Garry's Mod

Garry's Mod

VRChat: The Rikkor Pack (Thior/Ricole P.M)
 This topic has been pinned, so it's probably important
✯Heaventy✯  [developer] 13 Oct, 2021 @ 5:04pm
[BUG REPORT]: VRChat: The Rikkor Pack (Thior/Ricole P.M)
[EN]: In order to improve this addon i need to know if this addon contains bugs or not.
Here report all the bugs present in the addon they will be automatically fix on the next update.
Thanks to help me to improve my addons in Garry's Mod ...

[FR]: Pour améliorer cette Addon/Projet j'ai besion de savoir si celui si contient des bugs ou autre nuissance qui pourrait détériorer le gameplay. Ici dans cette discution vous pouvez rapporter les bugs rencontrer lors de vos parties. Ils seront pris en compte et corriger lors de la prochaine mise à jour de cette Addon/Projet.
Merci à vous de toujours m'aider à garder mes addons sympa pour la communauté Garry's Mod.

Heaventy
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Showing 1-4 of 4 comments
◊ Sworder ◊ 13 Oct, 2021 @ 11:51pm 
Hi! There are a couple of things that I had found while testing these models. Also, note I'm going to refer "Ricole" as "Rikkor" since I prefer to call it that way, though I could be wrong calling it like that the whole time...

The view model's arm on both the Rikkor and Thior looked rather skinny to the playermodels themselves. The viewmodel's fingers on the Thior doesn't appear to be moving, but the Rikkor does move, though.

YuRaNnNzZZ has a viewmodel script for the autorun Lua file, where changing certain body groups (such as the wings on the Thior model) also changes the wings on the view model. This creates a more dynamic experience for the players.

Both Rikkor's and Thior's feet are slightly hovering above the ground. This may have to do with the $ikautoplaylock "rfoot" & "lfoot" value and the rigging method used in the model.

I don't know if this has to do with the version of PAC3 that I'm using, but doing a t-pose on Rikkor and Thior while in the PAC3 editor causes the player model to distort itself indefinitely instead of doing an actual t-pose. The reason behind this (from what I could understand so far) has to do with the rigging method itself, which can, for some reason, heavily influence the way the rig works in the source engine.

The flex shapes have a fair amount of problems as well. I'll try to be as brief with this since writing it in detail might be unnecessary.

Rikkor
  • "Ears Flap" looks broken, with a good portion of its ear still in its original position.
  • "Key 5" doesn't seem to have a proper name, though it looked to be a viseme.
  • "blinkleft' and "blinkright" works the same and makes both eyes blink instead of making the left or right eye blink separately.
  • "lowerlidleft' and "lowerlidright" does not do anything.

Thior
  • "Ears Flap" and "Ears Flap.001" appeared to be broken.
  • "blinkleft' and "blinkright" works the same and makes both eyes blink instead of making the left or right eye blink separately, just like Rikkor.
  • "lowerlidleft' and "lowerlidright" does not do anything, also just like Rikkor.

There might be a few points that I'd missed, and to some extend, wrong with. Other than that, you did a great job at getting these playermodels to work and also being (and possibly) the first publisher to add Rikkor and Thior into Garry's Mod, despite its popularity in VRChat!

Feel free to get in touch with me if you have any questions about it! I'm happy to help you further when needed.
✯Heaventy✯  [developer] 14 Oct, 2021 @ 7:17am 
First of all thank you for your feeback @◊ Sworder ◊ !
I think this is the first time in my entire career on Garry's Mod that I've received very well developed and enjoyable feedback to reaf on my work. There are definitely some issues I can fix for a potential update Im already working on patch to fix almost every problems that you have detected.
◊ Sworder ◊ 15 Oct, 2021 @ 7:21am 
@✯Heaventy✯, No problem! I guess the motivation behind my review was because I had been waiting for these models to finally pop up in the Garry's Mod workshop for a long time. I was genuinely excited (and surprised) when I spotted this just by casually scrolling through the workshop list.

The funny thing is that I was actually in the works of getting the same Rikkor and Thior models into Garry's Mod but only 40% progress was done. I couldn't get the rest done due to time constraints. I used a different rigging method that allowed both Rikkor and Thior to properly t-pose when using the PAC3 editor, and have both its arms be proportionate with the playermodels themselves by matching the scale to other existing HL2 characters. But that's another discussion for next time since things can get confusing and complex from thereon.
✯Heaventy✯  [developer] 18 Oct, 2021 @ 1:31pm 
I have released a new update for the Rikkor package and 95% of the issues you mentioned above have been fixed. Thanks again for your feedback!
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