Slay the Spire

Slay the Spire

The Blade Gunner
 This topic has been pinned, so it's probably important
Chaofan  [developer] 9 Oct, 2021 @ 5:58am
Bug Report / 问题报告
Please also attach logs if it's a crash.

如果游戏崩溃了,请把运行日志也附上。
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Showing 1-15 of 21 comments
Sagil 8 Nov, 2021 @ 3:14am 
Just an English language issue: in several places (including the starting relic) there's a reference to "when a cartridge is cost" - I believe this is meant to be "used" instead of "cost".
Chaofan  [developer] 8 Nov, 2021 @ 3:40am 
Originally posted by Sagil:
Just an English language issue: in several places (including the starting relic) there's a reference to "when a cartridge is cost" - I believe this is meant to be "used" instead of "cost".
Thank you! It's a good suggestion.
I'm not an English native speaker so I might not choose a good word here.
Sagil 9 Nov, 2021 @ 12:58am 
When selecting a gun to exchange, sniper rifle shows a null value in its description.
Chaofan  [developer] 9 Nov, 2021 @ 3:09am 
Originally posted by Sagil:
When selecting a gun to exchange, sniper rifle shows a null value in its description.
Thanks. This happens when using an upgraded sniper rifle. I'll fix it.
Sagil 9 Nov, 2021 @ 6:06pm 
The Discovery card offers Blade Gunner cards to pick from - looks like they have been added to the pool of colorless cards.
Chaofan  [developer] 9 Nov, 2021 @ 6:50pm 
Originally posted by Sagil:
The Discovery card offers Blade Gunner cards to pick from - looks like they have been added to the pool of colorless cards.
From wiki: https://slay-the-spire.fandom.com/wiki/Discovery
Discovery is a colorless Uncommon Skill that that presents you with 3 random cards from the card pool of the character you are playing.
It's by design to offer blade gunner cards if you are playing the character.
Last edited by Chaofan; 9 Nov, 2021 @ 6:51pm
Sagil 9 Nov, 2021 @ 8:26pm 
Oh, my bad. For some reason I expected a colorless card to be created. Sorry for that. :steamfacepalm:
Sagil 10 Nov, 2021 @ 4:45am 
Playing Gun as Shield (without a gun equipped, at zero cost, no equipment in hand) grants no block.
Chaofan  [developer] 10 Nov, 2021 @ 5:45am 
Originally posted by Sagil:
Playing Gun as Shield (without a gun equipped, at zero cost, no equipment in hand) grants no block.
Good catch. I have created a new version (1.2.3) to fix it.
Sagil 9 Dec, 2021 @ 7:12am 
If you had an empty magazine then exchange guns, the first time you try to play a shooting card it claims your magazine is still empty.
Chaofan  [developer] 9 Dec, 2021 @ 7:41pm 
Originally posted by Sagil:
If you had an empty magazine then exchange guns, the first time you try to play a shooting card it claims your magazine is still empty.
Aha, I forgot to clear the flag when exchange.
Chesh 17 Apr, 2024 @ 3:23pm 
Rocket launcher causes crashes now.
Chaofan  [developer] 17 Apr, 2024 @ 9:05pm 
Originally posted by Chesh:
Rocket launcher causes crashes now.
Did you see a stack trace in log window? Can you please paste it here?
Chesh 1 May, 2024 @ 7:32am 
Originally posted by Chaofan:
Originally posted by Chesh:
Rocket launcher causes crashes now.
Did you see a stack trace in log window? Can you please paste it here?

I've never posted log info before. Is there a specific way I should submit that?


Mods in stacktrace:
- bladegunner (1.5.4)
Cause:
java.lang.NullPointerException
at io.chaofan.sts.bladegunner.ui.WheelButton.update(WheelButton.java:65)
at io.chaofan.sts.bladegunner.ui.GunButton.update(GunButton.java:18)
at io.chaofan.sts.bladegunner.ui.WheelSelectScreen.update(WheelSelectScreen.java:91)
at basemod.patches.com.megacrit.cardcrawl.dungeons.AbstractDungeon.CustomScreenPatches$Update.update(CustomScreenPatches.java:75)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2608)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Last edited by Chesh; 1 May, 2024 @ 7:34am
Chesh 1 May, 2024 @ 7:50am 
Originally posted by Chesh:
Originally posted by Chaofan:
Did you see a stack trace in log window? Can you please paste it here?

I've never posted log info before. Is there a specific way I should submit that?


Mods in stacktrace:
- bladegunner (1.5.4)
Cause:
java.lang.NullPointerException
at io.chaofan.sts.bladegunner.ui.WheelButton.update(WheelButton.java:65)
at io.chaofan.sts.bladegunner.ui.GunButton.update(GunButton.java:18)
at io.chaofan.sts.bladegunner.ui.WheelSelectScreen.update(WheelSelectScreen.java:91)
at basemod.patches.com.megacrit.cardcrawl.dungeons.AbstractDungeon.CustomScreenPatches$Update.update(CustomScreenPatches.java:75)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2608)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)


I tried running it with all other mods besides the minimum requirements turned off and got the same crash when trying ANY other type of gun. As soon as you shoot with something new, it crashes and gives this log

Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.54.1)
- stslib (2.11.0)
- bladegunner (1.5.4)

Mods in stacktrace:
- bladegunner (1.5.4)
Cause:
java.lang.NullPointerException
at io.chaofan.sts.bladegunner.ui.WheelButton.update(WheelButton.java:65)
at io.chaofan.sts.bladegunner.ui.GunButton.update(GunButton.java:18)
at io.chaofan.sts.bladegunner.ui.WheelSelectScreen.update(WheelSelectScreen.java:91)
at basemod.patches.com.megacrit.cardcrawl.dungeons.AbstractDungeon.CustomScreenPatches$Update.update(CustomScreenPatches.java:75)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2608)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
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