Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

New Hero Unit: Venerable Dreadnought!
Reece  [developer] 26 Oct, 2021 @ 1:12pm
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Is unyielding ancient too OP? Too long cooldowns? Too weak?
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Showing 1-11 of 11 comments
rb95403 5 Nov, 2021 @ 4:23pm 
Can’t make this unit appear. What mods work with it? Thanks!
Reece  [developer] 5 Nov, 2021 @ 5:08pm 
you research dreadnought? it should work will all mods since its a whole new unit that extends the heroes building chain. what mods you using?
Arkady 6 Nov, 2021 @ 4:54am 
You might wanna proofread your mods (more precisely descriptive texts and excerpts included in your mods) or hand it over to someone that it is willing to do so (and preferably a native speaker) - else the disparity in quality between those mods and the actual game is off-putting, to say the least... (barring typos, that stuff can happen to anyone!)

edit: typos
Last edited by Arkady; 6 Nov, 2021 @ 5:27am
Reece  [developer] 6 Nov, 2021 @ 7:52am 
im not much of an afectionado for flavour descriptions so i just rip them straight from official lore entries like the lexicon and codex word-for-word. The screenshots are a bit outdated, if you see any typos in game let me know :)

just put it through a grammar checker and wow i cant spell good
Last edited by Reece; 6 Nov, 2021 @ 7:57am
Arkady 11 Nov, 2021 @ 11:43am 
Works for me, cheers.
Lord_Draconis 9 Jul, 2022 @ 2:03am 
This mod causes an error. If you download this mod, this error is shown in the log. Over time, the game crashes.

Serializable.cpp:29: void __cdecl proxy::core::Serializable::deserializeNode(const struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,class boost::property_tree::basic_ptree<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct std::less<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > > &): Warning: Invalid node "consumedActionPoints".
Reece  [developer] 9 Jul, 2022 @ 4:59am 
Originally posted by Lord_Draconis:
This mod causes an error. If you download this mod, this error is shown in the log. Over time, the game crashes.

Serializable.cpp:29: void __cdecl proxy::core::Serializable::deserializeNode(const struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,class boost::property_tree::basic_ptree<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct std::less<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > > &): Warning: Invalid node "consumedActionPoints".

Its because consumedActionPoints is being used in the wrong place. Problem is i dont see where it could be in the wrong place, as its only been used a total of 4 times. 3 times in the abilities constructs, which is normal, and once for the summon, which is also normal.

I can try cut out the summon one and see if that fixes it.
Last edited by Reece; 9 Jul, 2022 @ 4:59am
BeatzCrusader 13 Feb, 2024 @ 1:50pm 
does the 75% damage reduction work? because I feel like he died rather quickly. Or was I a fool for thinking he would survive 1 turn against two Gorkanaughts? Also, I feel like the 50% damage reduction ability should have a shorter cooldown and be invulnerable damage reduction instead of more feel no paint.
Reece  [developer] 17 Feb, 2024 @ 7:14am 
the 75% and 50% can stack to give 125% feel so pain, ie complete invulnerability for 1 turn. Its a free ability meant to synergize with the passive but also allow for some innate tankiness when specced differently, hence the long cool down.

Feel no pain and invulnerable damage reduction are the same thing, just dont stack additively then.
BeatzCrusader 20 Feb, 2024 @ 2:24pm 
Ahhhh, I see. I assumed it was impossible to become invincible no matter what.
Lampros 18 Dec, 2024 @ 8:53am 
Isn't the cooldown of the Fortress of Redemption summoning a bit too short? I think 20 turns may be more appropriate.
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