Kenshi
Advanced Limbs Overhaul
 This topic has been pinned, so it's probably important
Atlas  [developer] 1 Oct, 2021 @ 11:31am
Limb Stats & Balancing Feedback.
Limb Stats

Below Players can find the stats & outline for the limb stats for each limb grouping.
Players can also discuss balance below!


  • Flesh limbs
    Cost: 800 cats
    HP : 100/100
    Stats : 0.8 Flat.
    - Price Stats and HP do not change per level
    - Non-Craftable
    - Can be Found in the new town Lims.

    These are your "OH CRAP, i need limbs variants".
    Beyond fashion and funny characters they won't serve a real purpose short of cheap alternatives to limb replacements.


  • Economy Limbs
    Cost: 800 - 1000cats
    HP: 35/100
    Stats : 0.1 - .9
    - CRAFTABLE: Tech Level 3. The entire set is unlocked with one research. Cheap Craftable variants you can make at your base or in your townhouse to sell for profit.

    These are your bottom-of-the-barrel limbs. They CAN be better than your "flesh limbs" and are balanced around the top tier being more desirable and better overall. Pretty much scrap thrown together. So the difference between the limbs is much greater than most other limbs. Players may find these easy to pass over and may decide to save up for the much better "hiver limb set" or even to bite the bullet and outright buy "flesh limbs" to simply save money and not have to deal with the randomized penalties.

  • Blade Limbs
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2450920260
    - Blade Legs MK1
    Cost: 5000 - 25000
    HP: 50/50
    Stats 1/1 Stats
    -Craftable - Tech Level 6. Repeatable. 1 AI Core Each time.

    - Blade Legs MK2 Stats
    Cost: 25000 - 45000
    HP: 75/75
    Stats
    > Athletics - 0.5/1
    > Stealth - 0.5/0.5

    - Blade Arms Stats
    Cost: 5000 - 45000
    HP: 50/75
    Stats
    > Dex 0.5/1
    > Ranged 0/0
    > Strength 0.5/0.75
    > Thievery 0/0

    The Blade Limb set is your medium-end MA limbs. Simply meant to enhance flat-out aggressive MA playthroughs but also provide decent debuffs to most stats so that the limbs cannot be more than an extra damage set. High damage and low limb health make sense as these are quite literally limbs made from swords.

    (The arms stats are a little more drastic in scaling to cover the V1 legs and the V2 legs as i didn't have a similar arm type for v1 like i did for v2)

  • Hiver Skeleton Limbs
    https://i.imgur.com/OoYnYiH.jpeg (Image link for both "skeleton" and "hiver" Skeleton Limbs)
    Cost: 1500 - 4500
    HP: 50/175
    Leg Stats : 0.6/1.05
    Arm Stats : 0.6/1 - Thievery .75/.85
    - CRAFTABLE

    These are your "slightly better" limbs. ACTUAL quality hiver limbs. Hivers will sell these but MUCH more rarely. This includes the town of Lims. They won't cost much but will be rarer to see sold.
    Short of the HP deficit you will find these limbs as good or slightly better than your own limbs

  • Hiver Specialty Limbs
    Cost: 2500 - 7000

    - Hive KLR stats
    Cost: 2500 - 7000
    HP: 90/190
    Leg Stats : 0.4/0.85 - Stealth 0.1/0.5
    Arm Stats : 0.45/0.85 - Strength 0.75/1.1
    - CRAFTABLE
    --Focused mostly on strength the hivers don't seem to understand that removing stuff for comfort sake has actually made the limbs weaker than the standard variants

    - Hive LIFTER Stats
    Cost: 2500 - 7000
    HP: 100/200
    Stats : dex 0.1/0.6 - strength 0.75/1.15
    - CRAFTABLE
    --Focused much more on strength than even the KLR variants. These are not combat-ready limbs. Given the modifications, the hivers have made to the original variant the negatives really outweigh the bonuses unless you are looking for pure strength and need something cheap to really increase strength.


    - Hive SCOUT Stats
    Cost: 2500 - 7000
    HP: 50/80
    Stats : athletics .5/1.1 - stealth 0.25
    - CRAFTABLE
    --Removing the webbed mesh and some of the other parts of the legs has reduced the speed increase normally seen and also made these legs more brittle to boot. All to make themselves comfortable right?

    - Hive STEADY Stats
    Cost: 2500 - 7000
    HP: 25/80
    Stats : Dex/ranged 0.75/1.05 - strength\theivery 0.75
    - CRAFTABLE
    --Suprisingly not bad arms. Short of the loss of health to limbs ratio these limbs are pretty decent improvements. Hivers did a decent job modifying this variant


    - Hive STEALTH Stats
    Cost: 2500 - 7000
    HP: 50/80
    Stats : athletics 0.7/0.75 - stealth 0.75/1.05
    - CRAFTABLE
    --Decent stealth limbs for the needy.

    - Hive THIEF Stats
    Cost: 2500 - 7000
    HP: 50/80
    Stats : dex .75/1 - theivery 0.9/1.05 - str/ranged 0.75
    - CRAFTABLE

  • Skeleton Limbs
    Cost: 5500 - 30k
    HP: 175/225
    Leg Stats : athletics 0.9/1.15 - stealth 0.6/0.85
    Arm Stats : 0.75/1.1 - thievery .75/.9
    - CRAFTABLE
    Having been tried and tested for millennia they are the best of the best for standard use and practice.

  • Skeleton Specialty Limbs
    - KLR stats
    Cost: 7000 - 35k
    HP: 190/250
    Leg Stats : 0.4/0.95 - Stealth 0.5/0.6
    Arm Stats : 0.75/0.75 - Strength 0.75/1.15 - thievery 0.2/0.75
    - CRAFTABLE
    --Focused mostly on strength these limbs are heavier than normal but with great durability to back up the lack of speed.

    - LIFTER Stats
    Cost: 7500 - 35k
    HP: 200/300
    Stats : 0.6/0.6 - strength 1/ 1.35 - thievery 0.1/0.1
    - CRAFTABLE
    --Focused much more on strength than even the KLR variants. However, unlike the KLR variants, these were never battle-tested and as such, they were never modified to be faster. They do boast an impressive amount of health though.

    - SCOUT Stats
    Cost: 7500 - 30k
    HP: 115/175
    Stats : athletics 1.0/1.3 - stealth 0.25/0.95
    - CRAFTABLE
    --The standard skeleton scout leg. Perfect replacement for those who need speed and a spring in their step.

    - STEADY Stats
    Cost: 7500 - 30k
    HP: 100/125
    Stats : Dex/ranged 0.95/1.25 -thievery 0.95/1.15 - strength 0.9
    - CRAFTABLE
    --Decent limbs for the price allowing a lot of dexterous movements

    - STEALTH Stats
    Cost: 7000 - 30k
    HP: 100/150
    Stats : athletics 0.7/1.0 - stealth 0.75/1.3
    - CRAFTABLE
    --great stealth limbs for the sneaky.


    - THIEF Stats
    Cost: 2500 - 7000
    HP: 50/80
    Stats : dex .75/1 - theivery 0.9/1.05 - str/ranged 0.75
    - CRAFTABLE

Special Limb Set Stats
  • Composite Limbs (Dread Limbs)
    Cost: 10k-50k
    HP: 100/200
    Swimming Bonus: 0.5/1.15
    Stats - Leg's : athletics 0.9/1.45 - stealth 0.9/1.2
    - Arms : 0.75/1.3 - Strength 0.75/1.1
    - CRAFTABLE
    --The limbs are generally an improvement on most aspects of skeleton limbs but not by much. They definitely boast a large improvement to most dexterous aspects.Their price is due to how they are built from composite materials and scrap refined beyond belief into a material that...well no one remembers what the name of the material is called.

  • Crab Limbs
    Cost: 15k-50k
    HP: 180/300
    Swimming Bonus: 0.5
    Stats
    - Leg's : athletics 0.1/0.7 - stealth 0.1/0.2
    - Arms : Dex 0.5/0.85 -- Ranged 0.1/0.5 -- Strength 0.9/1.25 -- Thievery 0.1/0.5
    - CLAW : Hp: 200/350 - Dex 0.1/0.55 -- Ranged 0/0 -- Strength 1.05/1.5 / Thievery 0/0
    - CRAFTABLE - Blueprint Only
    -- These limbs are heavy. Made by iron and scrap materials found around the crab town, these limbs are sturdy. Meant to represent the crab warriors becoming closer to the crab's they love, they boast a heavyweight, high durability but not much more than average to crap stats.

  • Spider Limbs
    Cost: 5k-25k
    HP: 75/100
    Stats
    - Arms : Dex/Ranged 0.5 -- Strength 0.9/1.35 -- Thievery 0/0
    - CRAFTABLE
    -Presenting large strength bonuses with a rather obvious lack of HP. These limbs have been tweaked and reworked to be used with human limbs. Despite this it's obvious these were not meant even remotely to be used by anything but the iron spiders and security spiders.
Last edited by Atlas; 1 Oct, 2021 @ 12:11pm
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Showing 1-15 of 21 comments
Mr. Mishima 2 Oct, 2021 @ 1:44am 
I like new update. Old limbs were too OP, you can easy steal them and with 50lvl you had 100 str or 100 dex.

So many haters because they used to play Kenshi in easy mode ^^
Atlas  [developer] 2 Oct, 2021 @ 7:40am 
Originally posted by D i o r:
I like new update. Old limbs were too OP, you can easy steal them and with 50lvl you had 100 str or 100 dex.

So many haters because they used to play Kenshi in easy mode ^^
Glad to hear it! I'll probably balance the limbs more, and as new limbs come out from the community i'll probably add those as well. I expect many people will like having both versions available at least.
Mr. Mishima 2 Oct, 2021 @ 10:48am 
Originally posted by Atlas:
Originally posted by D i o r:
I like new update. Old limbs were too OP, you can easy steal them and with 50lvl you had 100 str or 100 dex.

So many haters because they used to play Kenshi in easy mode ^^
Glad to hear it! I'll probably balance the limbs more, and as new limbs come out from the community i'll probably add those as well. I expect many people will like having both versions available at least.
Yep, now you can please both sides.
MΛX PΘWΞЯ 27 Nov, 2021 @ 8:17pm 
Ok so what is the point of blade legs if they dont deal extra damage? I played on genesis and it said it added dmg, it never felt like so but now that I installed this mod without genesis I see it has no bonuses only drawbacks. Why not give it extra damage or a higher health pool? they are BLADES ON UR LEGS, I dont expect to be a tank with em but I do expect if i poke someone in the face with em that they will deal damage
Atlas  [developer] 28 Nov, 2021 @ 8:08am 
Originally posted by Coƒƒee & Kush:
Ok so what is the point of blade legs if they dont deal extra damage? I played on genesis and it said it added dmg, it never felt like so but now that I installed this mod without genesis I see it has no bonuses only drawbacks. Why not give it extra damage or a higher health pool? they are BLADES ON UR LEGS, I dont expect to be a tank with em but I do expect if i poke someone in the face with em that they will deal damage
So when i was originally making this update for jewys overhaul and balancing legs my idea was HIGH damage through MA bonus with super low durability.
However, well after the implementation i ran the statistics by shidan who basically told me...ma bonus doesnt work. At all. It literally does nothing. The only stat that affects damage is str bonus.

Meaning...literally every single limb needs to be rebalanced around this stat or lack there of. In some cases this is nothing. In other cases this pretty much breaks certain limbs. (Like the sword limbs)
Shyzle 16 Dec, 2021 @ 7:41pm 
Originally posted by Atlas:
Meaning...literally every single limb needs to be rebalanced around this stat or lack there of. In some cases this is nothing. In other cases this pretty much breaks certain limbs. (Like the sword limbs)

Does this mean the sword limbs are just for show? If so, is there a way you, or i, can add bonus damage to them either attack damage multiplier or unarmed damage?
I haven't played in FCS a whole lot but i've noticed there's some armor pieces that give the attack damage buff, and there's some limbs that give unarmed damage, i just don't know exactly how to apply them.

Edit: By MA do you mean martial arts or melee attack?
Last edited by Shyzle; 16 Dec, 2021 @ 7:44pm
Atlas  [developer] 16 Dec, 2021 @ 7:45pm 
Originally posted by Shyzle:
Originally posted by Atlas:
Meaning...literally every single limb needs to be rebalanced around this stat or lack there of. In some cases this is nothing. In other cases this pretty much breaks certain limbs. (Like the sword limbs)

Does this mean the sword limbs are just for show? If so, is there a way you, or i, can add bonus damage to them either attack damage multiplier or unarmed damage?
I haven't played in FCS a whole lot but i've noticed there's some armor pieces that give the attack damage buff, and there's some limbs that give unarmed damage, i just don't know exactly how to apply them.
As stated. Unarmed damage bonus doesnt do anything. The only thing that affects damage is strength bonus on the limbs
Shyzle 16 Dec, 2021 @ 7:54pm 
Dang. Is it just because buffs on the limbs don't work? I recently tried the Tifa lockhart mod and her armor has the attack damage x 5.00 buff or something and it causes her martial arts to hit like 200's. Would that buff work on limbs? Just looking for ways to satisfy my play through currently, the sword limbs look so cool and wanted to make a kamikaze sort of martial artist that runs in to weaken a group before sending the team in
Atlas  [developer] 16 Dec, 2021 @ 9:01pm 
Originally posted by Shyzle:
Dang. Is it just because buffs on the limbs don't work? I recently tried the Tifa lockhart mod and her armor has the attack damage x 5.00 buff or something and it causes her martial arts to hit like 200's. Would that buff work on limbs? Just looking for ways to satisfy my play through currently, the sword limbs look so cool and wanted to make a kamikaze sort of martial artist that runs in to weaken a group before sending the team in
Buffs from armor may work indirectly but as for limb damage its just flat strength.

Like i stated I'll have to give a full balance to all limbs. Which likely wont happen until im done with genesis update. Which could be a while. I've been pecking at the update for this over time. Its ...20% ish done. Its not hard work. Just busy work. And lots of testing. A new set of models for the leviathan also need a tweaked texture. Life situation hit me sideways so im currently taking modding much much slower.
derekab95 19 Jun, 2022 @ 10:16pm 
really enjoy your mods!
if we're talking balancing it think the limbs that aren't mentioned here (bdc) should start at 1,000,000 for lowest quality and get more expensive with higher quality. Still too easy to obtain especially if you smuggle. i play with UWE which makes money harder to obtain and still found it too easy to get 4 masterwork bdc limbs.
Spell13 22 Dec, 2022 @ 11:24am 
Hi, I was checking some limbs and I see that Masterwork KLR arm is way inferior to Skeleton arm. KLR costs more, weights more, but has only +14% in str and 20 HP more than Skeleton. On the other side Skeleton has +10% in str,dex and crossbows and costs 5k less. How I see it, you will always go for Skeleton. Only in rare specific cases you can go KLR, but I don't know who will want -25% in dex for additional +4% in str.
Wyr 30 Jan, 2023 @ 10:45pm 
@Atlas
The KLR arm and leg nerfs are a bit (read way) over the top. KLR limbs are funnily enough, almost as bad as eco limbs aside from the str losses and extra hp - but the extra hp isn't nearly enough to justify the -30% athletics.

There is also the unrelated fact that fogmen heads are still edible.
Last edited by Wyr; 30 Jan, 2023 @ 10:46pm
Atlas  [developer] 30 Jan, 2023 @ 10:50pm 
Originally posted by Wyr:
@Atlas
The KLR arm and leg nerfs are a bit (read way) over the top. KLR limbs are funnily enough, almost as bad as eco limbs aside from the str losses and extra hp - but the extra hp isn't nearly enough to justify the -30% athletics.

There is also the unrelated fact that fogmen heads are still edible.
They're edible for some races yes. Hivers, fogmen, cannibals.
As for the balance sure but every limb set now has a purpose. BDC are top of the line and "rare". But otherwise everything else is hard to come by and you have to pick and choose your poison.
Wyr 31 Jan, 2023 @ 8:40pm 
Originally posted by Atlas:
Originally posted by Wyr:
@Atlas
The KLR arm and leg nerfs are a bit (read way) over the top. KLR limbs are funnily enough, almost as bad as eco limbs aside from the str losses and extra hp - but the extra hp isn't nearly enough to justify the -30% athletics.

There is also the unrelated fact that fogmen heads are still edible.
They're edible for some races yes. Hivers, fogmen, cannibals.
As for the balance sure but every limb set now has a purpose. BDC are top of the line and "rare". But otherwise everything else is hard to come by and you have to pick and choose your poison.
They're edible for everyone, my greenlander ate my fog prince head - not so pleasant to think about. I fixed it in my home copy of the mod (As well as setting the price back to the vanilla amount, just because there's more heads to sell, doesn't mean it's easier to get a fog prince head).
Atlas  [developer] 31 Jan, 2023 @ 8:49pm 
Originally posted by Wyr:
Originally posted by Atlas:
They're edible for some races yes. Hivers, fogmen, cannibals.
As for the balance sure but every limb set now has a purpose. BDC are top of the line and "rare". But otherwise everything else is hard to come by and you have to pick and choose your poison.
They're edible for everyone, my greenlander ate my fog prince head - not so pleasant to think about. I fixed it in my home copy of the mod (As well as setting the price back to the vanilla amount, just because there's more heads to sell, doesn't mean it's easier to get a fog prince head).
Hmm whens the last time you updated? I fixed the edible heads over a year ago. Oct 18th 2021.
The price was changed because the limb vendors in the town of limm have a massive markup for all organic parts. Eggs, heads, limbs, ganglions, alpha head etc etc.
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