Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm going to check that but last time I looked it seemed to work.
I know this problem which can occur in certain rare cases unfortunately I do not have enough knowledge and time to resolve this, the only solution would be to remove the event but I think it remains useful, sry for that.
Thanks for checking! I let the other modder know, and they think both mods are using the same "something".
I'm playing a game with both mods active, but haven't yet researched the tech that triggers the event that leads to the bug. I'm hoping that the bug only happens when I use the research_all_technologies console command, and that playing the game naturally doesn't activate it.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2617459347/4338734057910960500/
the window reappears if no selection is made while other technology is searched
let me know if you find any additional information there
This incompatibility seemed to only affect the weapons selection menu and the initial stargate tech (I was 40 years into a game and still didn't see it as a research option, despite it being a Tier 0 tech) -- the power generators and armor techs were appearing without a problem.
I changed that and hope that solved the problem.