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You overwrite core BaseFragGrenadeProjectile with slightly different stats. Given that you directly inherit it, and don't use it anywhere but in Proj_HGRFrag, may I suggest altering Proj_HGRFrag to the following?
<ThingDef ParentName="BaseFragGrenadeProjectile">
<defName>Proj_HGRFrag</defName>
<label>HGR grenade</label>
<graphicData>
<texPath>Things/Projectile/HGR</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<explosionRadius>1.5</explosionRadius >
<damageDef>Bomb</damageDef>
<!-- Use default damage from explosion def -->
<explosionDelay>70</explosionDelay>
</projectile>
</ThingDef>
I seem to can`t reproduce your problem. Does it happens on all weapons or just specific ones ?
The issue has been fixed.
I can`t seems to reproduce this problem, can you provide more details ?
I still don`t know what caused this for you, I took a look in my end (both with my current save and a fresh start with just CE and my mod) and the gun seems to be fine.
*Edit: Yup, it's the latest version of CE that caused that. Previous version works and the only reason why I posted all that was some of the weapons mods ex. yours and PLA Armory have that sort of problem while Gun Nut Sig Sauer works fine with it's custom ammo.