Sid Meier's Civilization V

Sid Meier's Civilization V

Spongebob Squarepants: Patrick Star and the Patrickia Civilization (BNW Only)
PHXHRC  [developer] 26 May, 2014 @ 9:42pm
Ideas for a new UA
Considering that Patrick's current ability is really terrible, I'm open to new suggestions for a new one.

Unfortunately, I have no idea how to use Lua, so I'm kinda limited on what I can do.

One idea I thought up after looking up Vicevirtuoso's Vocaloid civ is to replace the Science specialist slots in the science realted buildings and replace them with extra happiness, but I have no idea If that will be useful ingame.

Another idea would be the same as the first one, but with a food bonus instead of the Science specialist slots.

I'm open for suggestions, so let me know if you have any good ideas.
Last edited by PHXHRC; 30 May, 2014 @ 8:40pm
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Showing 1-8 of 8 comments
Toheck 27 May, 2014 @ 7:58pm 
The problem, as I see it, is that you have a big penalty tied to a small bonus. Even without the penalty, the UA would be very underpowered; with it, it's terrible. Gandhi warranted a big penalty (in earlier versions, at least) because the benefit of his UA was enormous, so he needed a balncing factor. You should give Patrick a nice, hefty bonus, and keep the science penalty fairly small. I wish I could give you an idea for a specific UA - I usually have plenty of ideas - but nothing's coming to me right now.
Good luck, though.
Saint Alfonso 28 May, 2014 @ 4:22pm 
Patrick likes to eat alot. Add triple food production to his UA. And remove the penalty.
Toheck 28 May, 2014 @ 6:56pm 
Another modder made a civ with a 300% growth bonus, and even with a huge science penalty, that civ could be EXTREMELY overpowered. A food bonus is a fine idea, but not that big.
PHXHRC  [developer] 28 May, 2014 @ 7:12pm 
A food bonus? Sounds like a good idea. Maybe replace the Science specialist slot in science buildings with a big food boost? That sounds kinda overpowered though.
Last edited by PHXHRC; 28 May, 2014 @ 7:12pm
Inthegames 31 May, 2014 @ 12:13pm 
Science from number of Citizens halved, food from buildings doubled.
lucas 1 Jun, 2014 @ 3:28am 
Production down by 30% (because Patrick isn't very smart) and food up by 30%. You could add a building instead of a food building called "The Krusty Krab" which increases production by 15% (hence, cancelling out the production bonus) but also consumes 5% food (and some of the food). It should be make towards the end of the game, like 1950 AD or something
PHXHRC  [developer] 1 Jun, 2014 @ 8:26pm 
All right, here's the new UA I'm thinking of:

Wumbology: Universities, Public Schools, and Research Labs now give out + 4 happiness instead of having Great Scientist slots.Stone and Marble provide +1 food.

I have it ready, but I'm wondering If this UA is good enough or needs changes.

EDIT: I just uploaded the new version. Let me know If it needs any changes or not.

Last edited by PHXHRC; 2 Jun, 2014 @ 12:28pm
Inthegames 1 Jun, 2014 @ 11:46pm 
+2 food from Stone and Marble
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