Arma 3
Devourerking's Necroplague Mutants
Devourerking12  [desarrollador] 2 OCT 2021 a las 8:26
Bugs
Please post any bugs you find here or in our discord which is linked in the mod description.
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Mostrando 1-15 de 78 comentarios
Wagons 2 OCT 2021 a las 16:25 
Seems like the monsters aren't playing sounds like they did in Liru's operation
Devourerking12  [desarrollador] 2 OCT 2021 a las 18:48 
Publicado originalmente por ARandomWagon:
Seems like the monsters aren't playing sounds like they did in Liru's operation
on it, currently sounds are working in multiplayer mode also be sure a player or playable character is within a certain range. if playing a eden mission as Zeus just start it as a mp on lan until i can push out a update with the fix. thank you.
Última edición por Devourerking12; 2 OCT 2021 a las 19:57
Legionary 3 OCT 2021 a las 19:22 
Just did a lot of testing. Had a few things come up which was interesting. After copy and pasting a lot of the units in one faction, it would stop me completely from being able to spawn any more of them. However, I could spawn them from the civilian side. A nice improvement would be having group spawns rather than just singular. Would cut down on a lot of spam.
Wenza 3 OCT 2021 a las 21:44 
Error message when testing in editor with Hivemind

'...&& alive _unit && alive _hivemind |#|or !(_unit distance _hivemind < dev_hive...'
Error undefined behaviour : waituntil returned nil, True or False expected.
File dev_mutant_hivemind\postinit.sqf..., line 138
Tech Priest 4 OCT 2021 a las 2:37 
Do not know if it is a bug or not but Civilian based Necropahges and zombies are still counted as cives to the ai and they will not shoot them and will even turn on me for killing civ based zombies etc. Is there a way to make them not count as civs even when in that cato like how the Ravage zombies are?
Devourerking12  [desarrollador] 4 OCT 2021 a las 6:23 
Publicado originalmente por Antiquus:
Do not know if it is a bug or not but Civilian based Necropahges and zombies are still counted as cives to the ai and they will not shoot them and will even turn on me for killing civ based zombies etc. Is there a way to make them not count as civs even when in that cato like how the Ravage zombies are?
call{_civilian addRating -10000;} paste this into the init
Devourerking12  [desarrollador] 4 OCT 2021 a las 6:24 
Publicado originalmente por Wenza:
Error message when testing in editor with Hivemind

'...&& alive _unit && alive _hivemind |#|or !(_unit distance _hivemind < dev_hive...'
Error undefined behaviour : waituntil returned nil, True or False expected.
File dev_mutant_hivemind\postinit.sqf..., line 138
this means the target the hivemind had has died from an external source and not to the hivemind. will fix asap
Devourerking12  [desarrollador] 4 OCT 2021 a las 6:25 
Publicado originalmente por Legionary:
Just did a lot of testing. Had a few things come up which was interesting. After copy and pasting a lot of the units in one faction, it would stop me completely from being able to spawn any more of them. However, I could spawn them from the civilian side. A nice improvement would be having group spawns rather than just singular. Would cut down on a lot of spam.
groups spawns are planned i am aware that custom comps for horde spawns dont work properly will look into it.
Dark lord Tibet 4 OCT 2021 a las 7:14 
Heya, so I used them for an OP with my unit and we found that with our new preset (that include your mod) sometime we go into the ace down state but we are still awake, can talk and usually there are no wounds on us, it happened to me twice, once while shot in the head and another time when I was charged by a bully

Your mod might not be the culprit as we had some other new addition but do you have some ideas if it could some sort of weird ace interaction ?

Anyway great mod, I'll be sure to use it a lot ^^
Devourerking12  [desarrollador] 4 OCT 2021 a las 8:44 
Publicado originalmente por Dark Lord Chaosyn:
Heya, so I used them for an OP with my unit and we found that with our new preset (that include your mod) sometime we go into the ace down state but we are still awake, can talk and usually there are no wounds on us, it happened to me twice, once while shot in the head and another time when I was charged by a bully

Your mod might not be the culprit as we had some other new addition but do you have some ideas if it could some sort of weird ace interaction ?

Anyway great mod, I'll be sure to use it a lot ^^

If the bully hits you with his big arm it will rag roll you. Which is a state you described.
Also the stalker has the ability to knock players and AI unconscious psychically. Also the hivemind causes you to commit mouth to barrel if youre its target and in range.
Dark lord Tibet 4 OCT 2021 a las 9:02 
Publicado originalmente por Devourerking12:
Publicado originalmente por Dark Lord Chaosyn:
Heya, so I used them for an OP with my unit and we found that with our new preset (that include your mod) sometime we go into the ace down state but we are still awake, can talk and usually there are no wounds on us, it happened to me twice, once while shot in the head and another time when I was charged by a bully

Your mod might not be the culprit as we had some other new addition but do you have some ideas if it could some sort of weird ace interaction ?

Anyway great mod, I'll be sure to use it a lot ^^

If the bully hits you with his big arm it will rag roll you. Which is a state you described.
Also the stalker has the ability to knock players and AI unconscious psychically. Also the hivemind causes you to commit mouth to barrel if youre its target and in range.
Thx for the heads up, so is it normal if we are still conscious and can speak via TFAR and are not in a ACE down state ?
Odz 4 OCT 2021 a las 16:53 
Sometimes Zombie faces are used on normal soldiers (rare but can easily replicate), unsure if it is because I was using a mod, but I was using Altis 90's forces.
Devourerking12  [desarrollador] 4 OCT 2021 a las 17:41 
Publicado originalmente por Odz:
Sometimes Zombie faces are used on normal soldiers (rare but can easily replicate), unsure if it is because I was using a mod, but I was using Altis 90's forces.
We are aware it is is on our list of bug fixes.
Dark lord Tibet 4 OCT 2021 a las 18:38 
Ok I think we found out what mod caused our prob, wasn't yours I think
Sheed 5 OCT 2021 a las 10:55 
I need the bikey's for my dedicated server. Are you able to put this to the steam upload? :)
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