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They don't, i've played with this mod a lot, but thanks.
The problem is i don't know how to implement this from code standpoint, really, i've tried.
Another method could be for an event to fire once a year where the Mod checks for leaders that do not have the new traits and adds them if their species has compatible traits?
Edit: I checked some other mod that adds new leader and ruler traits that show up on all leaders of a species, and it uses an Event to generate the traits on all leaders new and existing, if you're interested: Download the Godly Traits Redux mod and check the Event and on_actions in that mod, it might help.
Yeah, thank you very much, i'll take a look.
2. Your mod has so many +resource modifiers, but cant find anything for trade value.
How about a "Nitpicker" trait with +50% trade value from jobs as an upgrade from the "Thrifty" trait?
So, did it help?
I gathered a list of ringworld types from Ancient Empire, and found a few in Gigas that you didn't support:
is_planet_class = pc_ringworld_habitable
# Gigastructural Engineering & More
is_planet_class = pc_gigaorbital_ring
is_planet_class = pc_interstellar_ringworld_habitable
is_planet_class = pc_ringworld_city
is_planet_class = pc_squareworld_habitable
is_planet_class = pc_giga_penrose_habitable
# Ancient Empire
# listed planet types are for colors only, they're all ideal
is_planet_class = pc_ag_ringworld_desert
is_planet_class = pc_ag_ringworld_arid
is_planet_class = pc_ag_ringworld_savannah
is_planet_class = pc_ag_ringworld_ocean
is_planet_class = pc_ag_ringworld_continental
is_planet_class = pc_ag_ringworld_tropical
is_planet_class = pc_ag_ringworld_tundra
is_planet_class = pc_ag_ringworld_arctic
is_planet_class = pc_ag_ringworld_alpine
is_planet_class = pc_ag_ringworld_machine
is_planet_class = pc_ag_ringworld_city
is_planet_class = pc_ag_ringworld_gaia
Okay, will be added in next update.
And about ringworld ecumenopolises from gigas, i wanted to add special decisions for them, so no support for them for now, sorry.
Giant cloning facility
Giant cloning facility
The other things like the Space Home or the Deposit decisions, they too feel a bit too strong. I've yet to experience the deposits too much yet, but the bonuses the space home give you are again, kinda a universal upgrade you don't want to forgo. With the shear amount of resources I've gotten due to the traits, the initial cost to construct the space home or even the deposits is a lot more accessible. All in all though, I really do love the ideas you have to buff this ascension tree, I think they are really great! I just feel like the bonus you do get from this is way too overtuned and overpowerful right now as is, you get everything and don't have to make much of a choice for traits anymore, and everything gives way too much of a bonus.