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I have most of them planned out. The balancing and tweaking of values will take the most time.
The difference between this and Dynamic Traits is that this will depend on the player's actions, instead of different traits. For example, you have a chance to lose hearing. You have a chance to become a pacifist. You have a chance to become a fast reader if you consume a lot of books, magazines, news papers etc.
Might be good to get some feedback and suggestions.
Nice mods anyway sir.
Yep, that is planned for further expansion on a larger (probably seperate) mod that incorporates other passive traits, both negative and positive.
This would be great that the mod progressively reduces the panicking multiplier and then after a certain treshold of zombies killed, the player becomes desensitized.
This would be way more organic instead of having a switch panicked/desensitized
Maybe ModOptions integration to let players opt-out before earning it?
Maybe like DestroKind said, a yes/no prompt to let players opt-in or out at the time they earn it?
Maybe a prompt only for characters that do have the Adrenaline Junkie perk?
Can you make support for More Traits?
Some traits like Fearful does not go away if I get Desensitized for example
Perhaps adding some kind of buff to the veterans to match.
Like since their already combat veterans, maybe they gain something while racking up the kills equally.. y'know to compensate for the veteran high cost with smiliar outcome.
I love the mod thou, while i am generally playing the veteran myself, it makes sense.
Maybe make it so the veteran got it permantently, but if people stop fighting zombies they may lose the trait over time or something?