Starbound

Starbound

Race Traits
 This topic has been pinned, so it's probably important
Oмεяυıп  [developer] 7 Oct, 2021 @ 6:37pm
♣Modded Race Support Request Forum♣
In this forum, you can tell me what races you want added to the support list! There's a few different ways you can do this.

1. You can check out the official stats sheet for ALL available races and comment on the sheet!
Race Traits - Stats Sheet[docs.google.com]

2. You can view that very same sheet and write down the stats you want for your race - and post them in this forum!

3. You can submit a user-friendly form that allows you to go through each stat, choosing percentages or changes you want! This form goes straight to me, which allows me to write down the stats much easier!
Race Traits - Race Support Request Form [forms.gle]

4. Alternatively, if you want to make support yourself right away as an outside addon, please refer to this Race Traits - Patch Guide!
Last edited by Oмεяυıп; 7 Oct, 2021 @ 7:07pm
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Showing 31-45 of 133 comments
Oмεяυıп  [developer] 9 Nov, 2021 @ 4:05pm 
Originally posted by Snow Wizard FroZon:
is it possible to work on the "epshadow" race mod?
Yes, that is already being considered!
Eevote 12 Nov, 2021 @ 5:08pm 
Callistan family? I feel like they'd be resistant to cold damage but deal slightly less of it or something.
Last edited by Eevote; 12 Nov, 2021 @ 5:08pm
Shey 13 Nov, 2021 @ 1:56am 
Would it be possible to extend support to the bipedal deerfolk mod id=2536949703 ? it looks like the normal deerfolk are already covered when I looked at the google doc, but if this mod is installed afterward it reverts the appearance to the normal quadruped deerfolk. If I unsub resub to bipedal deerfolk the appearance fixes, but they are not affected by the racial stat changes.
Oмεяυıп  [developer] 13 Nov, 2021 @ 11:36am 
Originally posted by Niko:
Callistan family? I feel like they'd be resistant to cold damage but deal slightly less of it or something.
Added, thank you!

Originally posted by Shey:
Would it be possible to extend support to the bipedal deerfolk mod id=2536949703 ? it looks like the normal deerfolk are already covered when I looked at the google doc, but if this mod is installed afterward it reverts the appearance to the normal quadruped deerfolk. If I unsub resub to bipedal deerfolk the appearance fixes, but they are not affected by the racial stat changes.
Okay, so I'm a little confused. I was told about the "bipedal deerfolk" mod before...however, is it a RESKIN or an entire NEW RACE? The Steam page isn't quite clear on that.
Also, any race appearance changes are not determined by this mod, something else would be doing that - such as conflict of mods or mod priorities. Race Traits only adds stats, it does not visually change any races listed.
Shey 14 Nov, 2021 @ 7:01am 
Originally posted by Oмεяυıп:
Okay, so I'm a little confused. I was told about the "bipedal deerfolk" mod before...however, is it a RESKIN or an entire NEW RACE? The Steam page isn't quite clear on that.
Also, any race appearance changes are not determined by this mod, something else would be doing that - such as conflict of mods or mod priorities. Race Traits only adds stats, it does not visually change any races listed.

Yeah I don't know why it is the appearance doesn't always stick when I change mods. could be load order messing up somehow. In anycase it's not a whole new race, it's just a sprite change as far as I'm aware. maybe it will be covered once deerfolk are in. I had another look at the google doc and realized they're marked as incomplete still so my bad!
Anirock 14 Nov, 2021 @ 8:13am 
Hello!
For the Lastree race, there are strange values ​​of immunity to fire: -50%.
This is a militant demonic race, why are they afraid of fire?
In addition, there is also a fine: -25% to electricity, which is generally not supported by anything.
Even if we remove the entire mythical context of this race (which I consider to be a wrong decision), there remains a race of militant humanoid smugglers.
And they will rather be afraid of cosmic cold and radiation/poison than fire/electricity.
In addition they no have no racial immunity or benefits.
There is a buff for defense, energy and its recovery, fast run/jump.
I'm not talking about the balance in the game, because it is enough to look at the characteristics of the Novakids to understand who is the main shooter in the galaxy, but you can at least make these characteristics more realistic?
And add resistance to physical damage/add point to defence stats?
Maybe a little passive health regeneration/rage bonus?
Lastree looks like brutal-steroids space stormtrooper!
Guys, please, think about space Hellboys!
Thanks!
Last edited by Anirock; 14 Nov, 2021 @ 9:06am
Anirock 14 Nov, 2021 @ 8:14am 
I also found the Fenerox race on your table, but I don't see any changes in the game.
I suppose this is due to the fact that this race has two versions from one author - for version 1.3 / 1.4.
It is possible to check - for which version of the mod is it relevant?
I have version 1.4 installed, I will leave the link below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542851835&searchtext=fenerox
My guesses are correct, is it possible to add racial traits to both versions of the mod?
Thanks!
Anirock 14 Nov, 2021 @ 8:42am 
For the Kirhos race, there are no settings at all anywhere.
Is it possible / reasonable to take the characteristics from the FU, as:
https://frackinuniverse.miraheze.org/wiki/Kirhos
Or will we create our own racial traits?
I am using this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=931140645&searchtext=Kirhos+
I can customize Kirhos for myself, but there are other players besides me, right?
Since this is the space rodent race that built the Interstellar Trade Empire, I see that they need the following racial traits:

Attribute Adjustments:
HP: -10%
Energy: + 10%
Energy Regen .: + 15-20%
Attack Power: + 10%
Defense: -10%
Resistances:
Fire: -25%
Electricity: + 50%
Poison: -30%
Ice: + 25%
Physical: -20%
Immunities:
Electrified
Racial Benefits:
Hungry: -15-25%
Electric Aura
Modifiers:
Speed ​​and Jump + 15-25%
Fall Damage Resistance + 20-30%
Last edited by Anirock; 14 Nov, 2021 @ 8:57am
Anirock 14 Nov, 2021 @ 9:05am 
And one more thing:
You cfn tell me please about the resistance: radiation/cosmic?
Maybe I didn't read it carefully?
Oмεяυıп  [developer] 14 Nov, 2021 @ 1:25pm 
Originally posted by Shey:
Originally posted by Oмεяυıп:
Okay, so I'm a little confused. I was told about the "bipedal deerfolk" mod before...however, is it a RESKIN or an entire NEW RACE? The Steam page isn't quite clear on that.
Also, any race appearance changes are not determined by this mod, something else would be doing that - such as conflict of mods or mod priorities. Race Traits only adds stats, it does not visually change any races listed.

Yeah I don't know why it is the appearance doesn't always stick when I change mods. could be load order messing up somehow. In anycase it's not a whole new race, it's just a sprite change as far as I'm aware. maybe it will be covered once deerfolk are in. I had another look at the google doc and realized they're marked as incomplete still so my bad!
Ooh, okay, that really clears things up, then. Yes, in this case, Bipedal Deerfolk will use the stats of the main Deerfolk mod when we update this mod with their support. Thank you!


Originally posted by Anirock:
Hello!
For the Lastree race, there are strange values ​​of immunity to fire: -50%.
This is a militant demonic race, why are they afraid of fire?
In addition, there is also a fine: -25% to electricity, which is generally not supported by anything.
Even if we remove the entire mythical context of this race (which I consider to be a wrong decision), there remains a race of militant humanoid smugglers.
And they will rather be afraid of cosmic cold and radiation/poison than fire/electricity.
In addition they no have no racial immunity or benefits.
There is a buff for defense, energy and its recovery, fast run/jump.
I'm not talking about the balance in the game, because it is enough to look at the characteristics of the Novakids to understand who is the main shooter in the galaxy, but you can at least make these characteristics more realistic?
And add resistance to physical damage/add point to defence stats?
Maybe a little passive health regeneration/rage bonus?
Lastree looks like brutal-steroids space stormtrooper!
Guys, please, think about space Hellboys!
Thanks!
I can't remember where I got those values from, but I got them from something. Either from FR or a user-submitted form. Either way, I can take a look at them and alter their stats, I guess.

Originally posted by Anirock:
I also found the Fenerox race on your table, but I don't see any changes in the game.
I suppose this is due to the fact that this race has two versions from one author - for version 1.3 / 1.4.
It is possible to check - for which version of the mod is it relevant?
I have version 1.4 installed, I will leave the link below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542851835&searchtext=fenerox
My guesses are correct, is it possible to add racial traits to both versions of the mod?
Thanks!
This is probably because the stats I added are for the vanilla race itself. So, I will have to check and see if this mod simply enables the vanilla race, or copies it entirely. Thank you.

Originally posted by Anirock:
For the Kirhos race, there are no settings at all anywhere.
Is it possible / reasonable to take the characteristics from the FU, as:
https://frackinuniverse.miraheze.org/wiki/Kirhos
Or will we create our own racial traits?
I am using this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=931140645&searchtext=Kirhos+
I can customize Kirhos for myself, but there are other players besides me, right?
Since this is the space rodent race that built the Interstellar Trade Empire, I see that they need the following racial traits:

Attribute Adjustments:
HP: -10%
Energy: + 10%
Energy Regen .: + 15-20%
Attack Power: + 10%
Defense: -10%
Resistances:
Fire: -25%
Electricity: + 50%
Poison: -30%
Ice: + 25%
Physical: -20%
Immunities:
Electrified
Racial Benefits:
Hungry: -15-25%
Electric Aura
Modifiers:
Speed ​​and Jump + 15-25%
Fall Damage Resistance + 20-30%
Sure, sounds good. The reason why some races aren't listed at all is because I've stopped searching for races to add, and simply let the community come to me with requests. This makes it known which races need support the fastest.

Originally posted by Anirock:
And one more thing:
You cfn tell me please about the resistance: radiation/cosmic?
Maybe I didn't read it carefully?
FU elements or resistances are not included because this mod was made specifically for non-FU playthroughs. However, using FU is fine, and this mod is compatible with it, as either FR or RT can be disabled, but we do not add FU-related elements into this mod. Thank you.
Borealis 15 Nov, 2021 @ 3:45pm 
I have a couple requests on races, If you're able!
-Lepidoptian (another moth race that produces silk)
-And the brand new Scyphojel (electric space jellyfish)
Last edited by Borealis; 15 Nov, 2021 @ 3:46pm
Oмεяυıп  [developer] 15 Nov, 2021 @ 7:01pm 
Originally posted by Freian_of_Void:
I have a couple requests on races, If you're able!
-Lepidoptian (another moth race that produces silk)
-And the brand new Scyphojel (electric space jellyfish)
Those two are actually already written down!
Deadsphere 17 Nov, 2021 @ 3:56pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1393090897

Support for the Brutes and Elites? FU doesn't seem to support them, anymore.
Oмεяυıп  [developer] 17 Nov, 2021 @ 6:35pm 
Originally posted by Deadsphere:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1393090897

Support for the Brutes and Elites? FU doesn't seem to support them, anymore.
Sure!
Shey 19 Nov, 2021 @ 2:01am 
I would like to request support for merrkin.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1694719307
someone made an FR patch for them
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1695367719&searchtext=merrkin
though I think 40% ice might be a bit much. maybe split into electricity as well? and as a mermaid race it's odd they don't come out of the box with under water breathing. I'd suggest stats more specifically, but I don't really know what would be balanced sorry. I do like the idea that they have better energy regen to support guns or magic since they wouldn't make sense being agile on land as a melee fighter.
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