Left 4 Dead 2

Left 4 Dead 2

SoundScript Manifest Base [SSMB]
chimera 2. feb. kl. 13:01
Pipe bomb sounds, and what it uses
So I've been attempting to make a mod for the pipe bomb, my goal is to get a sound to play shortly before the explosion as just one solid sound file, emulating something like the monkey bombs from CoD zombies. I'm quickly learning the oddities of how the pipe bomb works in its sounds, so I'm fully prepared for and understand it will likely have to be some form of jank to get this effect.

My current theory was simply changing the throw sound, adding a long delay before the sound I want playing, as the pipe bomb is timed and the sound can simply be the length needed for the timing. However that afaik would mean adding that sound to every throw, and would not have worked due to length restrictions.

That brings me to the questions, what sounds do the pipe bomb use for the throw? Is it possible to have a unique throw sound using SSMB? If so, how would I go about replacing that sound? Is there a script currently available in the base?