Stellaris

Stellaris

Ancient Systems
ogdinmar  [developer] 11 Jan, 2022 @ 6:24am
Additional Content
Im thinking of adding a little bit more to this mod like some less generic tech and maybe another system.or different guardian types. I would like some feed back on this. Especially tech. Since i dont play with mods other than my private one Im never sure what to add when it comes to components.
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Showing 1-7 of 7 comments
hyper_fool_80 11 Jan, 2022 @ 8:34am 
Perhaps versions of other guardians like the ancient dreadnought,
ogdinmar  [developer] 30 Jan, 2022 @ 6:50am 
Originally posted by hyper_fool_80:
Perhaps versions of other guardians like the ancient dreadnought,

I will try to add this in. A new guardian may take a while for me to get going. So i can make it unique. well as unique as it can be.
ogdinmar  [developer] 30 Jan, 2022 @ 7:08am 
NEW Things Are Brewing!

With this mod I make it a rule not to add anything that will cause compatibility issues with other big name mods. Even more so since players seem to enjoy this flavor mod. This rule also makes it harder to produce upgrades/content for it, so i apologize if if changes take a little time.

First: I am working on a new event for when you (as of right now, may change) colonize one of these planets that it will offer you a choice between two technologies, each will give an AUX slot component. You will have to choose which you would like on colonization. The other option will be available only if you get a second system (or if someone else gets a system) They will be globally locked so when one is selected no other empire can get it. (still debating on if it should be not reverse engineer-able or not}. OR it may not be on colonized, some aspects of this are not set in stone. but the tech will be added and it will be first come first served.

Second: I am finishing up on a difficulty mod, for those who wanted it, and it should make the guardians more challenging offensively and defensively. No, i did not just add a boat load of hp.

Third: as mentioned in a post above. im going to work on a new guardian type. Maybe two. The overall goal here is to have the guardian types randomly spawn in the each systems (work in progress) and to add some diversity to the guardians.

These are some things coming to Ancient Systems in the near or nearish future. Some of this should* be available when 3.3 launches.
Last edited by ogdinmar; 30 Jan, 2022 @ 7:37am
ogdinmar  [developer] 7 Feb, 2022 @ 11:24am 
Most of the new stuff is done. The two new components and the difficulty mod will be put in when 3.3 launches.The difficulty mod will be in a testing phase for those who wanted guardian that can stand up to planet ships. Hopefully its will be good as is but will make tweaks as needed assuming people test it out.

Ive mulled it over and decided NOT to add any new planets or guardians for the time being. As i was working on new guardians i came to the conclusion that it will be too much time invested to make all the new events ill need to randomize everything. Its not completely off the table, its just not going to happen right now. I will save the current progress i have and work on it at a later date.

Thanks for using Ancient Systems!
Ogdinmar
Last edited by ogdinmar; 7 Feb, 2022 @ 11:25am
ogdinmar  [developer] 23 Feb, 2022 @ 9:50am 
After careful consideration I decided to add the new event with the two new technologies as an addon. I really like the simplicity of this mod and i think others may too. So if you want the new event with the two new techs and/or the difficulty mod it will be an additional submod.

Im sorry if this is less convenient but i dont want to take away from the simplicity of the mod.

Thanks for using Ancient Systems!
Ogdinmar
Last edited by ogdinmar; 24 Feb, 2022 @ 8:35am
Epsilese 2 Jul, 2022 @ 6:22pm 
Love the mod, any plans to add more possible systems based on galaxy size?

It's fun to have this mod and the add-on for multiplayer, but often the systems end up in the same quadrant of the galaxy, so one or two players end up missing out on the possibility of fighting and earning these systems (we tend to play nice and not kill other players where possible).

Another couple of ideas:

Making a sub-mod for making the techs reverse engineer-able/steal-able

Allowing the dragons to be resurrected like other leviathans are, even if it requires you to go down the genetic ascension path or something to keep them still fairly exclusive options, Its fun to collect the various leviathans and space pets you find in the galaxy
phucvg 1 Jun, 2024 @ 5:25am 
can we add Reanimated guardian? because necroid civics cant reanimated them atm
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