Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
https://imgur.com/a/vW5dRZG
When I get a chance I actually want to try a 3x3x1 core reactor block instead. The problem with the full 3x3x3 is almost any engine room isn't going to have more than a 3 block tall ceiling, meaning the nice glowy bits will be completely hidden away
https://imgur.com/a/CPearRp
I was actually thinking balance wise that the central "core" should actually be a "antimatter reaction chamber" and not the actual energy generating part for balance purposes. Maybe it functions only with the top or bottom has the 3x3x3 cylinder connected to it, or the 3x3x3 cylinders only work if they are either connected to a reaction chamber, or to another cylinder thats connected to a reaction chamber. So they are the actual reactors instead of functioning as jump drives.
Instead of using the cylinders of the core as jump drives, making a new "warp coil" block that functions as super jump drives but based on their power setting they disable any blocks over a radius that have computer components. (Thus requiring designers to always put them in naccelles)
Last time I did any space engineer block modding all you could do was edit xml files so not sure if such a configuration is possible.
Anyway first priority is just to get these warpcore models into lods, buildstates uv wrapped configured and configured into something that loads into the engine as non functional blocks
Also I guess there is a way to change what the charge colours are, as I've seen modded jump drive blocks that have different colours.
The other thing I'd like to consider is customizability. If those top and bottom pieces were purely cosmetic then I would make the toroids actual light emitting surfaces and put glass around them. That way users could decide on both colour and intensity, making the block more versatile. Also, disclaimer, I have jump drive mods in my other mod pack so I'm not real keen on making another one, haha.
Bottom line; Keen's emissives are screwed up, not nearly bright enough, a pain to work with (when they work) and need some serious scripting to do anything else. The more I think about it the more I like the idea of just a decorative light block with conveyors at each end.
At the end of the day I invest a huge amount of time in making these mods, so I need to know it’s worth it.
And if differentiation is really needed then the bigger one can simply have more power than the smaller one. There's nothing to say they both have to be 100GW.