Hearts of Iron IV

Hearts of Iron IV

Hearts of Minecraft: Ouro Kronii
boshin  [developer] 21 Oct, 2021 @ 7:06am
Bug Report Centre
Please comment any bugs you encounter in the mod to this thread.

Thanks.
Last edited by boshin; 21 Oct, 2021 @ 7:11am
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Showing 1-14 of 14 comments
zsmasher 21 Oct, 2021 @ 11:40am 
BIG, BIG bug. Not game breaking but pretty dang close. The "unions win" focus does not work as intended and does not replace the "question of free market" national spirit and instead just adds the "state overview over market" spirit next to it, which both combined adds a wopping 30% required consumer goods factory and leaves me stuck with the weekly stability loss modifier. On top of that i can't change my economy law cause its locked behind the "form a nation" focus that's not even on this mods focus tree. So yeah, these bugs kill my industry and stability. Needs fixing soon
Last edited by zsmasher; 21 Oct, 2021 @ 11:45am
boshin  [developer] 21 Oct, 2021 @ 5:13pm 
Originally posted by zsmasher:
BIG, BIG bug. Not game breaking but pretty dang close. The "unions win" focus does not work as intended and does not replace the "question of free market" national spirit and instead just adds the "state overview over market" spirit next to it, which both combined adds a wopping 30% required consumer goods factory and leaves me stuck with the weekly stability loss modifier. On top of that i can't change my economy law cause its locked behind the "form a nation" focus that's not even on this mods focus tree. So yeah, these bugs kill my industry and stability. Needs fixing soon
Sorry this took me a while, was kinda hard with all the other issues that made it so.

Patched.
HKLee 22 Oct, 2021 @ 1:16am 
First, please understand that my native language is not English, so grammar may be wrong
As a fan of Hololive and Ouro Kronii, I'm really enjoying this mod!
I want to help solve some bugs that I discovered while playing mod.

Focus "Expanding Ports"
This focus requires owning "Siedlce"(State ID: 97), state of "Red Rose Union", and that place is too far.
I think it'd be good to change it to "Biccaega"(State ID: 320), it can be easily occupied.

common/national_focus/F11.txt; Line 2044~2070
focus = { id = F11_expand_union_port icon = GFX_goal_generic_construct_naval_dockyard prerequisite = { focus = F11_economic_regulations } x = 2 y = 1 relative_position_id = F11_economic_regulations cost = 5 ai_will_do = { base = 5 } available = { owns_state = 320 } cancel_if_invalid = yes continue_if_invalid = no available_if_capitulated = no search_filters = { FOCUS_FILTER_INDUSTRY } completion_reward = { unlock_decision_tooltip = { decision = F11_expand_union_port_decision } } }

Some decisions don't show up

I got a hint from the error log:
[15:20:18][persistent.cpp:52]: Error: "Unknown category: F11_investments_cat: {, near line: 1" in file: "common/decisions/krn_decisions.txt" near line: 5 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_tanks_designs_decision It will be ignored: }, near line: 28" in file: "common/decisions/krn_decisions.txt" near line: 32 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_new_cruiser_designs_decision It will be ignored: }, near line: 55" in file: "common/decisions/krn_decisions.txt" near line: 59 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_carrier_designs_decision It will be ignored: }, near line: 82" in file: "common/decisions/krn_decisions.txt" near line: 86 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_build_cruisers_decision It will be ignored: }, near line: 325" in file: "common/decisions/krn_decisions.txt" near line: 329 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_aircrafts_designs_decision It will be ignored: }, near line: 352" in file: "common/decisions/krn_decisions.txt" near line: 356 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_companies_inspection_decision It will be ignored: }, near line: 390" in file: "common/decisions/krn_decisions.txt" near line: 394 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_build_factory_decision It will be ignored: }, near line: 449" in file: "common/decisions/krn_decisions.txt" near line: 453 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_expand_union_port_decision It will be ignored: }, near line: 534" in file: "common/decisions/krn_decisions.txt" near line: 538 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_buy_trade_fleet_decision It will be ignored: }, near line: 592" in file: "common/decisions/krn_decisions.txt" near line: 596 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_sudden_foreign_aid_decision It will be ignored: }, near line: 636" in file: "common/decisions/krn_decisions.txt" near line: 640 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_medical_mission_decision It will be ignored: }, near line: 671" in file: "common/decisions/krn_decisions.txt" near line: 675 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_foreign_military_support_decision It will be ignored: }, near line: 724" in file: "common/decisions/krn_decisions.txt" near line: 728 [15:20:18][gameitemdatabasehelper.h:111]: Error: "Unknown category for : F11_arm_villagers_decision It will be ignored: }, near line: 791 " in file: "common/decisions/krn_decisions.txt" near line: 793

Compared to the original mod, the file seems to be missing:

common/decisions/categories/KRN_decisions_categories.txt
F11_investments_cat = { icon = generic_industry allowed = { original_tag = F11 } priority = 10 visible = { hidden_trigger = { OR = { has_completed_focus = F11_military_mechs has_completed_focus = F11_invest_in_cruisers has_completed_focus = F11_floating_airport has_completed_focus = F11_aircrafts_designs has_completed_focus = F11_economic_regulations has_completed_focus = F11_new_workplaces has_completed_focus = F11_expand_union_port has_completed_focus = F11_buy_trade_fleet has_completed_focus = F11_funds_for_war has_completed_focus = F11_arm_villagers } } has_civil_war = no has_capitulated = no } } F11_integrate_communities_cat = { allowed = { original_tag = F11 } visible = { hidden_trigger = { has_completed_focus = F11_integrate_communities } has_civil_war = no is_subject = no } } F11_congress_of_the_new_right_cat = { icon = F11_congress_of_the_new_right priority = 6 }
I added this file and checked it works!

Some files missing
It's not fatal, but according to the error log, the following textures seem to be missing:
  • gfx/interface/goals/GFX_F11_hololive-445.dds
  • gfx/interface/goals/GFX_F11_calliopesinfluence-445.dds
  • gfx/interface/goals/GFX_F11_kiarasinfluence-445.dds


There's another error that I found. I'll add it later.
Thank you for making this mod!
boshin  [developer] 22 Oct, 2021 @ 2:19am 
Originally posted by HKLee:
First, please understand that my native language is not English, so grammar may be wrong
As a fan of Hololive and Ouro Kronii, I'm really enjoying this mod!
I want to help solve some bugs that I discovered while playing mod.

Focus "Expanding Ports"
This focus requires owning "Siedlce"(State ID: 97), state of "Red Rose Union", and that place is too far.
I think it'd be good to change it to "Biccaega"(State ID: 320), it can be easily occupied.

common/national_focus/F11.txt; Line 2044~2070
focus = { id = F11_expand_union_port icon = GFX_goal_generic_construct_naval_dockyard prerequisite = { focus = F11_economic_regulations } x = 2 y = 1 relative_position_id = F11_economic_regulations cost = 5 ai_will_do = { base = 5 } available = { owns_state = 320 } cancel_if_invalid = yes continue_if_invalid = no available_if_capitulated = no search_filters = { FOCUS_FILTER_INDUSTRY } completion_reward = { unlock_decision_tooltip = { decision = F11_expand_union_port_decision } } }

Some decisions don't show up

I got a hint from the error log:
[15:20:18][persistent.cpp:52]: Error: "Unknown category: F11_investments_cat: {, near line: 1" in file: "common/decisions/krn_decisions.txt" near line: 5 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_tanks_designs_decision It will be ignored: }, near line: 28" in file: "common/decisions/krn_decisions.txt" near line: 32 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_new_cruiser_designs_decision It will be ignored: }, near line: 55" in file: "common/decisions/krn_decisions.txt" near line: 59 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_carrier_designs_decision It will be ignored: }, near line: 82" in file: "common/decisions/krn_decisions.txt" near line: 86 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_build_cruisers_decision It will be ignored: }, near line: 325" in file: "common/decisions/krn_decisions.txt" near line: 329 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_aircrafts_designs_decision It will be ignored: }, near line: 352" in file: "common/decisions/krn_decisions.txt" near line: 356 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_companies_inspection_decision It will be ignored: }, near line: 390" in file: "common/decisions/krn_decisions.txt" near line: 394 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_build_factory_decision It will be ignored: }, near line: 449" in file: "common/decisions/krn_decisions.txt" near line: 453 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_expand_union_port_decision It will be ignored: }, near line: 534" in file: "common/decisions/krn_decisions.txt" near line: 538 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_buy_trade_fleet_decision It will be ignored: }, near line: 592" in file: "common/decisions/krn_decisions.txt" near line: 596 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_sudden_foreign_aid_decision It will be ignored: }, near line: 636" in file: "common/decisions/krn_decisions.txt" near line: 640 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_medical_mission_decision It will be ignored: }, near line: 671" in file: "common/decisions/krn_decisions.txt" near line: 675 [15:20:18][persistent.cpp:52]: Error: "Unknown category for : F11_foreign_military_support_decision It will be ignored: }, near line: 724" in file: "common/decisions/krn_decisions.txt" near line: 728 [15:20:18][gameitemdatabasehelper.h:111]: Error: "Unknown category for : F11_arm_villagers_decision It will be ignored: }, near line: 791 " in file: "common/decisions/krn_decisions.txt" near line: 793

Compared to the original mod, the file seems to be missing:

common/decisions/categories/KRN_decisions_categories.txt
F11_investments_cat = { icon = generic_industry allowed = { original_tag = F11 } priority = 10 visible = { hidden_trigger = { OR = { has_completed_focus = F11_military_mechs has_completed_focus = F11_invest_in_cruisers has_completed_focus = F11_floating_airport has_completed_focus = F11_aircrafts_designs has_completed_focus = F11_economic_regulations has_completed_focus = F11_new_workplaces has_completed_focus = F11_expand_union_port has_completed_focus = F11_buy_trade_fleet has_completed_focus = F11_funds_for_war has_completed_focus = F11_arm_villagers } } has_civil_war = no has_capitulated = no } } F11_integrate_communities_cat = { allowed = { original_tag = F11 } visible = { hidden_trigger = { has_completed_focus = F11_integrate_communities } has_civil_war = no is_subject = no } } F11_congress_of_the_new_right_cat = { icon = F11_congress_of_the_new_right priority = 6 }
I added this file and checked it works!

Some files missing
It's not fatal, but according to the error log, the following textures seem to be missing:
  • gfx/interface/goals/GFX_F11_hololive-445.dds
  • gfx/interface/goals/GFX_F11_calliopesinfluence-445.dds
  • gfx/interface/goals/GFX_F11_kiarasinfluence-445.dds


There's another error that I found. I'll add it later.
Thank you for making this mod!

Thank you!

Updated.
zsmasher 23 Oct, 2021 @ 2:32pm 
Seems the Pekora focus CTD bug is back. Just a heads up
boshin  [developer] 23 Oct, 2021 @ 7:41pm 
Originally posted by zsmasher:
Seems the Pekora focus CTD bug is back. Just a heads up
It's working fine for me, are you sure you updated to the latest mod version for both mods?
Toilet Clogger 23 Oct, 2021 @ 9:10pm 
For some reason this mod specifically appears to corrupt the textures, but without the mod the textures are just fine.
boshin  [developer] 23 Oct, 2021 @ 9:15pm 
Originally posted by The Fancy Cat:
For some reason this mod specifically appears to corrupt the textures, but without the mod the textures are just fine.
Thanks for reporting. I'm not sure what you mean. Can you elaborate?
boshin  [developer] 23 Oct, 2021 @ 9:36pm 
If you're referring to the country colours being more vibrant, that is intended.

If you're talking about the map. This mod doesn't alter any map files besides from colour and states.

Make sure you're running the latest versions for both mods and that you're on a new save file.
Toilet Clogger 24 Oct, 2021 @ 6:21am 
Originally posted by Φ Boshin:
Originally posted by The Fancy Cat:
For some reason this mod specifically appears to corrupt the textures, but without the mod the textures are just fine.
Thanks for reporting. I'm not sure what you mean. Can you elaborate?
Well the ground textures are all jumbled up and corrupted, but the og mod by itself doesn't have that issue, this mod specifically causes it.
boshin  [developer] 24 Oct, 2021 @ 7:25am 
Originally posted by The Fancy Cat:
Originally posted by Φ Boshin:
Thanks for reporting. I'm not sure what you mean. Can you elaborate?
Well the ground textures are all jumbled up and corrupted, but the og mod by itself doesn't have that issue, this mod specifically causes it.
I see.

Unfortunately you're going to have to provide screenshots of what you mean by "jumbled up" and "corrupted" because there should be nothing of that sort.

Please see this image album for Before Mod and After Mod comparison.
https://imgur.com/a/94YqfTb

Also please make sure you're installed to this and not the beta.
Ksan 29 Oct, 2021 @ 8:07am 
focus "Pekoras cohort is our land" gives an invalid event id
Ksan 29 Oct, 2021 @ 8:36am 
Also, not sure why, but when you do "Segregation" after invading miko, the idea you get is istantly cancelled and it also makes you bypass the focus right after it
boshin  [developer] 29 Oct, 2021 @ 4:45pm 
Originally posted by Suichan Best Girl:
focus "Pekoras cohort is our land" gives an invalid event id
Also, not sure why, but when you do "Segregation" after invading miko, the idea you get is istantly cancelled and it also makes you bypass the focus right after it

Thanks mate. It's been fixed.

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