Crusader Kings III

Crusader Kings III

Governments +
Mightus 26 Jun, 2022 @ 7:16am
Government Maintenance Suggestion
So that's what I made myself, could be turned into on_action to make it more automatic.

Oh and I was inspired by this mod when I made those decisions - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2247357252
Most was rewritten by me but I thought it is important to point out.

Also as a side note, what is a purpose of requiring certain prestige level to change autocratic? Shouldn't it be more automatic too if you don't have empire tier title?

### clan_n_feudal_vassal_maintenance_a = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { has_government = clan_government NOT = { has_religion = religion:islam_religion } } is_valid = { has_government = clan_government } effect = { change_government = feudal_government } ai_will_do = { base = 1000 } } clan_n_feudal_vassal_maintenance_b = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { has_government = clan_government has_religion = religion:islam_religion } is_valid = { has_government = feudal_government } effect = { change_government = clan_government } ai_will_do = { base = 1000 } } ### city_state_vassal_maintenance_1 = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { liege = { has_government = city_state_government } NOT = { has_government = caliphate_government } NOT = { has_government = theocracy_government } } is_valid = { NOT = { has_government = city_state_government } } effect = { change_government = city_state_government } ai_will_do = { base = 1000 } } city_state_vassal_maintenance_2 = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { liege = { NOT = { has_government = city_state_government } } has_government = city_state_government } is_valid = { has_government = city_state_government } effect = { change_government = feudal_government } ai_will_do = { base = 1000 } } ### imperial_vassal_maintenance_1 = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { liege = { has_government = imperial_government } NOT = { has_government = imperial_government } NOT = { has_government = caliphate_government } NOT = { has_government = theocracy_government } } is_valid = { NOT = { has_government = imperial_government } } effect = { change_government = imperial_government } ai_will_do = { base = 1000 } } imperial_vassal_maintenance_2 = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { liege = { NOT = { has_government = imperial_government } } has_government = imperial_government } is_valid = { has_government = imperial_government } effect = { change_government = feudal_government } ai_will_do = { base = 1000 } } ### autocratic_vassal_maintenance_1 = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { liege = { has_government = autocratic_government } NOT = { has_government = autocratic_government } NOT = { has_government = caliphate_government } NOT = { has_government = theocracy_government } } is_valid = { NOT = { has_government = autocratic_government } } effect = { change_government = autocratic_government } ai_will_do = { base = 1000 } } autocratic_vassal_maintenance_2 = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { liege = { NOT = { has_government = autocratic_government } } has_government = autocratic_government } is_valid = { has_government = imperial_government } effect = { change_government = feudal_government } ai_will_do = { base = 1000 } } ### islamic_vassal_maintenance_1 = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { liege = { OR = { has_government = muslim_government has_government = caliphate_government } } has_religion = religion:islam_religion NOT = { has_government = muslim_government } NOT = { has_government = caliphate_government } NOT = { has_government = theocracy_government } } is_valid = { NOT = { has_government = muslim_government } } effect = { change_government = muslim_government } ai_will_do = { base = 1000 } } islamic_vassal_maintenance_2 = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { OR = { NOT = { has_religion = religion:islam_religion } liege = { NOR = { has_government = muslim_government has_government = caliphate_government } } } has_government = muslim_government } is_valid = { has_government = muslim_government } effect = { change_government = feudal_government } ai_will_do = { base = 1000 } } ### caliphate_vassal_maintenance_2 = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { NOT = { has_religion = religion:islam_religion } has_government = muslim_government } is_valid = { has_government = muslim_government } effect = { change_government = feudal_government } ai_will_do = { base = 1000 } } ### eranshar_vassal_maintenance_1 = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { liege = { has_government = eranshar_government } NOT = { has_government = eranshar_government } NOT = { has_government = caliphate_government } NOT = { has_government = theocracy_government } } is_valid = { NOT = { has_government = eranshar_government } } effect = { change_government = eranshar_government } ai_will_do = { base = 1000 } } eranshar_vassal_maintenance_2 = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { liege = { NOT = { has_government = eranshar_government } } has_government = eranshar_government } is_valid = { has_government = eranshar_government } effect = { change_government = feudal_government } ai_will_do = { base = 1000 } } ### gupta_vassal_maintenance_1 = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { liege = { has_government = gupta_government } NOT = { has_government = gupta_government } NOT = { has_government = caliphate_government } NOT = { has_government = theocracy_government } } is_valid = { NOT = { has_government = gupta_government } } effect = { change_government = gupta_government } ai_will_do = { base = 1000 } } gupta_vassal_maintenance_2 = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = government_maintenance_decision_desc ai_check_interval = 6 is_shown = { liege = { NOT = { has_government = gupta_government } } has_government = gupta_government } is_valid = { has_government = gupta_government } effect = { change_government = feudal_government } ai_will_do = { base = 1000 } } ### convert_to_republic_decision = { picture = "gfx/interface/illustrations/decisions/decision_realm.dds" major = yes desc = convert_to_feudalism_decision_desc ai_check_interval = 1 is_shown = { is_ai = yes primary_title.tier = tier_barony primary_title = { has_wrong_holding_type = yes } NOT = { has_government = theocracy_government } OR = { has_government = clan_government has_government = feudal_government } } is_valid = { primary_title.tier = tier_barony primary_title = { has_wrong_holding_type = yes } OR = { has_government = clan_government has_government = feudal_government } } effect = { change_government = republic_government add_realm_law = city_succession_law } ai_will_do = { base = 1000 } }
Last edited by Mightus; 26 Jun, 2022 @ 7:33am
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MASTER SKYWALKER  [developer] 26 Jun, 2022 @ 9:33am 
damn those are a lot
thanks!
Mightus 26 Jun, 2022 @ 10:46am 
No problem, I just had some free time and used it lol; hope it is of use and that I didn't miss anything, but it shouldn't be difficult to adjust.
HorrifyingAbscess74 17 Sep, 2022 @ 10:03am 
If I am interpreting this correctly, as a way to make Christians automatically become Feudal and such, then I think thus should have a gamerule attached to it. I like this idea personally, but I think there are times when it might be more interesting to have a Christian Clan, or a Muslim Bureaucratic, or something like that.
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