Cities: Skylines

Cities: Skylines

[END OF LIFE] Loading Order Mod
Musharaf 5 Apr, 2023 @ 4:38am
After last update game starts 3x longer than before.
Hi, can somebody check my output log? Where should be problem?
https://ufile.io/7dci2pcr
On first look I see problem in this part where are extreme long delays:

109,873ms | LoadOrder | [Info] 109,877ms | gap=0ms | LoadLevelComplete() finalized.
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: F:\STEAM\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
123,258ms | Assembly 'CSUtil.Commons, Version=1.0.7485.17154, Culture=neutral, PublicKeyToken=null' resolved to 'CSUtil.Commons, Version=1.0.8481.18480, Culture=neutral, PublicKeyToken=null' (F:\STEAM\steamapps\common\Cities_Skylines\Files\Mods\UnlockAll\UnlockAll.dll) [Serialization]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

138,211ms | [NodeController][137.8306] Initial update finished, the first Simulation step skipped
194,111ms | [AdditiveShader] : Loaded a prop marked as having the AdditiveShader
Last edited by Musharaf; 5 Apr, 2023 @ 4:41am