Don't Starve

Don't Starve

Chester Choice
Kuloslav  [developer] 23 May, 2014 @ 2:39pm
Bug Report
If anyone encounters any bugs or crashes I will be grateful to hear about them. The sooner I know about them, the sooner I'll be able to fix them. Please use this thread to report your issues.
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Showing 1-11 of 11 comments
RickyDK 25 May, 2014 @ 5:52am 
Sam Taxe only Copy 1 too mark ur happy sorry
Does it work woth the other chester mod?( fx the new mod upgrade your chester to gold state and or Classic chester so as the Ice chester and Shaddow chester)
Kuloslav  [developer] 25 May, 2014 @ 5:54am 
Unfortunately Chester Choice is not compatible with other chester mod. The problem is to change the same game file - after you on at least two chester mod, changes exluded themselves - when I have a moment I will try to change the code so that you can use other Chester mods.

Of course Klei Chesters (Shadow and Snow) work without problems.
Fantredath 25 May, 2014 @ 10:07am 
When I run it with "Faster Followers" by [#!].mouse, My "Light Chester" runs away and never returns.

For now I'm just gonna run your mod. I'd rather have the Chester's! ;-)
GoshuaJoshua 23 Sep, 2014 @ 8:44pm 
My firefly chester only has six slots. Is this a bug? I thought the regeneration chester was the only one to have 6 slots.
Kuloslav  [developer] 24 Sep, 2014 @ 9:27am 
GoshuaJoshua: No it's not a bug it's intentional :)
sven.aronsson 3 Mar, 2016 @ 5:42am 
I just tried creating the firefly chester in ROG and it crashed my game as chester was transforming. I have multiple other mods but no other chester mods and I've run a few other games with all the other mods enabled.
Kuloslav  [developer] 7 Mar, 2016 @ 8:08am 
Post error from log.txt file
ScarletCinder 2 Nov, 2016 @ 8:13pm 
Tried to make the light chester and the animation played on the full moon (twice actually) but he wouldn't transform. I have no other chester related mods, here is log.txt info:

scripts/mods.lua(179,1) Loading mod: workshop-262763467 (Chester Choice)
scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-269073510

scripts/mods.lua(206,1) Mod: workshop-262763467 (Chester Choice) Loading modworldgenmain.lua
scripts/mods.lua(214,1) Mod: workshop-262763467 (Chester Choice) Mod had no modworldgenmain.lua. Skipping.
scripts/mods.lua(206,1) Mod: workshop-262763467 (Chester Choice) Loading modmain.lua

Registering default mod prefab
scripts/mods.lua(296,1) Mod: workshop-262763467 (Chester Choice) Registering prefabs
scripts/mods.lua(302,1) Mod: workshop-262763467 (Chester Choice) Registering prefab file: prefabs/chester
scripts/mods.lua(306,1) Mod: workshop-262763467 (Chester Choice) chester
scripts/mods.lua(302,1) Mod: workshop-262763467 (Chester Choice) Registering prefab file: prefabs/chester_eyebone
scripts/mods.lua(306,1) Mod: workshop-262763467 (Chester Choice) chester_eyebone
scripts/mods.lua(319,1) Mod: workshop-262763467 (Chester Choice) Registering default mod prefab

EResult 1, 262763467
245850, 219740, [Chester Choice], 275092893599822288, 468684891968635998, 76561198055851807, 1400879771, 1460837165, 0, 0, [pet,Creature,Reign of Giants Compatible,version:1.3.1,Shipwrecked Compatible], 221, [mod_publish_data_file.zip], 1638577, 96024, [], 0
scripts/mods.lua(19,1) mod_name workshop-262763467
scripts/mods.lua(21,1) table: 0xc263430
GetPublishedFileDetails(61)
Getting mod details...
OnPublishedFileDetailsResult
EResult 1, 287889074

I seem to be having an issue with the mod!! I have 9 batalisk wings and put a single one in each slot and waited for the full moon but nothing happened. I even dropped my eye bone to see if maybe that was the reason but he still won’t change. I’m not really sure what to do?! I was so excited. Finally got all the batalisk wings but he didn’t change..... PLEASE SOMEONE HELP!!!!!!!!
Kuloslav  [developer] 6 Feb, 2019 @ 3:16am 
First of all: you don't have to wait until full moon (read description). Transformation works in each version of DS (with DLC and without - excluding Hamlet merged worlds - for now). After inserting the batilisk wings, you have to wait a few seconds for the transformation to take place.
Tsetso 14 Jun, 2023 @ 5:14am 
Crash on starting the game (ROG, compatible with hamlet)

WARNING!
.../mods/workshop-262763467/scripts/prefabs/chester.lua:428: calling 'Collides With' on bad self (number expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) Collides With (C) <-1--1>
../mods/workshop-262763467/scripts/prefabs/chester.lua:428 in (field) fn (Lua) <375-511>
scripts/mainfunctions.lua:137 in ()? (Lua) <126-161>
=[C]:-1 in (method) Spawn Prefab (C) <-1--1>
scripts/mainfunctions.lua:178 in (global) Spawn Prefab (Lua) <172-210>
../mods/workshop-262763467/scripts/prefabs/chester_eyebone.lua:110 in (upvalue) Spawn Chester (Lua) <101-122> ../mods/workshop-262763467/scripts/prefabs/chester_eyebone.lua:156 in (upvalue) Respawn Chester (Lua) <149-159>

Edit:
To fix this you need to replace:
inst.Physics:CollidesWith(COLLISION.WORLD)

with:
inst.Physics:CollidesWith(GetWorldCollision())
Last edited by Tsetso; 19 Jun, 2023 @ 5:44am
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