Call of Duty: Black Ops III

Call of Duty: Black Ops III

GREAT LEAP FORWARD
Z3r0AimPanda 22 Oct, 2021 @ 4:24pm
Almost Full Map Text Guide
Almost Full Map Guide

Big thanks to pankake101 for video guide, I'm just putting most of it in text form. Also big thanks for editing the video instead of posting raw 2 hour gameplay.

Main EE

1: Power
Turn on power. Following lightning on wall to find power switch. You will pass through shield buildable table on your way to switch.

2: Open up Map 1st pass through AKA Collectibles Setup
Suggested order to pick up parts as you open up map:
2.2.1
2.2.3
2.3.1
2.1.1
2.2.2
2.3.2
2.4.1
2.2.3
2.2.4
Before first jump, have at least 1250 points
2.1.2
After second jump pad, to building with big hole in floors, this is best camping roof
2.3.3
2.1.3
Jumppad next to jug will take you back to spawn, continue through green light door
2.5
Continue past mulekick to next jumppad.
After jumppad, only buy the debris blocking your jump into neighbor building, below is the metal slide
2.1.4
After radio, fall onto metal slide. Ignore the wooden ramp and keep going the other way to the bar.
Suggest use AK wallbuy for easy ammo source throughout the game
2.1.5
2.4.2
Drop down to PaP and take GK sewers + jumppads back to PHD building.
2.4.3
Make your way to the metal slide and this time go up the wooden ramp. Hit the jump pad to go back to spawn.
Go to factory room to build shield.
2.5.1
2.5.2
2.5.3
Now we start the EE :)

2.1: Activate 5 Radios
1. Radio in broken building near power, sitting on barrel
2. On roof of building after first jump pad, PHD building
3. Streets next to Big Hole building, in the shade area behind truck, in middle of street next to flaming barrels
4. On green bookshelves through left doorway after you make jump across metal slide
5. Near curved red couch directly to left of bar entrance
This activates summoning key to spawn.

2.2: 2 Shield Parts
Part 1 spawn locations
1. In buildable room near power, big factory room
2. Next to first radio, in room under first box spawn
3. In chainfence area next to power switch

Part 2 spawn locations
3. In corner opposite first box spawn (in the same room)
4. In alleyway leading to first jumppad leaning against burning barrel

2.3: Find the Wrench
This is for buyable ending side EE.
Possible spawn locations
1. On barrel directly left of power switch
2. In room with double tap, on couch near buyable debris
3. On ground floor of Big Hole building in kitchen area

2.4: Upgrade Monkey Bombs
This is side quest, activate 3 Monkey Bombs
1. Sitting on table next to first box spawn
2. At end of bar, on barstool near counter
3. Through buyable door on lowest floor of Big Hole building.
Through monkey bomb at the 3 collected monkeys in the room below radio 4.
This is called the monkey room.

2.5: Obtain crystal
Use wrench on vault located past green light door, in dark rooms.

2.5: Upgrade shield
This is side EE.
First, you need to earn 25 kills with the shield. Suggest to stay in power switch alley for quick restock on shield.
Do this until you hear a ee chime play.

After that, you want to hit the 3 Shaun Of The Dead posters around the map with the shield.

Locations: https://imgur.com/a/mbo99An

1: After going down the building that has a hole all the way through it and onto ground level, go around the truck and you'll see it next to the Vektor wallbuy.

2: After taking the jump pad in the green lit building and going down the slippery ramp after landing, across from Widows Wine another poster can be found.

3: And finally, the final poster can be located after going in the sewer pipeline in pap and before taking the next jump pad after, it'll be on your right.

Upgraded shield abilities

Increases durability by a large margin
Permanent upgrade, so you can pick it back up on the buildable bench
You can replenish your shield at any time, even if it hasn't broken


3: Fix the 5 valves
1. Upper level of factory room, shield buildable
2. Near first launch pad, at the end of alleyway
3. PHD building right before you exit the dark room onto roof
4. Through backdoor of bar, next to jumppad (walk around the dropdown)
5. Past wooden ramp drop down, near the metal shutters
This also unlocks buyable ending room near the first jumppad

4: Collect summoning key
It will spawn in air along path of one of the jumppads.
1) Bar launchpad
2) Wooden ramp dropdown launchpad
3) First launchpad
It is only interactable for first 90 seconds of each round.
Hold F  :)
Run around map until you get it.

5: Obtain Scavenger
From hitting the box, your chances to get it increases every box spin.
Get PHD.

6: Shoot 6 Doom Eternal Figuirines
1. To the right of valve in upper factory room. Look a little up for orange lights.
2. On ground near trash, left of PHD
3. On table to left of Bowie Knife, drop down a few floors through Big Hole building but not all the way!
4. On dresser opposite mule kick
5. On circular table, downstairs of room you enter when you jump over the metal slide.
In this same lower level room, you will see 3 monkey bombs if you found them all. This place is called monkey room.
6. On ground visible through doorway directly right of bar entrance

7: Pick up Mr. Doom  from daycare
Mr. Doom will spawn ontop of manhole cover somewhere on the map.
May be in spawn, maybe in front of widows, who knows :)
He is lonely and its the end of day so please pick him up.

8: PaP the scavenger
PAP IT YOU FOOL. Mr. Doom commands it.

9: Feed Mr. Doom
Mr. Doom is hungry now.
Bring him to PHD building dark room and place him on rug in front of painting.
Feed him souls!
As a reward, he will upgrade your PaP scavenger

10: MOAR POWER
In power factory, there are 4 support columns with small red light about halfway up.
Hit all 4 columns with a Super Scavenger shot. You may only need 1 shot with its big aoe.
Passcode machines next to you are powered up

11: 4 SoE symbols
1. Dropdown several floors of Big Hole building. (two below bowie knife room) Look at elevator
2. Upper level of monkey room, before the stairs down, look up the blocked stairs up
3. Walk up wooden ramp and look in dark alley below the metal slide
4. Go through GK sewers and its past the jumppad on exit
Collect the wire

12: Pimp yourself out
Get full perks you want and PaP weapons ready for next steps.
After perk limit, you can hit the arcade machine once per round for extra perks.

13: Enter the Dark Aether
Go to power switch alley and place everything (crystal, summoning key, and wire) into plasma cutter.
Power the machine with souls. It has short range.

14: Hellish Nightmare
WARNING: You get no points while in the dark aether
WARNING: Explodey boys will start to spawn
Fill the moving soulbox.
1) Power Alley
2) Spawn street
etc.

15: Punch 4 Fuse boxes
Go to first floor on Big Hole building and buy gavanknuckles
1. Street near Big Hole Building, near radio location, right of vector wallbuy
2. Past wooden ramp dropdown next to valve
3. Under wooden ramp in street near spawn/first jumppad
4. Near bar back door, right of the big dove/crow painting
Lockdown machines activates (red screen)

16: Lockdown to death
Get full ammo and 10k points to buy wall gun ammo. Suggestion LSAT near mulekick
WARNING: You get no points during this step of activating the Pylons
1. Outside bar.
2. Near wooden ramp near spawn
3. On roof after jumppad, near the Monkey Room building

The End
You get perkaholic and can pick up specialist weapon bow.
Continue playing or end game for 50k.

Side EE
Unfinished Section
Music Radios
Various SoE style radios located around the map that will play songs. Supposedly non-copyright according to map maker. The songs never worked for me so :)

Teddy Bear Song
Teddy bears for repeatable music ee.
1. Upstairs of first (not power route) door from spawn.
2. First drop down from roof of Big Hole Building
3. Next to mule kick
4. In monkey room
Last edited by Z3r0AimPanda; 22 Oct, 2021 @ 6:37pm
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Showing 1-4 of 4 comments
Deadshot.mp4  [developer] 15 Nov, 2021 @ 7:19pm 
I appreciate the detail and attention in this, I bet one day when i forget parts of this map even I’ll use it!
Zenith 2 May, 2022 @ 12:17pm 
It's probably useful to mention that for the final lockdowns, they're time and not kill based, so you can just train up until they're done (might be a bit hard with the second one lol, but definitely the other two)
AndriSve 6 May, 2022 @ 5:31am 
The Legendary spreadsheet NoahJ456 used
Red Bullet 379 24 Mar, 2024 @ 2:09pm 
can someone explain the 2.2.1 2.2.3.......
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Showing 1-4 of 4 comments
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