Stellaris

Stellaris

Ancient Systems
ogdinmar  [developer] 3 Nov, 2021 @ 9:01pm
Difficulty
Let me know about the difficulty of this mod.
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Showing 1-3 of 3 comments
joel 2 Jan, 2022 @ 12:54am 
gigastructures player:
it seems to be unable to take a planetcraft.
this is not enough.
it must take 3 o-class systemcraft.
max hull and 3 revives.
(but seriously please harder version)
Last edited by joel; 2 Jan, 2022 @ 12:55am
ogdinmar  [developer] 2 Jan, 2022 @ 8:25am 
Originally posted by joel:
gigastructures player:
it seems to be unable to take a planetcraft.
this is not enough.
it must take 3 o-class systemcraft.
max hull and 3 revives.
(but seriously please harder version)

Ok I can implement a difficulty mod like i did for my other one. The guardian is scripted for special components, i never added them because i wanted to to see where it was at and until now no one has asked for increased difficulty. Realistically, with being more difficult what would you like:

More HP
More Defenses
More Damage

If any/all of these how much would you think? I dont play with gigasgtructures so i have no clue whats what with that. Also any info on how much damage output some of these mods like gigas and extra ship sizes are putting out and hp you are getting up to.
Last edited by ogdinmar; 5 Jan, 2022 @ 9:45am
ogdinmar  [developer] 30 Jan, 2022 @ 7:09am 
Originally posted by joel:
gigastructures player:
it seems to be unable to take a planetcraft.
this is not enough.
it must take 3 o-class systemcraft.
max hull and 3 revives.
(but seriously please harder version)

I am working on a difficulty mod it should be available for testing soonish
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Showing 1-3 of 3 comments
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