Slay the Spire

Slay the Spire

Hearth Spire
FusroDOG 14 Oct, 2021 @ 9:07pm
Feedback discussion
Here, you can post feedback. For example:

... Okay, for real, Maybe we shouldn't go for 10 cards (regular) and 15 cards (upgraded) for puzzle box, but instead go for 5 (regular) and 10 (upgraded)? Also, for true randomness, maybe have it include the option (within the mod options) to include cards from different classes.

Combo might need to be reworked to include a number of cards (like how in regular hearthstone of why combo is a bad mechanic) you need in order to achieve that bonus effect OR have it scale by effect. For example: Eviscerate could scale like how the Green card "Finisher" does it. Maybe, "Combo: Increase the damage of this card by 1." Where combo is instead reworked to "Bonus effect if you either played a card or multiple cards."

Hand of Gul'Dan is awesome, I love it the way it is.

Dreadway is awesome. It too can stay the way it is for now.

(As you can already tell, I'm already testing the cards out from The Silent since I still need to unlock the heart beaten achievements alongside them having the most cards in the game so far for some reason. Lol)
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Showing 1-15 of 16 comments
ll4047  [developer] 15 Oct, 2021 @ 12:06am 
Hi! Thank you for the feedback! I've tried the Puzzle Box, and it's definitely way too OP, so I've nerfed it to 5.

I've also added an option in the mod settings to decide whether you want it to be cross-class. Noted that you'll have a slight screen freeze when playing this card with the option on. That's because the card pool of the original game is generated based on class, so I have to generate another card pool with every class.

About combo, it makes sense to rework it, I'll give it a thought about how to change it!
FusroDOG 15 Oct, 2021 @ 9:56am 
Originally posted by ll4047:
Hi! Thank you for the feedback! I've tried the Puzzle Box, and it's definitely way too OP, so I've nerfed it to 5.

I've also added an option in the mod settings to decide whether you want it to be cross-class. Noted that you'll have a slight screen freeze when playing this card with the option on. That's because the card pool of the original game is generated based on class, so I have to generate another card pool with every class.

About combo, it makes sense to rework it, I'll give it a thought about how to change it!
Tysm! Will try out the new cards in a bit and see how it now balances out.
FusroDOG 21 Oct, 2021 @ 6:24pm 
New feedback.

Dang, for a 2 energy card, Soul shear really do be a weak as hell card. Can you at least either bump the damage up by 3 times its original amount and make the upgrade maybe 4 times the original one as well as making sure each soul gem gets properly upgraded with Master of Reality?
ll4047  [developer] 21 Oct, 2021 @ 6:54pm 
Originally posted by StropeyVonLol:
New feedback.

Dang, for a 2 energy card, Soul shear really do be a weak as hell card. Can you at least either bump the damage up by 3 times its original amount and make the upgrade maybe 4 times the original one as well as making sure each soul gem gets properly upgraded with Master of Reality?
Buffed and fixed
Last edited by ll4047; 21 Oct, 2021 @ 6:54pm
FusroDOG 21 Oct, 2021 @ 7:56pm 
Originally posted by ll4047:
Originally posted by StropeyVonLol:
New feedback.

Dang, for a 2 energy card, Soul shear really do be a weak as hell card. Can you at least either bump the damage up by 3 times its original amount and make the upgrade maybe 4 times the original one as well as making sure each soul gem gets properly upgraded with Master of Reality?
Buffed and fixed
Pogg. Thanks!
FusroDOG 22 Oct, 2021 @ 10:17am 
I've also noticed Overflow doesn't draw you cards. :steamsad:
ll4047  [developer] 22 Oct, 2021 @ 11:00am 
Originally posted by StropeyVonLol:
I've also noticed Overflow doesn't draw you cards. :steamsad:
Thank you. Fixed now
FusroDOG 22 Oct, 2021 @ 11:00am 
Originally posted by ll4047:
Originally posted by StropeyVonLol:
I've also noticed Overflow doesn't draw you cards. :steamsad:
Thank you. Fixed now
no, thank YOU for fixing it. :3
FusroDOG 22 Oct, 2021 @ 9:26pm 
Originally posted by ll4047:
Originally posted by StropeyVonLol:
I've also noticed Overflow doesn't draw you cards. :steamsad:
Thank you. Fixed now
... just be sure to actually do it plz. ;w;
ll4047  [developer] 22 Oct, 2021 @ 9:53pm 
Originally posted by StropeyVonLol:
Originally posted by ll4047:
Thank you. Fixed now
... just be sure to actually do it plz. ;w;
oops, so sorry. I fixed it but forgot to upload:steamsad:

And if there's still something wrong, please let me know, it could be a bug.
Last edited by ll4047; 22 Oct, 2021 @ 9:55pm
FusroDOG 2 Nov, 2021 @ 4:32pm 
Hey, would it be alright if you can mention in the description which rarities each relic is?
ll4047  [developer] 2 Nov, 2021 @ 8:45pm 
Originally posted by StropeyVonLol:
Hey, would it be alright if you can mention in the description which rarities each relic is?
Sure!
patlackv 11 Dec, 2021 @ 5:48am 
Since the last update the game crashes whenever I try to view a card upgrade of any card.
ModtheSpire returns this:
Game crashed. Version Info: - Java version (1.8.0_144) - Slay the Spire (12-22-2020) - ModTheSpire (3.23.3) Mod list: - basemod (5.34.3) - stslib (1.24.1) - HearthSpire (0.0.2) Cause: java.lang.NullPointerException at com.megacrit.cardcrawl.cards.AbstractCard.initializeDescription(AbstractCard.java:483) at hearthSpire.cards.BlightbornTamsinRarePower.upgrade(BlightbornTamsinRarePower.java:57) at com.megacrit.cardcrawl.cards.AbstractCard.renderInLibrary(AbstractCard.java:1241) at com.megacrit.cardcrawl.cards.CardGroup.renderInLibrary(CardGroup.java:898) at com.megacrit.cardcrawl.screens.compendium.CardLibraryScreen.renderGroup(CardLibraryScreen.java:520) at com.megacrit.cardcrawl.screens.compendium.CardLibraryScreen.render(CardLibraryScreen.java:441) at com.megacrit.cardcrawl.screens.mainMenu.MainMenuScreen.render(MainMenuScreen.java:558) at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:431) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
hope that helped.
ll4047  [developer] 11 Dec, 2021 @ 9:13am 
Originally posted by patlackv:
Since the last update the game crashes whenever I try to view a card upgrade of any card..

Thanks! Fixed:steamhappy:
FusroDOG 23 Jan, 2022 @ 10:15am 
Oh! Real fast so we don't skip over it (and for the sake of enticement), could you make sure you add in the very first part of description of how many cards and relics are in the mod?
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