Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Does it work woth the other chester mod?( fx the new mod upgrade your chester to gold state and or Classic chester so as the Ice chester and Shaddow chester)
Of course Klei Chesters (Shadow and Snow) work without problems.
For now I'm just gonna run your mod. I'd rather have the Chester's! ;-)
scripts/mods.lua(179,1) Loading mod: workshop-262763467 (Chester Choice)
scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-269073510
scripts/mods.lua(206,1) Mod: workshop-262763467 (Chester Choice) Loading modworldgenmain.lua
scripts/mods.lua(214,1) Mod: workshop-262763467 (Chester Choice) Mod had no modworldgenmain.lua. Skipping.
scripts/mods.lua(206,1) Mod: workshop-262763467 (Chester Choice) Loading modmain.lua
Registering default mod prefab
scripts/mods.lua(296,1) Mod: workshop-262763467 (Chester Choice) Registering prefabs
scripts/mods.lua(302,1) Mod: workshop-262763467 (Chester Choice) Registering prefab file: prefabs/chester
scripts/mods.lua(306,1) Mod: workshop-262763467 (Chester Choice) chester
scripts/mods.lua(302,1) Mod: workshop-262763467 (Chester Choice) Registering prefab file: prefabs/chester_eyebone
scripts/mods.lua(306,1) Mod: workshop-262763467 (Chester Choice) chester_eyebone
scripts/mods.lua(319,1) Mod: workshop-262763467 (Chester Choice) Registering default mod prefab
EResult 1, 262763467
245850, 219740, [Chester Choice], 275092893599822288, 468684891968635998, 76561198055851807, 1400879771, 1460837165, 0, 0, [pet,Creature,Reign of Giants Compatible,version:1.3.1,Shipwrecked Compatible], 221, [mod_publish_data_file.zip], 1638577, 96024, [], 0
scripts/mods.lua(19,1) mod_name workshop-262763467
scripts/mods.lua(21,1) table: 0xc263430
GetPublishedFileDetails(61)
Getting mod details...
OnPublishedFileDetailsResult
EResult 1, 287889074
WARNING!
.../mods/workshop-262763467/scripts/prefabs/chester.lua:428: calling 'Collides With' on bad self (number expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) Collides With (C) <-1--1>
../mods/workshop-262763467/scripts/prefabs/chester.lua:428 in (field) fn (Lua) <375-511>
scripts/mainfunctions.lua:137 in ()? (Lua) <126-161>
=[C]:-1 in (method) Spawn Prefab (C) <-1--1>
scripts/mainfunctions.lua:178 in (global) Spawn Prefab (Lua) <172-210>
../mods/workshop-262763467/scripts/prefabs/chester_eyebone.lua:110 in (upvalue) Spawn Chester (Lua) <101-122> ../mods/workshop-262763467/scripts/prefabs/chester_eyebone.lua:156 in (upvalue) Respawn Chester (Lua) <149-159>
Edit:
To fix this you need to replace:
inst.Physics:CollidesWith(COLLISION.WORLD)
with:
inst.Physics:CollidesWith(GetWorldCollision())