Call of Duty: Black Ops III

Call of Duty: Black Ops III

[ZM] All-around Enhancement v3.0.0
TA10N 2 Jul, 2024 @ 12:08am
Varix 3 Scope Bug
I think I found a bug, whenever I use a weapon with the Varix 3 multi-zoom sight on it (I have it equipped to all my assault rifles), whenever I'm in the close range 1x option, my gun becomes un-pack-a-punched?? Like if I aim down sights, hit my melee button, and switch the gun from 3x to 1x, the damage is reduced to base damage, the PAP'd name in the hud reverts to it's base name, Skullsplitter back to M16 for example, and the BO4 PAP level (Common, Rare, Legendary, Epic) completely disappears

One thing to note, the gun will go back to it's pack-a-punched version when I scope back to 3x, upgrade level and damage and the name, all of it. But the 1x? Nerf's the gun on command, and it's rather frustrating. Will this be fixed or is there anyway for me to change it myself so this doesn't happen?
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Showing 1-11 of 11 comments
k7Ysh5A_4.1.  [developer] 2 Jul, 2024 @ 12:10am 
Varix 3 only supports the weapon kit weapons provided in the vanilla game

Originally posted by  Talon :
I think I found a bug, whenever I use a weapon with the Varix 3 multi-zoom sight on it (I have it equipped to all my assault rifles), whenever I'm in the close range 1x option, my gun becomes un-pack-a-punched?? Like if I aim down sights, hit my melee button, and switch the gun from 3x to 1x, the damage is reduced to base damage, the PAP'd name in the hud reverts to it's base name, Skullsplitter back to M16 for example, and the BO4 PAP level (Common, Rare, Legendary, Epic) completely disappears

One thing to note, the gun will go back to it's pack-a-punched version when I scope back to 3x, upgrade level and damage and the name, all of it. But the 1x? Nerf's the gun on command, and it's rather frustrating. Will this be fixed or is there anyway for me to change it myself so this doesn't happen?
Varix 3 only supports the weapon kit weapons provided in the vanilla game
TA10N 2 Jul, 2024 @ 12:40am 
Originally posted by k7Ysh5A_4.1.:
Varix 3 only supports the weapon kit weapons provided in the vanilla game

Originally posted by  Talon :
I think I found a bug, whenever I use a weapon with the Varix 3 multi-zoom sight on it (I have it equipped to all my assault rifles), whenever I'm in the close range 1x option, my gun becomes un-pack-a-punched?? Like if I aim down sights, hit my melee button, and switch the gun from 3x to 1x, the damage is reduced to base damage, the PAP'd name in the hud reverts to it's base name, Skullsplitter back to M16 for example, and the BO4 PAP level (Common, Rare, Legendary, Epic) completely disappears

One thing to note, the gun will go back to it's pack-a-punched version when I scope back to 3x, upgrade level and damage and the name, all of it. But the 1x? Nerf's the gun on command, and it's rather frustrating. Will this be fixed or is there anyway for me to change it myself so this doesn't happen?
Varix 3 only supports the weapon kit weapons provided in the vanilla game

And I'm using weapons from the vanilla game. The M16 I mentioned is a vanilla game weapon, I used it on the Kino Der Toten DLC. Unless Black Market guns don't count as vanilla. Regardless, the glitch still persists on other weapons as well, I used the Man-O-War on Der Eisendrache just earlier, and same thing, the HUD PAP elements and name would vanish and the damage would get heavily nerfed from Epic tier, back to base unupgraded damage when using the 1x scope function.
k7Ysh5A_4.1.  [developer] 2 Jul, 2024 @ 1:04am 
Originally posted by  Talon :
Originally posted by k7Ysh5A_4.1.:
Varix 3 only supports the weapon kit weapons provided in the vanilla game


Varix 3 only supports the weapon kit weapons provided in the vanilla game

And I'm using weapons from the vanilla game. The M16 I mentioned is a vanilla game weapon, I used it on the Kino Der Toten DLC. Unless Black Market guns don't count as vanilla. Regardless, the glitch still persists on other weapons as well, I used the Man-O-War on Der Eisendrache just earlier, and same thing, the HUD PAP elements and name would vanish and the damage would get heavily nerfed from Epic tier, back to base unupgraded damage when using the 1x scope function.
The weapon kits do not provide M16
TA10N 2 Jul, 2024 @ 1:52am 
Originally posted by k7Ysh5A_4.1.:
Originally posted by  Talon :

And I'm using weapons from the vanilla game. The M16 I mentioned is a vanilla game weapon, I used it on the Kino Der Toten DLC. Unless Black Market guns don't count as vanilla. Regardless, the glitch still persists on other weapons as well, I used the Man-O-War on Der Eisendrache just earlier, and same thing, the HUD PAP elements and name would vanish and the damage would get heavily nerfed from Epic tier, back to base unupgraded damage when using the 1x scope function.
The weapon kits do not provide M16

But the M16 does appear and is fully customizable in the weapon kits menu? The Varix 3 scope was on that M16 because I put on there from the weapon kits menu. I apologize if I'm just not getting what you're meaning.

Regardless of that, I tested PAP on another map just now and with a certifiably "vanilla" gun. I used the ICR-1, and another oddity occurred. I played on the map Gorod Krovi, and when I spawned myself the ICR-1, I PAP'd it using the mod menu. This time, I did 300 less damage when using the scope in the 3x magnification. When I switched to 1x, the damage went up, being 1500 base and up to 1800 when I switched it. So now it's opposite. Yet ANOTHER oddity however, once I PAP'd it to Epic level, it did 1800 damage no matter the magnification. Although thinking about it now, I believe that was likely the max cap of the zombie health at that low round, showing the max health of the zombie and not my max possible damage, so it could very well still be out of sync for all I know.
k7Ysh5A_4.1.  [developer] 2 Jul, 2024 @ 1:54am 
Originally posted by  Talon :
Originally posted by k7Ysh5A_4.1.:
The weapon kits do not provide M16

But the M16 does appear and is fully customizable in the weapon kits menu? The Varix 3 scope was on that M16 because I put on there from the weapon kits menu. I apologize if I'm just not getting what you're meaning.

Regardless of that, I tested PAP on another map just now and with a certifiably "vanilla" gun. I used the ICR-1, and another oddity occurred. I played on the map Gorod Krovi, and when I spawned myself the ICR-1, I PAP'd it using the mod menu. This time, I did 300 less damage when using the scope in the 3x magnification. When I switched to 1x, the damage went up, being 1500 base and up to 1800 when I switched it. So now it's opposite. Yet ANOTHER oddity however, once I PAP'd it to Epic level, it did 1800 damage no matter the magnification. Although thinking about it now, I believe that was likely the max cap of the zombie health at that low round, showing the max health of the zombie and not my max possible damage, so it could very well still be out of sync for all I know.
3arc has not added any non-weapon kits weapons to Varix 3's pap support
k7Ysh5A_4.1.  [developer] 2 Jul, 2024 @ 2:00am 
Originally posted by  Talon :
Originally posted by k7Ysh5A_4.1.:
The weapon kits do not provide M16

But the M16 does appear and is fully customizable in the weapon kits menu? The Varix 3 scope was on that M16 because I put on there from the weapon kits menu. I apologize if I'm just not getting what you're meaning.

Regardless of that, I tested PAP on another map just now and with a certifiably "vanilla" gun. I used the ICR-1, and another oddity occurred. I played on the map Gorod Krovi, and when I spawned myself the ICR-1, I PAP'd it using the mod menu. This time, I did 300 less damage when using the scope in the 3x magnification. When I switched to 1x, the damage went up, being 1500 base and up to 1800 when I switched it. So now it's opposite. Yet ANOTHER oddity however, once I PAP'd it to Epic level, it did 1800 damage no matter the magnification. Although thinking about it now, I believe that was likely the max cap of the zombie health at that low round, showing the max health of the zombie and not my max possible damage, so it could very well still be out of sync for all I know.
For the bo4 pap feature, I just tweaked the code a bit and it should be better than before
TA10N 2 Jul, 2024 @ 2:19am 
Originally posted by k7Ysh5A_4.1.:
Originally posted by  Talon :

But the M16 does appear and is fully customizable in the weapon kits menu? The Varix 3 scope was on that M16 because I put on there from the weapon kits menu. I apologize if I'm just not getting what you're meaning.

Regardless of that, I tested PAP on another map just now and with a certifiably "vanilla" gun. I used the ICR-1, and another oddity occurred. I played on the map Gorod Krovi, and when I spawned myself the ICR-1, I PAP'd it using the mod menu. This time, I did 300 less damage when using the scope in the 3x magnification. When I switched to 1x, the damage went up, being 1500 base and up to 1800 when I switched it. So now it's opposite. Yet ANOTHER oddity however, once I PAP'd it to Epic level, it did 1800 damage no matter the magnification. Although thinking about it now, I believe that was likely the max cap of the zombie health at that low round, showing the max health of the zombie and not my max possible damage, so it could very well still be out of sync for all I know.
For the bo4 pap feature, I just tweaked the code a bit and it should be better than before

Sounds good friend, sorry for all the hassle, I just didn't understand how this was happening. And yeah, just to be absolutely clear over what I've been talking about, I'll send screenshots. Notice the HUD elements around the ammo counter, as well as bullet damage difference between scope magnification levels.


Map: The Giant

Game round: 50

Gun used: HVK-30 PAP'd to Epic level

HUD norrmal (3x magnification): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280150996

HUD missing elements (1x magnification): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280151083

Damage to zombie torso (3x magnification - 630 DAMAGE): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280151614

Damage to zombie torso (1x magnification - 350 DAMAGE): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280151755

As I said before, it's as if changing magnification nullifies the PAP level and such, so I hope this was clear enough LOL.
k7Ysh5A_4.1.  [developer] 2 Jul, 2024 @ 2:21am 
Originally posted by  Talon :
Originally posted by k7Ysh5A_4.1.:
For the bo4 pap feature, I just tweaked the code a bit and it should be better than before

Sounds good friend, sorry for all the hassle, I just didn't understand how this was happening. And yeah, just to be absolutely clear over what I've been talking about, I'll send screenshots. Notice the HUD elements around the ammo counter, as well as bullet damage difference between scope magnification levels.


Map: The Giant

Game round: 50

Gun used: HVK-30 PAP'd to Epic level

HUD norrmal (3x magnification): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280150996

HUD missing elements (1x magnification): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280151083

Damage to zombie torso (3x magnification - 630 DAMAGE): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280151614

Damage to zombie torso (1x magnification - 350 DAMAGE): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280151755

As I said before, it's as if changing magnification nullifies the PAP level and such, so I hope this was clear enough LOL.
You should try the beta version, in the AAE Discord server
k7Ysh5A_4.1.  [developer] 2 Jul, 2024 @ 2:22am 
You should un-equip Varix 3 with all unofficial weapon kits weapons to avoid bugs
TA10N 2 Jul, 2024 @ 2:28am 
Originally posted by k7Ysh5A_4.1.:
Originally posted by  Talon :

Sounds good friend, sorry for all the hassle, I just didn't understand how this was happening. And yeah, just to be absolutely clear over what I've been talking about, I'll send screenshots. Notice the HUD elements around the ammo counter, as well as bullet damage difference between scope magnification levels.


Map: The Giant

Game round: 50

Gun used: HVK-30 PAP'd to Epic level

HUD norrmal (3x magnification): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280150996

HUD missing elements (1x magnification): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280151083

Damage to zombie torso (3x magnification - 630 DAMAGE): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280151614

Damage to zombie torso (1x magnification - 350 DAMAGE): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280151755

As I said before, it's as if changing magnification nullifies the PAP level and such, so I hope this was clear enough LOL.
You should try the beta version, in the AAE Discord server

Gotcha, I'll give it a try then, I was thinking of joining the Discord anyways if I got no answers on here.
TA10N 2 Jul, 2024 @ 2:31am 
Originally posted by k7Ysh5A_4.1.:
You should un-equip Varix 3 with all unofficial weapon kits weapons to avoid bugs

I'm still not completely sure what you mean by unofficial weapon kit weapons, I'm assuming you mean weapons that WEREN'T customizable prior to the AAE mod, but even still, I was using it on the HVK-30 vanilla game weapon, along with the previously mentioned Men-O-War and ICR-1 rifles, so those should've been fine at the very least.

Regardless of that stuff though, I appreciate all your replies and your time here man, I'm always thankful for dev replies.
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