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1,Black lines appear on the model.
2.The eyes are a little big.
3.skin turn black under the shadow of light.
4. make a fist and Right cuff Bigger than left cuff.
Thanks for your feedback!
1. This appears to be a problem with outlines, maybe it's too thin either too thick. I'm on to it.
2. I think the eyes are 5-10% smaller than the original MMD model, I used EyeRefract solution for eyeballs, causing pupils size are smaller than the original due to texture mechanic.
3. Sounds like the same issue with outlines, Head is over brightening and the skin doesn't take any light.
4. Barely noticed it, fixing!
I will push an update once they are fixed, again, thanks for your feedback!
-removed outline(breaking shadows)
-material update
-viewmodel update
nothing biggie
problem of 1.0.1-2
1. hair and skirt have model bug,when the model walk and jump.
2. the color of hair and clothes are dull from other model. for example hk416,kankone and Anime model ....
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I think port this model over CS: GO and L4D2 How can i change the model of expression and Add smiley
How can i change the model of expression and Add smiley.
-control eyes open,(the model of face is small than other Anime model)maybe i often watch jiaran on live.
-face was expressionless.lt looks strange
Hi, sorry for the late response.
I didn't quite get the problem, will you attach the screenshots for me? Would help a lot.
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IIRC, L4D2 uses its unique way to control character expressions, you can follow this tutorial for help. Not sure about CS: GO.
For better issue tracking, you can use Chinese to describe the problem if you want, another developer will translate them for me.
Didn't mean to offend if you don't use Chinese.
再次感谢你的反馈!
头发和衣服会穿过身体,对吗?起源引擎应该不使用碰撞模型来限制$jigglebone的运动,所以不管我怎么做,只要你的加速度足够大,它最终会穿过身体。我会尝试降低飘动效果的数量。
动态表情或许与NPC的对话有关?不像L4D2,我可以变通让她有生机一点,这个模型有QCeye支持,可以带来一些简单的NPC眼球追踪。至于表情,我不知道Garry's Mod是否使用它们。不过,有一个社区插件可以做类似的事情,见 Facial Emote Mod 。
你说的第三张照片,我用了Face Poser "面部工具?"。你可以通过Face Poser和Eye Poser来控制布娃娃的表情。
除非我喝醉了,第一人称袖子的尺寸应当是一样的
把它们做得很大,因为手部模型有点扭曲的,看起来很奇怪(见鬼的引擎),修正这个有点麻烦,但看起来我需要修正它们。
我脑子有点乱,等我醒了之后会去修复。
请在反馈区报告问题,评论区太小了。
Again, appreciate your feedback!
The hair and dress went through the body, right? I think Source Engine doesn't use collision model to limit $jigglebone's movements, so whatever I do, if you get acceleration high enough, it's gonna went through eventually. I would try to lower the amount of Jiggle effect.
I believe dynamic emotions are related to NPC dialogs? Unlike L4D2 I could workaround and make her alive, This model has QCeye support which brings some simple NPC eye tracking, about emotes I don't know Garry's Mod use any of them or not. However, there's a community plug-in that can do something similar, Facial Emote Mod .
The 3rd pic you talking about, I used Face Poser "面部工具?". You can control ragdoll emote by using the Face Poser and Eye Poser.
Viewmodel's sleeve share the same size, or else I'm drunk.
I made them large because hand model is twisted and looks weird(hell with the engine), I hate to fix that, but looks like I need to fix them now.
It's very late now, I'm exhausted, and my head is a mess. I'll try to fix them when I'm awake, don't worry.
And please report the issues under feeback area, comment zone is too tiny for this.
第一人称模型是独立的,更改自己的bodygroup不会影响它。
袖子太大了,清楚了,会修复。
Viewmodel is standalone, changing bodygroup from yourself doesn't affect it.
The sleeve is way too big, acknowledge, will be fixed.
我觉得是差不多的?
https://www.youtube.com/watch?v=X6pVXJLLmnY
我不确定,你能提供给我一个特写吗?
I feel is pretty much the same?
https://www.youtube.com/watch?v=X6pVXJLLmnY
I'm not sure, will you provide me a close-up?
模型的眼睛有点缺少光泽,脸小眼睛看起来有点奇怪。https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2650685524
表情和眼睛建议参考,眼睛希望可以适当缩小https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2650683805&fileuploadsuccess=1
Alright, thanks!
I might also update the shader, maybe I'll update after bf2042 early access.
Enjoyed your Cyberpunk 2042 yet?
Refined shaders(Bring back celshade)
Viewmodel adjustment
Eye texture update
custom normals
DX80 Test
手臂模型调整
眼睛纹理更新
法向更新
DX80编译测试