Project Hospital

Project Hospital

Tabel Kit
MrFisse 18 Apr, 2022 @ 12:27pm
FIX for ObjectsAttachments.xml
<?xml version="1.0" encoding="utf-8"?>
<Database>
<!-- //ATTACHEMENTS//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
<GameDBObject ID="ADDON_MOD_LOSI_TABLEKIT">
<AbbreviationLocID>OBJECT_LOSI_TABLEKIT_DESCRIPTION</AbbreviationLocID>
<TextureRef>ASSET_TEX_LOSI_TABLEKIT_OBJECTS_SMALL</TextureRef>
<TextureAtlasLayout>LAYOUT_16_X_64</TextureAtlasLayout>
<SpriteShape>SHAPE_1_X_1</SpriteShape>
<TextureIDNW>0</TextureIDNW>
<TextureIDNE>1</TextureIDNE>
<TextureIDSE>2</TextureIDSE>
<TextureIDSW>3</TextureIDSW>
<CustomIconAssetRef>ASSET_TEX_LOSI_TABLEKIT_CUSTOM_ICON</CustomIconAssetRef>
<AccessPositions>
<AccessPosition>
<m_x>-1</m_x>
<m_y>0</m_y>
</AccessPosition>
</AccessPositions>
<PlacedToEdge>false</PlacedToEdge>
<AttachedToWall>false</AttachedToWall>
<AttachedToObject>true</AttachedToObject>
<AllowsObjectsOnWallsAbove>true</AllowsObjectsOnWallsAbove>
<!-- In front: position characters exactly -->
<UseOffsetXNW>0</UseOffsetXNW>
<UseOffsetYNW>0.0</UseOffsetYNW>
<UseOffsetXNE>0.0</UseOffsetXNE>
<UseOffsetYNE>0</UseOffsetYNE>
<!-- Behind: move a bit further so prop in hand is visible -->
<UseOffsetXSE>0.75</UseOffsetXSE>
<UseOffsetYSE>0.0</UseOffsetYSE>
<UseOffsetXSW>0.0</UseOffsetXSW>
<UseOffsetYSW>0.75</UseOffsetYSW>
<Tags>
<Tag>ui_coffee_machine</Tag>
<Tag>coffee_machine</Tag>
<Tag>drink</Tag>
<Tag>ui_furniture</Tag>
</Tags>
<Cost>5</Cost>
</GameDBObject>
</Database>