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Okay, so I'm a little confused. I was told about the "bipedal deerfolk" mod before...however, is it a RESKIN or an entire NEW RACE? The Steam page isn't quite clear on that.
Also, any race appearance changes are not determined by this mod, something else would be doing that - such as conflict of mods or mod priorities. Race Traits only adds stats, it does not visually change any races listed.
Yeah I don't know why it is the appearance doesn't always stick when I change mods. could be load order messing up somehow. In anycase it's not a whole new race, it's just a sprite change as far as I'm aware. maybe it will be covered once deerfolk are in. I had another look at the google doc and realized they're marked as incomplete still so my bad!
For the Lastree race, there are strange values of immunity to fire: -50%.
This is a militant demonic race, why are they afraid of fire?
In addition, there is also a fine: -25% to electricity, which is generally not supported by anything.
Even if we remove the entire mythical context of this race (which I consider to be a wrong decision), there remains a race of militant humanoid smugglers.
And they will rather be afraid of cosmic cold and radiation/poison than fire/electricity.
In addition they no have no racial immunity or benefits.
There is a buff for defense, energy and its recovery, fast run/jump.
I'm not talking about the balance in the game, because it is enough to look at the characteristics of the Novakids to understand who is the main shooter in the galaxy, but you can at least make these characteristics more realistic?
And add resistance to physical damage/add point to defence stats?
Maybe a little passive health regeneration/rage bonus?
Lastree looks like brutal-steroids space stormtrooper!
Guys, please, think about space Hellboys!
Thanks!
I suppose this is due to the fact that this race has two versions from one author - for version 1.3 / 1.4.
It is possible to check - for which version of the mod is it relevant?
I have version 1.4 installed, I will leave the link below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542851835&searchtext=fenerox
My guesses are correct, is it possible to add racial traits to both versions of the mod?
Thanks!
Is it possible / reasonable to take the characteristics from the FU, as:
https://frackinuniverse.miraheze.org/wiki/Kirhos
Or will we create our own racial traits?
I am using this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=931140645&searchtext=Kirhos+
I can customize Kirhos for myself, but there are other players besides me, right?
Since this is the space rodent race that built the Interstellar Trade Empire, I see that they need the following racial traits:
Attribute Adjustments:
HP: -10%
Energy: + 10%
Energy Regen .: + 15-20%
Attack Power: + 10%
Defense: -10%
Resistances:
Fire: -25%
Electricity: + 50%
Poison: -30%
Ice: + 25%
Physical: -20%
Immunities:
Electrified
Racial Benefits:
Hungry: -15-25%
Electric Aura
Modifiers:
Speed and Jump + 15-25%
Fall Damage Resistance + 20-30%
You cfn tell me please about the resistance: radiation/cosmic?
Maybe I didn't read it carefully?
I can't remember where I got those values from, but I got them from something. Either from FR or a user-submitted form. Either way, I can take a look at them and alter their stats, I guess.
This is probably because the stats I added are for the vanilla race itself. So, I will have to check and see if this mod simply enables the vanilla race, or copies it entirely. Thank you.
Sure, sounds good. The reason why some races aren't listed at all is because I've stopped searching for races to add, and simply let the community come to me with requests. This makes it known which races need support the fastest.
FU elements or resistances are not included because this mod was made specifically for non-FU playthroughs. However, using FU is fine, and this mod is compatible with it, as either FR or RT can be disabled, but we do not add FU-related elements into this mod. Thank you.
-Lepidoptian (another moth race that produces silk)
-And the brand new Scyphojel (electric space jellyfish)
Support for the Brutes and Elites? FU doesn't seem to support them, anymore.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1694719307
someone made an FR patch for them
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1695367719&searchtext=merrkin
though I think 40% ice might be a bit much. maybe split into electricity as well? and as a mermaid race it's odd they don't come out of the box with under water breathing. I'd suggest stats more specifically, but I don't really know what would be balanced sorry. I do like the idea that they have better energy regen to support guns or magic since they wouldn't make sense being agile on land as a melee fighter.