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Could not regenerate layer DubsCentralHeating.SectionLayer_HeatingPipeOverlay: System.NullReferenceException: Object reference not set to an instance of an object
at DubsCentralHeating.PlumbingNet+<AllTileNets>d__22.MoveNext () [0x0009a] in <b8359cc4833c48838c1e239a6bcf9a45>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x0004e] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at DubsCentralHeating.SectionLayer_PipeOverlay.Regenerate () [0x000c2] in <b8359cc4833c48838c1e239a6bcf9a45>:0
at Verse.Section.RegenerateAllLayers () [0x00023] in <81af9f8a18324e17b286924a43555a7c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.Section:RegenerateAllLayers ()
Verse.MapDrawer:RegenerateEverythingNow ()
Verse.Map:<FinalizeInit>b__143_0 ()
RimThreaded.LongEventHandler_Patch:ExecuteToExecuteWhenFinished ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch1 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
People report bugs in order to make developers aware of them. They do this in the hopes that the developer will fix the bug. Good developers value good bug reports because they can't find every bug themselves, or there would never be any bugs in the first place.
If you're specifically asking why everyone is corroborating the report, this is done to communicate that this is a major bug affecting many people, and likely a problem with the mod itself, not a conflict or load order issue. Many bugs will only ever affect a small number of people and most of those are caused by user error, so chiming in and making it known that many people are experiencing this conveys to the developer that it should be a high priority.
Finally, if you're asking why they made a discussion instead of a comment, that's a good question, since afaik comments notify the creator whereas discussions being created don't. My assumption would be that the log probably exceeds the comment character limit.
In any case this is all a moot point because this mod has not been updated in months. Unfortunately it seems the developer has abandoned it, or is at least is currently neglecting it, because many of the most recent comments reporting memory leaks have gotten no reply despite being a few months old at this point. I'm guessing this is probably because Dub is focusing on the main Bad Hygiene mod, which contains this. Shame too since I was looking forward to using this, but I don't really wanna deal with bathrooms and plumbing. Always thought putting 50 space heaters around my base was really dumb but alas.