Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
C:\Users\[YourName]\Documents\My Games\Binding of Isaac Repentance\log.txt
Here
Here, v2.
your mod list doesnt contain something thats too out of the ordinary though, but the specialist for good items mod also was affected by the messed up entity game data ...
if you can, you could try to deactivate all your mods besides EBB. if its alone it should definetly work. if not, then something might be corrupt in your game files.
If it works, then enable the other mods one by one and see which one is causing the incompatibility issue in particular.
Using EBB only, boss bar still invisible
what you could try is, to go into the main.lua file of the mod, to line 319 and change the code a bit to look like this:
The Isaac.DebugString will print the entity number and the data-type of the entity into the log file.
if you could try this out, we might find out what goes wrong.
In game: https://prnt.sc/HN4NpRHVaJ9n
main.lua: https://prnt.sc/SZf11KaIRLHx
Log: https://drive.google.com/file/d/1VlxY-4SY3dJfIpz19bVnEe1e417uCgje/view?usp=sharing
basically, this just added a check to the loop that only executes the content, if the entity object is of type userdata.
In game: https://prnt.sc/vsgWkh9hq3Sy
main.lua: https://prnt.sc/76zSwuHFGLGp
Thanks!