Stellaris

Stellaris

More Picks & Points: Traits|Civics|Ethics [STANDARD] (3.1+)
hubertkenobi  [developer] 3 Oct, 2021 @ 1:07pm
• Updates and Bugs •
Here you will find everything about the mod updates, you can also report bugs or give hints for new updates.
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Showing 1-15 of 25 comments
hubertkenobi  [developer] 3 Oct, 2021 @ 1:10pm 
Discussion about updates, bugs and hints for this mod (3.1+) or all of it's variants (STANDARD, LITE and BEAST Edition).
Grawa427 26 Oct, 2021 @ 12:15pm 
I have 2 civics points instead of 4. It is the last in load order, so it should overwrite the other mods.
This is on Lite edition and Standard edition at least (didn't try the beast)
corvusGifted 26 Oct, 2021 @ 9:07pm 
I only have 4 ethic points and 3 civic points Using the Beast version
hubertkenobi  [developer] 27 Oct, 2021 @ 11:41am 
@Grawa427 and @corvusGifted
What species are you using? And what ideologies are you choosing?
hubertkenobi  [developer] 27 Oct, 2021 @ 11:46am 
For now I've only tested the BEAST edition, and it was working correctly using the Necroids with the "Empire" government type. I haven't had time to test the rest of them yet. All the information you can provide is important to channel and filter the source of the problem and facilitate its solution.
corvusGifted 27 Oct, 2021 @ 8:58pm 
humanoid species type Imperial government type
hubertkenobi  [developer] 28 Oct, 2021 @ 12:33pm 
@corvusGifted
Are you using other mods?
Grawa427 30 Oct, 2021 @ 4:39am 
It was doing it on all empires, I have added the mod "4 Civic Slots" and now everything is fine.
hubertkenobi  [developer] 31 Oct, 2021 @ 3:25pm 
@Grawa427
Ok that's somewhat "good" news. A work around.
Still I don't understand what is causing that bug for you. I'm not using mods other than this one.
Grawa427 1 Nov, 2021 @ 11:59am 
I have a lot of other mods (but none should change the number of civic points), maybe a conflict?
hubertkenobi  [developer] 2 Nov, 2021 @ 12:31pm 
Originally posted by Grawa427:
I have a lot of other mods (but none should change the number of civic points), maybe a conflict?
It could be one or two mods that change the economy system, resources or something like that.
McMan12345 31 Dec, 2021 @ 4:34pm 
I downloaded and it said it was missing a descriptor file?
hubertkenobi  [developer] 20 Jan, 2022 @ 1:43am 
Originally posted by McMan12345:
I downloaded and it said it was missing a descriptor file?
Are you using other mods?
Lock&Load98 25 Feb, 2022 @ 9:18pm 
3.3 broke faction spawning for this mod. I've tried with my modset minus this mod (Well the beast version but should be same?) and the mod by itself.
Both times it breaks faction spawns. So shouldn't be some mod messing with yours. They spawn just fine with no mods, they have %'s as well at the start.

The % of your pop for each faction on the faction window is stuck at 0% with this mod turned on if that helps you track it down. I also had a buddy try it to the same end, so shouldn't be just a odd DL on my end.

Let me know if I can help you fix it. The group I play with like using it a lot. So we appreciate you taking your own time to update / maintain this.

Edit: We've also tried different governments and race combos to see if it somehow was just one of them. So gotta be the unity changes changed the coding.
Last edited by Lock&Load98; 25 Feb, 2022 @ 9:25pm
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