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The view model's arm on both the Rikkor and Thior looked rather skinny to the playermodels themselves. The viewmodel's fingers on the Thior doesn't appear to be moving, but the Rikkor does move, though.
YuRaNnNzZZ has a viewmodel script for the autorun Lua file, where changing certain body groups (such as the wings on the Thior model) also changes the wings on the view model. This creates a more dynamic experience for the players.
Both Rikkor's and Thior's feet are slightly hovering above the ground. This may have to do with the $ikautoplaylock "rfoot" & "lfoot" value and the rigging method used in the model.
I don't know if this has to do with the version of PAC3 that I'm using, but doing a t-pose on Rikkor and Thior while in the PAC3 editor causes the player model to distort itself indefinitely instead of doing an actual t-pose. The reason behind this (from what I could understand so far) has to do with the rigging method itself, which can, for some reason, heavily influence the way the rig works in the source engine.
The flex shapes have a fair amount of problems as well. I'll try to be as brief with this since writing it in detail might be unnecessary.
Rikkor
Thior
There might be a few points that I'd missed, and to some extend, wrong with. Other than that, you did a great job at getting these playermodels to work and also being (and possibly) the first publisher to add Rikkor and Thior into Garry's Mod, despite its popularity in VRChat!
Feel free to get in touch with me if you have any questions about it! I'm happy to help you further when needed.
I think this is the first time in my entire career on Garry's Mod that I've received very well developed and enjoyable feedback to reaf on my work. There are definitely some issues I can fix for a potential update Im already working on patch to fix almost every problems that you have detected.
The funny thing is that I was actually in the works of getting the same Rikkor and Thior models into Garry's Mod but only 40% progress was done. I couldn't get the rest done due to time constraints. I used a different rigging method that allowed both Rikkor and Thior to properly t-pose when using the PAC3 editor, and have both its arms be proportionate with the playermodels themselves by matching the scale to other existing HL2 characters. But that's another discussion for next time since things can get confusing and complex from thereon.