Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As you will notice in-game, while we do use the original tracks it is not possible in all cases to map the triggers directly to the corresponding triggers in R:TW. For example, Battle Marching music will start after the player presses the "Start Battle" button, instead of when giving their first move/attack order. The full list of tracks included is as follows: "
That might be the reason for some of your issues.
its the reason why it doesnt work the way it works in rome 1, subhuman mongoloid.
let me make this easy for you:
your problem is that music doesnt work the way its supposed to
someones explains that the music triggers in this game dont work the same as in rome 1.
because the built in triggers in rome 2 dont work the same way as in rome 1 theres going to be problems, some potentially cant even be fixed
end result: youre a ♥♥♥♥♥♥
Wwise [www.audiokinetic.com]
Recently there has been made some community tools with more limited functionality to the commercial tools used.
https://tw-modding.com/wiki/Audio_modding#Music_Audio_Modding
This mod is not perfect , and the author has stated this in description. So the OP's comment is redundant as anyone using this should have read this and already be aware of its shortcomings, the rant is not required.