RimWorld

RimWorld

TMC Weapon Pack
Tittymcswaggy  [developer] 12 Oct, 2021 @ 11:24pm
Bugs report
You can report any problem you found here although try make sure it`s not a mod conflict with other mods.
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Showing 1-15 of 44 comments
Rath 14 Oct, 2021 @ 8:42am 
No gun sound effects are playing, just the generic distant one from vanilla. Tested with just Harmony+Hugs.
ChrisPikula 14 Oct, 2021 @ 2:37pm 
Throwable1.xml:

You overwrite core BaseFragGrenadeProjectile with slightly different stats. Given that you directly inherit it, and don't use it anywhere but in Proj_HGRFrag, may I suggest altering Proj_HGRFrag to the following?

<ThingDef ParentName="BaseFragGrenadeProjectile">
<defName>Proj_HGRFrag</defName>
<label>HGR grenade</label>
<graphicData>
<texPath>Things/Projectile/HGR</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<explosionRadius>1.5</explosionRadius >
<damageDef>Bomb</damageDef>
<!-- Use default damage from explosion def -->
<explosionDelay>70</explosionDelay>
</projectile>
</ThingDef>
Last edited by ChrisPikula; 14 Oct, 2021 @ 2:37pm
Tittymcswaggy  [developer] 14 Oct, 2021 @ 4:35pm 
Originally posted by Rath:
No gun sound effects are playing, just the generic distant one from vanilla. Tested with just Harmony+Hugs.

I seem to can`t reproduce your problem. Does it happens on all weapons or just specific ones ?
Tittymcswaggy  [developer] 14 Oct, 2021 @ 4:47pm 
Originally posted by Chrispy:
Throwable1.xml:

You overwrite core BaseFragGrenadeProjectile with slightly different stats. Given that you directly inherit it, and don't use it anywhere but in Proj_HGRFrag, may I suggest altering Proj_HGRFrag to the following?

<ThingDef ParentName="BaseFragGrenadeProjectile">
<defName>Proj_HGRFrag</defName>
<label>HGR grenade</label>
<graphicData>
<texPath>Things/Projectile/HGR</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<explosionRadius>1.5</explosionRadius >
<damageDef>Bomb</damageDef>
<!-- Use default damage from explosion def -->
<explosionDelay>70</explosionDelay>
</projectile>
</ThingDef>
Yea, It`s seem that I made that def pretty poorly while learning xml. I will switch it to your suggest to see.
Last edited by Tittymcswaggy; 14 Oct, 2021 @ 4:47pm
ChrisPikula 14 Oct, 2021 @ 4:51pm 
:-D
Rath 14 Oct, 2021 @ 5:47pm 
Originally posted by Tittymcswaggy:
Originally posted by Rath:
No gun sound effects are playing, just the generic distant one from vanilla. Tested with just Harmony+Hugs.

I seem to can`t reproduce your problem. Does it happens on all weapons or just specific ones ?
I tested the 870, Bizon, ACR, AKidea, AKZenitco and the 416. I'm using the Linux version of Rimworld.
Rath 14 Oct, 2021 @ 6:06pm 
An update, as a test I converted the smglow sound file from .mp3 to .ogg and now the sound is playing correctly after removing the .mp3
Last edited by Rath; 14 Oct, 2021 @ 10:04pm
Rath 17 Oct, 2021 @ 8:22am 
Not sure if this is the correct place but in the CE_Patch file for SMG's the P90 is set to use .45ACP instead of 5.7.
Tittymcswaggy  [developer] 17 Oct, 2021 @ 9:24pm 
Originally posted by Rath:
Not sure if this is the correct place but in the CE_Patch file for SMG's the P90 is set to use .45ACP instead of 5.7.

The issue has been fixed.
Mike12096 25 Oct, 2021 @ 3:55pm 
Tittymcswaggy, you're gonna have to revise your mod cause after the new Combat Extended update yesterday some of your weapons have some issues like your PKM no longer uses ammo and instead acts like vanilla weapons instead.
Tittymcswaggy  [developer] 25 Oct, 2021 @ 8:54pm 
Originally posted by Mike12096:
Tittymcswaggy, you're gonna have to revise your mod cause after the new Combat Extended update yesterday some of your weapons have some issues like your PKM no longer uses ammo and instead acts like vanilla weapons instead.

I can`t seems to reproduce this problem, can you provide more details ?
Tittymcswaggy  [developer] 25 Oct, 2021 @ 9:55pm 
Originally posted by Mike12096:
Screenshot right here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2637409580

I still don`t know what caused this for you, I took a look in my end (both with my current save and a fresh start with just CE and my mod) and the gun seems to be fine.
Mike12096 25 Oct, 2021 @ 9:56pm 
Huh, probably is on my end. I'll see if this might be caused by Fluffy mod manager when I made a local backup of the mod.

*Edit: Yup, it's the latest version of CE that caused that. Previous version works and the only reason why I posted all that was some of the weapons mods ex. yours and PLA Armory have that sort of problem while Gun Nut Sig Sauer works fine with it's custom ammo.
Last edited by Mike12096; 26 Oct, 2021 @ 12:34am
Akahige 7 Nov, 2021 @ 7:52pm 
Is the AP Slug (named 12Gauge shell (AP Slug) ) bugged? it doesn't seem to be able to be loaded in other shotguns that take 12 gauge shells...
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