>>>>>>> gui:pm:show
>>>>>> gui:pm:activate(page_launcher_multiplayer)
>>>>> world: load mission "/map/multi/3v3_wotan/battle_zones.mi"
>>>> file "/map/multi/3v3_wotan/battle_zones.mi"
>>> entity:raw
>> file "/entity/service/-multiplayer/flag_point/flagpoint_ammo/flagpoint_ammo.def"
> file "/properties/resupply.inc"
118: {item "m16 "ammo" 20 {value 1}}«
119: ;// AT
120: {item "bazooka" "ammo" 1 {value 10}}
121: {item "m67" "ammo" 1 {value 10}}
122: {item "gustav" "ammo" 1 {value 10}}
CALL TO ARMS - GATES OF HELL - v1.014.0 - standard x64
2021.09.26 23:17 - x64 - 71ee40aeb - 0x015E96F0
---------------------------
OK
---------------------------
@xerifebingbing27, A lot of Editor assets are not yet complete or even stable.
Whenever I try playing skirmish AI I get this.
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Block terminator expected! (E:\git\GEM\source_work\eSDLReader.cpp:614)
RIP=7ffe448a4f99 [main_loop]
RAX=7ffe46de1040 RBX=32bf0ef0
RCX=7ffe46db0000 RDX=7ffe46e02651
RSI=e7937570 RDI=0bad0001
RSP=07f0e820 RBP=00000266
>>>>>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>>>>>> mp.tp.update
>>>>>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>>>>>> mp.tp.update.loopback
>>>>>>>>>>> mp.tp.update.loopback.process
>>>>>>>>>> mp.tp.update.process_msg
>>>>>>>>> mp.tp.update.dispatch
>>>>>>>> mp.tp.update.dispatch.listeners
>>>>>>> mp.tp.update._dispatch: d(26) s(8) m(4)
>>>>>> mp.service._dp
>>>>> mp.service.s.client_create
>>>> mp.service.session.s.player_slot_assign
>>> file "/set/multiplayer/units/common.set"
>> file "roster_mid.set"
> file "mid/units_usa.set"
149: "squad_reservist_moto(usa)"«
150: ("squad_vehicle5" period(mid) cd(0) ci(15) side(usa) t(vehicle) vehicle(m35) crew1(sup_vehicleman:1) crew2(rsv_squadlead:1) crew3(rsv_autorifle:2) crew4(rsv_rifleman:7) b(inf1) cw(2) cp(4)){squad_cost_factor 1}
151:
152: {"squad_rifle_moto(usa)"
153: ("squad_vehicle7" period(mid) cd(0) ci(0) side(usa) t(vehicle) vehicle(m113a1) crew1(sup_vehicleman:2) crew2(reg_squadlead:1) crew3(reg_autorifle:2) crew4(reg_grenadier:2) crew5(reg_teamlead:1) crew6(reg_rifleman:2) crew7(reg_lat:2) b(inf1) cw(2) cp(8)){squad_cost_factor 1}
CALL TO ARMS - GATES OF HELL - v1.015.0 - standard x64
2021.10.22 22:04 - x64 - 1ebf8ff70 - 0x015F5155
---------------------------
OK
---------------------------
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Block terminator expected! (E:\git\GEM\source_work\eSDLReader.cpp:614)
RIP=7ffe448a4f99 [main_loop]
RAX=7ffe46de1040 RBX=32bf0ef0
RCX=7ffe46db0000 RDX=7ffe46e02651
RSI=e7937570 RDI=0bad0001
RSP=07f0e820 RBP=00000266
>>>>>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>>>>>> mp.tp.update
>>>>>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>>>>>> mp.tp.update.loopback
>>>>>>>>>>> mp.tp.update.loopback.process
>>>>>>>>>> mp.tp.update.process_msg
>>>>>>>>> mp.tp.update.dispatch
>>>>>>>> mp.tp.update.dispatch.listeners
>>>>>>> mp.tp.update._dispatch: d(26) s(8) m(4)
>>>>>> mp.service._dp
>>>>> mp.service.s.client_create
>>>> mp.service.session.s.player_slot_assign
>>> file "/set/multiplayer/units/common.set"
>> file "roster_mid.set"
> file "mid/units_usa.set"
149: "squad_reservist_moto(usa)"«
150: ("squad_vehicle5" period(mid) cd(0) ci(15) side(usa) t(vehicle) vehicle(m35) crew1(sup_vehicleman:1) crew2(rsv_squadlead:1) crew3(rsv_autorifle:2) crew4(rsv_rifleman:7) b(inf1) cw(2) cp(4)){squad_cost_factor 1}
151:
152: {"squad_rifle_moto(usa)"
153: ("squad_vehicle7" period(mid) cd(0) ci(0) side(usa) t(vehicle) vehicle(m113a1) crew1(sup_vehicleman:2) crew2(reg_squadlead:1) crew3(reg_autorifle:2) crew4(reg_grenadier:2) crew5(reg_teamlead:1) crew6(reg_rifleman:2) crew7(reg_lat:2) b(inf1) cw(2) cp(8)){squad_cost_factor 1}
CALL TO ARMS - GATES OF HELL - v1.015.0 - standard x64
2021.10.22 22:04 - x64 - 1ebf8ff70 - 0x015F5155
---------------------------
OK
---------------------------