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It can be caused by errors in the mod, or sometimes having multiple versions of the same mod subscribed. For instance, do you have other image overlay mods installed? If so, completely unsubscribe (don't just disable) and try again.
The fact that you (and @dmitry) are getting this error and I am not tells us that you have different mods than me enabled; one of those is conflicting. Try deactivating all mods, unsubscribing from any additional overlay mods, and run this one by itself. Keep turning on additional mods until the error returns. Let us know which mod is causing the conflict and the community (and Mbyron26) can give you a better answer.
Good hunting!
Important note: if you unsubscribe while your game is running in the background it does not work.
You need to close the game/exit to desktop and use the steam UI to unsubscribe. Then subscribe again and only then start the game.
For good measure I also removed the ImageOverlay2Config.xml & ImageOverlay2.xml files manually in the steamapps/common/cities_skylines folder before unsubscribing on steam. I'm not sure if this step is needed or does more harm than good. It worked for me anyway.
I will have to investigate it.
By the way I may ask here too - when you use skydark to get a height map how can you get a high resolution normal map? Literally no any service provides the same scale height map and map itself highly detailed for roads recreation.
Downloading it via another map would break the scale, but I may consider it if there is no other way.
To answer your second question, it depends on how much effort you're willing to put in. You are correct that the maps you get from skydark[heightmap.skydark.pl] are not as detailed as we'd like. (Tip: you can change your graphics settings to the highest levels possible to get a little better resolution.) The problem is particularly noticeable when you zoom in. To get ultimate level of detail when zooming in to ground level, you have to be willing to become a Photoshop expert. In summary:
Download the skydark[heightmap.skydark.pl] map as a base
Go to Google Maps / OSM / etc. and zoom in to your preferred level of detail
Take snapshots of all the areas you want to recreate
Use Photoshop to stich all those snaps into one large image
Resize your large image to match the boundries of the skydark[heightmap.skydark.pl] map
Now when you zoom in using Image Overlay 2 you get detail all the way down to ground level. The problem (IMO) with this approach is that it's incredibly time consuming and only really beneficial for players going for a true 1:1 recreation map as opposed to a playable one. Case in point, most real-world rivers and lakes are not nearly as deep as CSL needs to function properly in-game.
My goal is to recreate a map at 1:1 scale however there is a scale issue in Cities - roads are way too wide compared to buildings. But I need to live with it somehow :)
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not find file "C:\Users\desktopuser\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\ImageOverlay2\LocaleImageOverlay2.en.locale".
File name: 'C:\Users\desktopuser\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\ImageOverlay2\LocaleImageOverlay2.en.locale'
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn) [0x00000] in <filename unknown>:0
at Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String