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Major Changes
Model
-The outline is back! and it's working!
-Optimized Face (~11,000verts to ~4,000verts with outline) no BlendShape loss
-MORE MORE MORE OPTIMIZATION
-Fixed an issue when using env_projectedtexture as light source, her clothes aren't casting any shadows
Material/Textures
-Good'ol cartoon style is back
-Deleted unused/outdated materials
-Fixed annoying outline clipping, turns out I accidentally deleted $alphatest in my vmt
-Better AO map for eyeball, no more brightness issue
-Slightly adjusted the scale of QCeye
-Eyes now reflect the environment, using env_cubemap from current map instead of the old static MMD highlight map since it doesn't work
Tweaks/Known Issues (not really fixed)
-Viewmodel Arms look better, but still buggy I hate bonemerge
-THE ARMS&CUFFS UPDATE, they should be the same size now. OR NOT?
-We have DX90 at home, so no DX80 support
(SDK2013 just refuse to compile DMX file, probably a glitch but who needs dx80 anyway)
-Jigglebone kinda janky
主要改变
模型
-描边回来了!而且管用了!
-优化面部模型(~1w顶点 优化至 ~4k顶点 还能带描边) 没有形态键损失
-更多 更多 更多的优化
-修正了使用env_projectedtexture作为光源时,她的衣服不追踪任何阴影的问题
材质/纹理
-熟悉的卡通风格回来了
-移除未使用/过时的材质文件
-修复了烦人的描边穿模,原来是我不小心删除了vmt中的$alphatest。
-为眼球准备了更好的遮蔽图,亮度问题被解决了
-微调QCeye的尺寸
-现在眼睛将调用当前地图区域的 env_cubemap 来作为反射来源。旧的MMD高光图因为不好使将不再被使用。
微调/已知问题(没修好)
-第一人称手臂稍微好点了,但还是有问题,我讨厌bonemerge
-手臂&袖子更新,它们应该是相同尺寸了 或者不呢?
-咱家有DX9了,别惦记那DX8了
(SDK2013编译不好DMX文件,很可能是个BUG但反正没人用DX8了)
-摇曳骨骼有点怪
嘉然
#更新创意工坊封面至最新版
#重新制作手臂模型
#改进衣物权重
#以Valve模型为参照标准化BlendShape命名
&为起源电影制作工具(Source FIlmmaker)提供精细模型及IK支持
&发布移植宣传片(5%)
&将精细模型移植至起源2(Alyx)中
#长期更新支持
向晚
#正在移植至Source
&发布移植宣传片
贝拉 / 珈乐 / 乃琳 / 阿草
#计划移植至Source
&发布移植宣传片
&更新A-Soul模型组合包
=========================
Diana
# Update thumbnail to latest model
# Rework C arm
# Improve cloth weight
# Rename all BlendShapes following Valve models
& Release a high poly model for SFM with IK support
& Release port trailer
& Port high poly model into Source 2 (Alyx)
#LTS
Ava
# Port In Progress
& Release port trailer
Bella / Carol / Eileen
# Planning
& Release port trailer
& Release A-Soul ALL'N'ONE pack
嗨,由於Garry's mod的實現方式。 Source有時不能正確預覽動態眼睛(qceye)。恐怕我不能解決這個問題。
但是眼球在你把它生成為模型/npc後確實會呈現出來,對嗎?如果不是,請給我發一張截圖,我將嘗試修復它。
hii, due to the way of implement in garry's mod. Source might preview models differently. understandable that it won't render dynamic eyes(qceye) sometimes. I'm afraid I cannot fix it.
But the eyeballs do render after you spawn it as model/npc yes? If not, send me a screenshot, I'll try to fix it.
yeah it happens sometimes. no worries, have a nice holiday😽