RimWorld

RimWorld

Better Pyromania
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SkyLarkBlue 11 Oct, 2021 @ 11:20pm
Bug Report - Caravan Need Bar
I got this error message when my pyromaniac went on a caravan. (Soyuz is a process in Rocket man to track errors).



SOYUZ:[NOTSOYUZ] Soyuz caught an error while a pawn is ticking. Soyuz probably didn't cause it since this is just used to catch the exception and reset the state. Unless Soyuz is in the StackTrace it's not it. with error System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Pawn.get_ShouldAvoidFences () [0x00012] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.TraverseParms.For (Verse.Pawn pawn, Verse.Danger maxDanger, Verse.TraverseMode mode, System.Boolean canBashDoors, System.Boolean alwaysUseAvoidGrid, System.Boolean canBashFences) [0x00054] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at BetterPyromania.Need_Pyromania.NeedInterval () [0x00037] in <50a99ab2eabc4466bab75c8e2fd9c614>:0
at (wrapper dynamic-method) RimWorld.Pawn_NeedsTracker.RimWorld.Pawn_NeedsTracker.NeedsTrackerTick_Patch0(RimWorld.Pawn_NeedsTracker)
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
RocketMan.Logger:Debug (string,System.Exception,string)
Soyuz.Patches.Pawn_Tick_Patch:Finalizer (Verse.Pawn,System.Exception)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
(wrapper dynamic-method) RimWorld.Planet.WorldPawns:RimWorld.Planet.WorldPawns.WorldPawnsTick_Patch2 (RimWorld.Planet.WorldPawns)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
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Showing 1-2 of 2 comments
Aelanna  [developer] 12 Oct, 2021 @ 6:55am 
Thank you for the report! I pushed up an update that should fix this error, which was caused by the Fire need observer attempting to look for nearby fire sources even while the colonist was not on an active map.
SkyLarkBlue 12 Oct, 2021 @ 6:03pm 
Thank you!
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